Paste #28151: Untitled Paste

Date: 2016/01/10 05:55:13 UTC-08:00
Type: Denizen Script

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Killquest:
    type: assignment
    actions:
        on assignment:
        - trigger name:click state:true
        - trigger name:chat state:true
    interact scripts:
    - 10 Killquestinteract
cchat:
    type: format
    format: "<&b&l><npc.name>" <&f>to you<&co> <&2><text>

Killquestinteract:
    type: interact
    steps:
        1:
            click trigger:
                script:
                - if <player.hasflag[npc.engaged]> queue clear
                - if <player.flag[kill_zombie_quest_cooldown]> {
                  - narrate "You can repeat this quest in <player.flag[kill_zombie_quest_cooldown].expiration.formatted>"
                  - queue clear
                  }
                - flag player npc_engaged
                - if <player.flag[kill_zombie_quest_count> == 5 {
                 - narrate format:cchat "Great work! Here's your reward!"
                 - give 1@diamond
                 - flag player kill_zombie_quest_count:!
                 - flag player kill_zombie_quest_cooldown duration:24h
                 - give xp quantitiy:2500
                 - disengage
                 - flag player npc_engaged:!
                 - queue clear
                 }
                - engage
                - narrate format:cchat "Hello there, would you care for a special prize?"
                - wait 5t
                - narrate format:cchat "If so, you can kill 5 zombies for me."
                - wait 5t
                - narrate format:cchat "Will you accept this request?"
                - wait 5t
                - narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b><&o>No<&7>]"
                - disengage
                - flag player npc_engaged:!
            chat trigger:
                1:
                    trigger: /Yes/ I accept the quest.
                    script:
                    - if <player.flag[kill_zombie_quest_cooldown]> {
                     - queue clear
                     }
                    - if <player.has_flag[kill_zombie_quest]> queue clear
                    - engage
                    - narrate "Okay great" format:cchat
                    - wait 5t
                    - narrate "[Kill 5 zombies!]"
                    - flag player kill_zombie_quest
                    - flag player kill_zombie_quest_count:0
                    - disengage
                2:  
                    trigger: /No/ I don't
                    script:
                    - random {
                       - narrate format:cchat "Okay screw off then"
                       - narrate format:cchat "Okay then"
                       - narrate format:cchat "Maybe next time then."
                    }
killquest_zombie_world:
    type: world
    events:
        on player kills zombie:
        - if !<player.has_flag[kill_zombie_quest]> queue clear
        - flag player kill_zombie_quest_count:++
        - if <player.flag[kill_zombie_quest_count]> == 5 {
          - narrate "[Return to the HIghlord]"
          - flag player kill_zombie_quest:!
          }