Rerun_Walk_Script: type: world debug: false events: on server start: # # This script will run on start up to make the NPCs walk # - foreach { - run Walk npc: } # # This script serves as a back-up incase the other script fails which is pretty common # However even when the queue exists, the script runs a new walk script anyways # on player joins: - foreach { - if ].not> { - run Walk npc: } } Sage_Tutorial: type: world events: on player logs in for the first time: - ^run Sage_Tutorial_Starting npc: on player logs in: - if { - ^run Sage_Tutorial_Starting npc: } else { # This two scripts keep erroring even thogh is a valid dNPC object - adjust hide_entity: - adjust hide_entity: }