Date: 2016/01/22 08:06:05 UTC-08:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
Drwal:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 40 log_breaks
cchat:
type: format
format: "<&5>[Ncraft.eu]<&9><npc.name><&6>=><&2><text>"
log_breaks:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc.engaged]> queue clear
- if <player.has_flag[breaks_wood_quest]> queue clear
- flag player npc_engaged
- engage
- if <player.flag[breaks_wood_quest_count]> >= 40 {
- narrate format:cchat "Dobra robota! Oto twoje wynagrodzenie"
- ^take birch_log qty:40
- give money 300
- give 366 qty:64
- flag player breaks_wood_quest_count:!
- disengage
- flag player npc_engaged:!
- queue clear
}
- engage
- narrate format:cchat "<player.name> potrzebujemy twojej pomocy"
- narrate format:cchat "Wiec chcesz nam pomoc a przy okazji zarobic ?"
- narrate "[<&1>Wybierz <&2>Tak <&1>czy <&4>Nie]"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: <&6>--><&2> /Tak/ Drwalu pomoge ci.
script:
- if <player.has_flag[breaks_wood_quest]> queue clear
- engage
- narrate format:cchat "Super"
- wait 5t
- narrate "<&4>[Zniszcz i przynies 40 blokow brzozowego drewna]"
- flag player break_wood_quest
- flag player break_wood_quest_count:0
- disengage
2:
trigger: <&6><npc.name><&2> /Nie/,nie mam czasu.
script:
- if <player.has_flag[breaks_wood_quest]> queue clear
- random {
- narrate format:cchat "Trudno"
- narrate format:cchat "Bywa"
- narrate format:cchat "Spodziewalem sie innej odpowiedzi"
- narrate format:cchat "Liczylem na ciebie"
- narrate format:cchat "Zawiodlem sie na tobie"
- narrate format:cchat "Nie spodziewalem sie tego po tobie"
- narrate format:cchat "szkoda"
- narrate format:cchat "Liczylem na inna odpowiedz"
- narrate format:cchat "myslalem ze znajdziesz dla mnie troche czasu"
}
breakwood_quest_world:
type: world
events:
on player breaks birch_log:
- if !<player.has_flag[breaks_wood_quest]>
- flag player breaks_wood_quest_count:++
- if <player.flag[breaks_wood_quest_count]> >= 40 {
- narrate "[ Wroc do Drwala]"
- flag player breaks_wood_quest:!
}