Java Version: 1.8.0_66
Up-time: 3h 6m
CraftBukkit Version: git-Spigot-db6de12-07c3001 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 435)
Active Plugins (35): AsyncWorldEditInjector: 3.2.3, CoreProtect: 2.12.0, LetterHeads: 8.5, WorldEdit: 6.1;no_git_id,
DropVote: 0.3, Essentials: TeamCity, PauseChat: 1.1-2, ChatTranslationPlus: 2.3,
Votifier: 1.0.7, WorldGuard: 6.1, CClearChat: 1.5, AutomaticInventory: 2.4.2,
MergedMob: 3.7.0, SimpleSignEdit: 1.0.0, EssentialsGeoIP: TeamCity, BlocksHub: 1.2,
PermissionsEx: 1.23.3, NoteBlockAPI: 1.1.0, mcMMO: 1.5.04-SNAPSHOT-b82, GAListener: 1.3.1,
Vault: 1.5.6-b49, GriefPrevention: 13.6, BlocksHub-CoreProtect: 1.2.1, EnjinMinecraftPlugin: 2.7.7-bukkit,
UltraCosmetics: 2.0.4, GoldenLasso: 1.1, BattlePets: 1.7.0, BlocksHub-GriefPrevention: 1.2,
Citizens: 2.0.16-SNAPSHOT (build 1294), AsyncWorldEdit: 3.2.3, BlocksHub-WorldGuard: 1.2,
GriefPrevention_Flags: 3.7, GlobalChestShop: 1.2.062, Denizen: 0.9.7-SNAPSHOT (build 435),
Depenizen: 0.2.2 (build 295)
Loaded Worlds (5): world, world_nether, world_the_end, arabcity, 3lanes
Online Players (12): BadWolfTonya(BadWolfTonya), Marc0124(Marc0124), MC_Miranda(MC_Miranda), CorporalBruno(CorporalBruno),
Scottyy_(Scottyy_), Bdoggizzle(Bdoggizzle), NeonTeen(NeonTeen), Boardy123(Boardy123),
kissthatattitude(kissthatattitude), Bedazled_Bacon(Bedazled_Bacon), roxy8661(roxy8661),
Lady_Riolu(Lady_Riolu)
Offline Players: 2938
Mode: offline
21:55:13 [INFO] Starting InstantQueue
'GMSURVIVAL_BehavioralRealisticEnabled'...
21:55:13 [INFO] Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing:
NARRATE "<&6>Quartermaster <&7>Saving inventory and swapping
inventory. It may be a good idea clear your inventory before
swapping gamemodes and notify anyone else involved in the
situation."
21:55:13 [INFO] +- Executing dCommand: NARRATE/p@CorporalBruno ---------+
21:55:13 [INFO] Filled tag <&6> with ''.
21:55:13 [INFO] Filled tag <&7> with ''.
21:55:13 [INFO] +> Executing 'NARRATE': Narrating='Quartermaster Saving
inventory and swapping inventory. It may be a good idea clear
your inventory before swapping gamemodes and notify anyone
else involved in the situation.' Targets='[p@CorporalBruno]'
21:55:13 [INFO] Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing:
NARRATE "<player> cast the spell, Survival mode on
<c.args.get[1]||<player.name>>"
21:55:13 [INFO] +- Executing dCommand: NARRATE/p@CorporalBruno ---------+
21:55:13 [INFO] Filled tag <player> with
'p@d0437f98-dc14-419e-ab16-a0a21b23c8b0'.
21:55:13 [INFO] Filled tag <c.args.get[1]||<player.name>> with 'Scottyy_'.
21:55:13 [INFO] +> Executing 'NARRATE':
Narrating='p@d0437f98-dc14-419e-ab16-a0a21b23c8b0 cast the
spell, Survival mode on Scottyy_' Targets='[p@CorporalBruno]'
21:55:13 [INFO] Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing: IF
"<c.args.get[1]>" "!=" "<player.name>" "&&"
"!<c.args.is_empty>" "&&"
"<player.has_permission[bruno.gamemode]>" "{" "-" "if"
"<server.list_online_players.formatted.contains[<c.args.get[1]>]>"
"{" "-" "define" "target" "p@<c.args.get[1]>" "-" "define"
"target_name" "<c.args.get[1]>" "}" "}"
21:55:13 [INFO] +- Executing dCommand: IF/p@CorporalBruno ---------+
21:55:13 [INFO] +> Executing 'IF': use_braces='true'
21:55:13 [INFO] Filled tag <c.args.get[1]> with 'Scottyy_'.
21:55:13 [INFO] Filled tag <player.name> with 'CorporalBruno'.
21:55:13 [INFO] Logic='NEGATIVE', Comparable='Element(Scottyy_)',
Operator='EQUALS', ComparedTo='Element(CorporalBruno)' -->
OUTCOME='true'
21:55:13 [INFO] Filled tag <c.args.is_empty> with 'false'.
21:55:13 [INFO] Filled tag <player.has_permission[bruno.gamemode]> with
'true'.
21:55:13 [INFO] Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing: IF
"<server.list_online_players.formatted.contains[<c.args.get[1]>]>"
"{" "-" "define" "target" "p@<c.args.get[1]>" "-" "define"
"target_name" "<c.args.get[1]>" "}"
21:55:13 [INFO] +- Executing dCommand: IF/p@CorporalBruno ---------+
21:55:13 [INFO] +> Executing 'IF': use_braces='true'
21:55:13 [INFO] Filled tag <c.args.get[1]> with 'Scottyy_'.
21:55:13 [INFO] Filled tag
<server.list_online_players.formatted.contains[Scottyy_]> with
'true'.
21:55:13 [INFO] Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing:
DEFINE "target" "p@<c.args.get[1]>"
21:55:13 [INFO] +- Executing dCommand: DEFINE/p@CorporalBruno ---------+
21:55:13 [INFO] Filled tag <c.args.get[1]> with 'Scottyy_'.
21:55:13 [INFO] +> Executing 'DEFINE':
queue='GMSURVIVAL_BehavioralRealisticEnabled'
definition='target' value='p@Scottyy_'
21:55:13 [INFO] Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing:
DEFINE "target_name" "<c.args.get[1]>"
21:55:13 [INFO] +- Executing dCommand: DEFINE/p@CorporalBruno ---------+
21:55:13 [INFO] Filled tag <c.args.get[1]> with 'Scottyy_'.
21:55:13 [INFO] +> Executing 'DEFINE':
queue='GMSURVIVAL_BehavioralRealisticEnabled'
definition='target_name' value='Scottyy_'
21:55:13 [INFO] Queue 'GMSURVIVAL_BehavioralRealisticEnabled' Executing:
CHOOSE "<c.args.get[1]||<player.name>>"
21:55:13 [INFO] +- Executing dCommand: CHOOSE/p@CorporalBruno ---------+
21:55:13 [INFO] Filled tag <c.args.get[1]||<player.name>> with 'Scottyy_'.
21:55:13 [INFO] +> Executing 'CHOOSE': choice='Scottyy_'
21:55:13 [INFO] Filled tag <player.name> with 'CorporalBruno'.
21:55:13 [INFO] Filled tag <c.args.is_empty> with 'false'.
21:55:13 [INFO] No result!
21:55:13 [INFO] Completing queue 'GMSURVIVAL_BehavioralRealisticEnabled' in
6ms.