Date: 2016/01/11 09:44:07 UTC-08:00
Type: Denizen Script
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Killquest:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 Killquestinteract
cchat:
type: format
format: "<&b><npc.name> <&f>to you<&co> <&2><text> "
Killquestinteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- if <player.flag[kill_player_quest_cooldown]||false> {
- narrate "You can repeat this quest in <player.flag[kill_player_quest_cooldown].expiration.formatted>"
- queue clear
}
- flag player npc_engaged
- if <player.flag[kill_player_quest_count]||0> == 5 {
- narrate format:cchat "Great work! Here's your reward!"
- give i@diamond
- flag player kill_player_quest_count:!
- flag player kill_player_quest_cooldown duration:24h
- give xp quantity:2500
- disengage
- flag player npc_engaged:!
- queue clear
}
- engage
- narrate format:cchat "Hello there, would you care for a special prize?"
- wait 5t
- narrate format:cchat "If so, you can kill 5 players for me."
- wait 5t
- narrate format:cchat "Will you accept this request?"
- wait 5t
- narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b><&o>No<&7>]"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /Yes/ I accept the quest.
script:
- if <player.flag[kill_player_quest_cooldown]||false> {
- queue clear
}
- if <player.has_flag[kill_player_quest]||false> queue clear
- engage
- narrate "Okay great" format:cchat
- wait 5t
- narrate "[Kill 5 players!]"
- flag player kill_player_quest
- flag player kill_player_quest_count:0
- disengage
2:
trigger: /No/ I don't
script:
- random {
- narrate format:cchat "Okay screw off then"
- narrate format:cchat "Okay then"
- narrate format:cchat "Maybe next time then."
}
killquest_player_world:
type: world
events:
on player kills player:
- if !<player.has_flag[kill_player_quest]> queue clear
- flag player kill_player_quest_count:++
on player flag kill_player_quest changed:
- if <player.flag[kill_player_quest_count]> == 5 {
- narrate "[<&b>Return to the Highlord]"
- flag player kill_player_quest:!
}