Date: 2014/03/25 15:18:39 UTC-07:00
Type: Denizen Script
World:
type: world
events:
on server start:
- execute as_server "Shoukydays set world 1:14"
on horse spawns because natural:
- determine cancelled
on player enters bed:
- if <player.flag[BedTime]> == true {
- potion blindness <player> d:5 p:3
}
on player leaves bed:
- if <player.flag[Lindorthell]> == true {
- ^teleport l@6481,32,4579,world
- flag <player> BedTime:!
- flag <player> Lindorthell:!
- execute as_server "npc spawn 0"
}