DiceRoll:
Type: World
Events:
On diceroll Command:
- - narrate "Youre rolling dice"
- - flag diceNum:<util.random.int[1].to[50]>
-
- - if <player.flag[diceNum]> > 40 {
+ - determine passively fulfilled
+ - narrate "You<&sq>re rolling dice..."
+ - if <player.money> < 1000 {
+ - narrate "You don't have enough money, you need $1000"
+ - queue clear
+ }
+ - define diceNum <util.random.int[1].to[50]>
+ - if %diceNum% < 30 {
+ - give iron 1
+ }
+ else if %diceNum% < 40 {
- give diamond 1
- }
-
- else if <player.flag[diceNum]> > 30 {
- - give iron 1
}
-
else {
- - chat "you suck you rolled less than 30"
+ - chat "You rolled a %diceNum%, you lose."
}
- determine fulfilled