Paste #28582: Diff note for paste #28581

Date: 2016/01/16 13:32:18 UTC-08:00
Type: Diff Report

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 Leaderboard:
   type: world
   events: 
     on player killed by player:
     - flag <context.damager.as_player> kill_player_count:++
-    - flag <context.player> death_player_count:++
+    - flag <context.entity.as_player> death_player_count:++
     #Run through the current top players to see if this kill places the player on the list
     - define x 1
-    - define KD <<context.damager.as_player>.flag[kill_player_count].div[<<context.damager.as_player>.flag[death_player_count]>]||0>
+    - define KD <context.damager.as_player.flag[kill_player_count].div[<context.damager.as_player.flag[death_player_count]>]||0>
     #Check if KD is greater than any of the top 5
     - while <def[x].is[OR_LESS].than[5]> {
       #Define the player at position
       - define TopPlayer <server.flag[Leaderboard].get[<def[x]>].as_player>
       #Define their KD
-      - define TopKD <<def[TopPlayer]>.flag[kill_player_count].div[<<def[TopPlayer]>.flag[death_player_count]>]||0>
+      - define TopKD <def[TopPlayer].flag[kill_player_count].div[<def[TopPlayer].flag[death_player_count]>]||0>
       #Compare their KD against the current killer. If it's greater, insert that player in the list.
-      - if <<def[KD]>.is[OR_GREATER].than[<def[TopKD]>> {
+      - if <def[KD].is[OR_MORE].than[<def[TopKD]>]> {
         - flag server Leaderboard:<server.flag[Leaderboard].insert[<context.damager.as_player>].at[<def[x]>]>
         #break the loop to avoid any unnecessary calculations
         - define x 5
         }
       #If not, try the next position on the list
       - define x <def[x].add[1]>
       }
     #For sake of space/memory, prune the list back down to 5.
     - flag server Leaderboard:<server.flag[Leaderbpard].get[1].to[5]>
    
     
     
     
     
     
     
     
     on leaderboard command:
     - narrate "<player.flag[kill_player_count].div[<player.flag[death_player_count]>]||0>"