Parkourscript:
type: world
debug: true
events:
on player consumes potion,8258[potion=SPEED,1,true,false]:
- - if <player.location.is_within[test]> {
+ - if !<player.location.is_within[test]> {
+ - narrate "You drank a speed potion!"
+ } else {
- determine cancelled
- } else {
- - narrate "You drank a speed potion!"
}
on player enters test:
- narrate "Entered test"