Date: 2016/01/16 06:42:34 UTC-08:00
Type: Denizen Script
quest visite dealer:
type: assignment
actions:
on assigment:
- trigger name:click state:true
on click:
- if <player.flag[visite_City1]> == 1 && <player.flag[visite_City2]> == 1 && <player.flag[visite_City3> {
- ^flag player visite_fini:1
}
- if <player.flag[visite_finish]> == 1 {
- narrate "quest_visite_Msg_fin"
- queue clear
}
- if <player.flag[visite_start]> == 1{
- narrate "Come_back_when_visite_finish_done"
- queue clear
}
- if <player.flag[visite_start] == 0{
- narrate "quest_intro_msg"
- ^flag player visite_deal:1
}