Date: 2016/01/10 05:55:13 UTC-08:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
Killquest:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 Killquestinteract
cchat:
type: format
format: "<&b&l><npc.name>" <&f>to you<&co> <&2><text>
Killquestinteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.hasflag[npc.engaged]> queue clear
- if <player.flag[kill_zombie_quest_cooldown]> {
- narrate "You can repeat this quest in <player.flag[kill_zombie_quest_cooldown].expiration.formatted>"
- queue clear
}
- flag player npc_engaged
- if <player.flag[kill_zombie_quest_count> == 5 {
- narrate format:cchat "Great work! Here's your reward!"
- give 1@diamond
- flag player kill_zombie_quest_count:!
- flag player kill_zombie_quest_cooldown duration:24h
- give xp quantitiy:2500
- disengage
- flag player npc_engaged:!
- queue clear
}
- engage
- narrate format:cchat "Hello there, would you care for a special prize?"
- wait 5t
- narrate format:cchat "If so, you can kill 5 zombies for me."
- wait 5t
- narrate format:cchat "Will you accept this request?"
- wait 5t
- narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b><&o>No<&7>]"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /Yes/ I accept the quest.
script:
- if <player.flag[kill_zombie_quest_cooldown]> {
- queue clear
}
- if <player.has_flag[kill_zombie_quest]> queue clear
- engage
- narrate "Okay great" format:cchat
- wait 5t
- narrate "[Kill 5 zombies!]"
- flag player kill_zombie_quest
- flag player kill_zombie_quest_count:0
- disengage
2:
trigger: /No/ I don't
script:
- random {
- narrate format:cchat "Okay screw off then"
- narrate format:cchat "Okay then"
- narrate format:cchat "Maybe next time then."
}
killquest_zombie_world:
type: world
events:
on player kills zombie:
- if !<player.has_flag[kill_zombie_quest]> queue clear
- flag player kill_zombie_quest_count:++
- if <player.flag[kill_zombie_quest_count]> == 5 {
- narrate "[Return to the HIghlord]"
- flag player kill_zombie_quest:!
}