Paste #28797: Denizen Debug Logs From Bruno's Realm - BrunosRealm.com

Date: 2016/01/20 18:55:19 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_66
Up-time: 3h 6m
CraftBukkit Version: git-Spigot-db6de12-07c3001 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 435)
Active Plugins (35): AsyncWorldEditInjector: 3.2.3, CoreProtect: 2.12.0, LetterHeads: 8.5, WorldEdit: 6.1;no_git_id, 
DropVote: 0.3, Essentials: TeamCity, PauseChat: 1.1-2, ChatTranslationPlus: 2.3, 
Votifier: 1.0.7, WorldGuard: 6.1, CClearChat: 1.5, AutomaticInventory: 2.4.2, 
MergedMob: 3.7.0, SimpleSignEdit: 1.0.0, EssentialsGeoIP: TeamCity, BlocksHub: 1.2, 
PermissionsEx: 1.23.3, NoteBlockAPI: 1.1.0, mcMMO: 1.5.04-SNAPSHOT-b82, GAListener: 1.3.1, 
Vault: 1.5.6-b49, GriefPrevention: 13.6, BlocksHub-CoreProtect: 1.2.1, EnjinMinecraftPlugin: 2.7.7-bukkit, 
UltraCosmetics: 2.0.4, GoldenLasso: 1.1, BattlePets: 1.7.0, BlocksHub-GriefPrevention: 1.2, 
Citizens: 2.0.16-SNAPSHOT (build 1294), AsyncWorldEdit: 3.2.3, BlocksHub-WorldGuard: 1.2, 
GriefPrevention_Flags: 3.7, GlobalChestShop: 1.2.062, Denizen: 0.9.7-SNAPSHOT (build 435), 
Depenizen: 0.2.2 (build 295)
Loaded Worlds (5): world, world_nether, world_the_end, arabcity, 3lanes
Online Players (12): BadWolfTonya(BadWolfTonya), Marc0124(Marc0124), MC_Miranda(MC_Miranda), CorporalBruno(CorporalBruno), 
Scottyy_(Scottyy_), Bdoggizzle(Bdoggizzle), NeonTeen(NeonTeen), Boardy123(Boardy123), 
kissthatattitude(kissthatattitude), Bedazled_Bacon(Bedazled_Bacon), roxy8661(roxy8661), 
Lady_Riolu(Lady_Riolu)
Offline Players: 2938
Mode: offline

21:55:13 [INFO]  Starting InstantQueue 
                   'GMSURVIVAL_BehavioralRealisticEnabled'... 
21:55:13 [INFO]  Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing: 
                   NARRATE "<&6>Quartermaster <&7>Saving inventory and swapping 
                   inventory. It may be a good idea clear your inventory before 
                   swapping gamemodes and notify anyone else involved in the 
                   situation." 
21:55:13 [INFO] +- Executing dCommand: NARRATE/p@CorporalBruno ---------+ 
21:55:13 [INFO]  Filled tag <&6> with ''. 
21:55:13 [INFO]  Filled tag <&7> with ''. 
21:55:13 [INFO] +> Executing 'NARRATE': Narrating='Quartermaster Saving 
                   inventory and swapping inventory. It may be a good idea clear 
                   your inventory before swapping gamemodes and notify anyone 
                   else involved in the situation.'  Targets='[p@CorporalBruno]' 
21:55:13 [INFO]  Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing: 
                   NARRATE "<player> cast the spell, Survival mode on 
                   <c.args.get[1]||<player.name>>" 
21:55:13 [INFO] +- Executing dCommand: NARRATE/p@CorporalBruno ---------+ 
21:55:13 [INFO]  Filled tag <player> with 
                   'p@d0437f98-dc14-419e-ab16-a0a21b23c8b0'. 
21:55:13 [INFO]  Filled tag <c.args.get[1]||<player.name>> with 'Scottyy_'. 
21:55:13 [INFO] +> Executing 'NARRATE': 
                   Narrating='p@d0437f98-dc14-419e-ab16-a0a21b23c8b0 cast the 
                   spell, Survival mode on Scottyy_'  Targets='[p@CorporalBruno]' 
21:55:13 [INFO]  Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing: IF 
                   "<c.args.get[1]>" "!=" "<player.name>" "&&" 
                   "!<c.args.is_empty>" "&&" 
                   "<player.has_permission[bruno.gamemode]>" "{" "-" "if" 
                   "<server.list_online_players.formatted.contains[<c.args.get[1]>]>" 
                   "{" "-" "define" "target" "p@<c.args.get[1]>" "-" "define" 
                   "target_name" "<c.args.get[1]>" "}" "}" 
21:55:13 [INFO] +- Executing dCommand: IF/p@CorporalBruno ---------+ 
21:55:13 [INFO] +> Executing 'IF': use_braces='true' 
21:55:13 [INFO]  Filled tag <c.args.get[1]> with 'Scottyy_'. 
21:55:13 [INFO]  Filled tag <player.name> with 'CorporalBruno'. 
21:55:13 [INFO]  Logic='NEGATIVE', Comparable='Element(Scottyy_)', 
                   Operator='EQUALS', ComparedTo='Element(CorporalBruno)' --> 
                   OUTCOME='true' 
21:55:13 [INFO]  Filled tag <c.args.is_empty> with 'false'. 
21:55:13 [INFO]  Filled tag <player.has_permission[bruno.gamemode]> with 
                   'true'. 
21:55:13 [INFO]  Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing: IF 
                   "<server.list_online_players.formatted.contains[<c.args.get[1]>]>" 
                   "{" "-" "define" "target" "p@<c.args.get[1]>" "-" "define" 
                   "target_name" "<c.args.get[1]>" "}" 
21:55:13 [INFO] +- Executing dCommand: IF/p@CorporalBruno ---------+ 
21:55:13 [INFO] +> Executing 'IF': use_braces='true' 
21:55:13 [INFO]  Filled tag <c.args.get[1]> with 'Scottyy_'. 
21:55:13 [INFO]  Filled tag 
                   <server.list_online_players.formatted.contains[Scottyy_]> with 
                   'true'. 
21:55:13 [INFO]  Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing: 
                   DEFINE "target" "p@<c.args.get[1]>" 
21:55:13 [INFO] +- Executing dCommand: DEFINE/p@CorporalBruno ---------+ 
21:55:13 [INFO]  Filled tag <c.args.get[1]> with 'Scottyy_'. 
21:55:13 [INFO] +> Executing 'DEFINE': 
                   queue='GMSURVIVAL_BehavioralRealisticEnabled'  
                   definition='target'  value='p@Scottyy_' 
21:55:13 [INFO]  Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing: 
                   DEFINE "target_name" "<c.args.get[1]>" 
21:55:13 [INFO] +- Executing dCommand: DEFINE/p@CorporalBruno ---------+ 
21:55:13 [INFO]  Filled tag <c.args.get[1]> with 'Scottyy_'. 
21:55:13 [INFO] +> Executing 'DEFINE': 
                   queue='GMSURVIVAL_BehavioralRealisticEnabled'  
                   definition='target_name'  value='Scottyy_' 
21:55:13 [INFO]  Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing: 
                   CHOOSE "<c.args.get[1]||<player.name>>" 
21:55:13 [INFO] +- Executing dCommand: CHOOSE/p@CorporalBruno ---------+ 
21:55:13 [INFO]  Filled tag <c.args.get[1]||<player.name>> with 'Scottyy_'. 
21:55:13 [INFO] +> Executing 'CHOOSE': choice='Scottyy_' 
21:55:13 [INFO]  Filled tag <player.name> with 'CorporalBruno'. 
21:55:13 [INFO]  Filled tag <c.args.is_empty> with 'false'. 
21:55:13 [INFO]  No result! 
21:55:13 [INFO]  Completing queue 'GMSURVIVAL_BehavioralRealisticEnabled' in 
                   6ms.