Paste #29063: Denizen Debug Logs From A Minecraft Server

Date: 2016/01/25 03:30:11 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_03
Up-time: 9m
CraftBukkit Version: git-Spigot-db6de12-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1607)
Active Plugins (6): AntiFastBow: 1.0, Vault: 1.5.0-b28, iConomy: 7.0, FunnyGuilds: 3.9.9.1 Cleaned, 
Citizens: 2.0.16-SNAPSHOT (build 1297), Denizen: 0.9.7-SNAPSHOT (build 1607),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (2): Nonim28(Nonim28), Barsadek28(Barsadek28)
Offline Players: 0
Mode: offline

12:28:34 [INFO] +- Parsing PROXIMITY trigger: n@saf/p@Barsadek28 ---------+ 
12:28:34 [INFO]  Starting TimedQueue 'ZABIJGRACZA_DenizenClinicBehavioral'... 
12:28:34 [INFO]  Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: IF 
                   "<player.has_flag[npc_engaged]>" "{" "-" "queue" "clear" "}" 
12:28:34 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+ 
12:28:34 [INFO] +> Executing 'IF': use_braces='true' 
12:28:34 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
12:28:35 [INFO]  Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: IF 
                   "<player.has_flag[zabij_gracza_quest]>" "{" "-" "zap" "2" "-" 
                   "queue" "clear" "}" 
12:28:35 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+ 
12:28:35 [INFO] +> Executing 'IF': use_braces='true' 
12:28:35 [INFO]  Filled tag <player.has_flag[zabij_gracza_quest]> with 
                   'false'. 
12:28:35 [INFO]  Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: FLAG 
                   "player" "npc_engaged" 
12:28:35 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+ 
12:28:35 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@Barsadek28' 
12:28:36 [INFO]  Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: ENGAGE 
12:28:36 [INFO] +- Executing dCommand: ENGAGE/p@Barsadek28 ---------+ 
12:28:36 [INFO] +> Executing 'ENGAGE': duration='d@0.0s' 
12:28:36 [INFO]  Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: 
                   NARRATE "format:cchat" "Witaj chcialbys dolaczyc do walki na 
                   arenie ?" 
12:28:36 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+ 
12:28:36 [INFO] +> Executing 'NARRATE': Narrating='Witaj chcialbys dolaczyc do 
                   walki na arenie ?'  Targets='[p@Barsadek28]'  Format='CCHAT' 
12:28:36 [INFO]  Filled tag <&5> with ''. 
12:28:36 [INFO]  Filled tag <&9> with ''. 
12:28:36 [INFO]  Filled tag <npc.name> with 'saf'. 
12:28:36 [INFO]  Filled tag <&6> with ''. 
12:28:36 [INFO]  Filled tag <&2> with ''. 
12:28:36 [INFO]  Filled tag <el@val[Witaj chcialbys dolaczyc do walki na 
                   arenie ?].unescaped> with 'Witaj chcialbys dolaczyc do walki 
                   na arenie ?'. 
12:28:37 [INFO]  Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: 
                   NARRATE "                <&5>[Odpisz <green>Tak <&5>lub 
                   <red>Nie]" 
12:28:37 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+ 
12:28:37 [INFO]  Filled tag <&5> with ''. 
12:28:37 [INFO]  Filled tag <green> with ''. 
12:28:37 [INFO]  Filled tag <&5> with ''. 
12:28:37 [INFO]  Filled tag <red> with ''. 
12:28:37 [INFO] +> Executing 'NARRATE': Narrating='                [Odpisz Tak 
                   lub Nie]'  Targets='[p@Barsadek28]' 
12:28:37 [INFO]  Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: 
                   DISENGAGE 
12:28:37 [INFO] +- Executing dCommand: DISENGAGE/p@Barsadek28 ---------+ 
12:28:37 [INFO] +> Executing 'DISENGAGE': NPC='saf/7' 
12:28:38 [INFO]  Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: FLAG 
                   "player" "npc_engaged:!" 
12:28:38 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+ 
12:28:38 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'  
                   Action/Value='DELETE(false)'  flag_target='p@Barsadek28' 
12:28:38 [INFO]  Completing queue 'ZABIJGRACZA_DenizenClinicBehavioral' in 
                   3505ms. 
12:28:39 [INFO] +- Getting interact script: n@saf/p@Barsadek28 ---------+ 
12:28:39 [INFO]  OKAY! '1 ZABIJGRACZA' meets requirements. 
12:28:39 [INFO]  
12:28:39 [INFO]  OKAY! Highest scoring script is ZABIJGRACZA. 
12:28:39 [INFO] +> [InteractScri...] Current step for this script is: 1 
12:28:39 [INFO] +---------------------+ 
12:28:39 [INFO] +> Executing 'CHAT': Player='Barsadek28'  NPC='saf/7'  
                   Radius(Max)='2.4328033154461135(10.0)'  Trigger text='Tak'  
                   LOS='true'  Facing='true' 
12:28:39 [INFO]  Filled tag <&6> with ''. 
12:28:39 [INFO]  Filled tag <player.name> with 'Barsadek28'. 
12:28:39 [INFO]  Filled tag <&2> with ''. 
12:28:39 [INFO]  Filled tag <player.name> with 'Barsadek28'. 
12:28:39 [INFO]  Filled tag <npc.name.nickname> with 'saf'. 
12:28:39 [INFO] +- Parsing CHAT trigger: n@saf/p@Barsadek28 ---------+ 
12:28:39 [INFO]  Starting TimedQueue 'ZABIJGRACZA_DanThoughtCircle'... 
12:28:39 [INFO]  Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: IF 
                   "<player.has_flag[zabij_gracza_quest_cooldown]>" "{" "-" 
                   "queue" "clear" "}" 
12:28:39 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+ 
12:28:39 [INFO] +> Executing 'IF': use_braces='true' 
12:28:39 [INFO]  Filled tag <player.has_flag[zabij_gracza_quest_cooldown]> 
                   with 'false'. 
12:28:39 [INFO] +> [] CHAT: Barsadek28: Tak 
12:28:39 [INFO]  Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: IF 
                   "<player.has_flag[zabij_gracza_quest]>" "{" "-" "zap" "2" "-" 
                   "queue" "clear" "}" 
12:28:39 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+ 
12:28:39 [INFO] +> Executing 'IF': use_braces='true' 
12:28:39 [INFO]  Filled tag <player.has_flag[zabij_gracza_quest]> with 
                   'false'. 
12:28:40 [INFO]  Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: ENGAGE 
12:28:40 [INFO] +- Executing dCommand: ENGAGE/p@Barsadek28 ---------+ 
12:28:40 [INFO] +> Executing 'ENGAGE': duration='d@0.0s' 
12:28:40 [INFO]  Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: NARRATE 
                   "format:cchat" "Wystarczy tylko jeden" 
12:28:40 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+ 
12:28:40 [INFO] +> Executing 'NARRATE': Narrating='Wystarczy tylko jeden'  
                   Targets='[p@Barsadek28]'  Format='CCHAT' 
12:28:40 [INFO]  Filled tag <&5> with ''. 
12:28:40 [INFO]  Filled tag <&9> with ''. 
12:28:40 [INFO]  Filled tag <npc.name> with 'saf'. 
12:28:40 [INFO]  Filled tag <&6> with ''. 
12:28:40 [INFO]  Filled tag <&2> with ''. 
12:28:40 [INFO]  Filled tag <el@val[Wystarczy tylko jeden].unescaped> with 
                   'Wystarczy tylko jeden'. 
12:28:41 [INFO]  Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: NARRATE "     
                              <blue>[Zabij gracza a zaliczysz quest]" 
12:28:41 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+ 
12:28:41 [INFO]  Filled tag <blue> with ''. 
12:28:41 [INFO] +> Executing 'NARRATE': Narrating='                [Zabij 
                   gracza a zaliczysz quest]'  Targets='[p@Barsadek28]' 
12:28:41 [INFO]  Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: FLAG "player" 
                   "zabij_gracza_quest" 
12:28:41 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+ 
12:28:41 [INFO] +> Executing 'FLAG': flag_name='zabij_gracza_quest'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@Barsadek28' 
12:28:42 [INFO]  Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: FLAG "player" 
                   "zabij_gracza_quest_count:0" 
12:28:42 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+ 
12:28:42 [INFO] +> Executing 'FLAG': flag_name='ZABIJ_GRACZA_QUEST_COUNT'  
                   Action/Value='SET_VALUE(0)'  flag_target='p@Barsadek28' 
12:28:42 [INFO]  Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: DISENGAGE 
12:28:42 [INFO] +- Executing dCommand: DISENGAGE/p@Barsadek28 ---------+ 
12:28:42 [INFO] +> Executing 'DISENGAGE': NPC='saf/7' 
12:28:43 [INFO]  Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: ZAP "2" 
12:28:43 [INFO] +- Executing dCommand: ZAP/p@Barsadek28 ---------+ 
12:28:43 [INFO] +> Executing 'ZAP': flag_target='p@Barsadek28'  
                   script='ZABIJGRACZA(INTERACT)'  step='2' 
12:28:43 [INFO]  Completing queue 'ZABIJGRACZA_DanThoughtCircle' in 3939ms. 
12:28:46 [INFO]  Running script event 'EntityKilled', event='entity kills 
                   player' for script 'ZABIJ_GRACZA_WORLD' 
12:28:46 [INFO]  Starting InstantQueue 
                   'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated'... 
12:28:46 [INFO]  Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated' 
                   Executing: IF "!<player.has_flag[zabij_gracza_quest]>" "queue" 
                   "clear" 
12:28:46 [INFO] +- Executing dCommand: IF/p@Nonim28 ---------+ 
12:28:46 [INFO] +> Executing 'IF': use_braces='false' 
12:28:46 [INFO]  Filled tag <player.has_flag[zabij_gracza_quest]> with 'true'. 
12:28:46 [INFO]  Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated' 
                   Executing: FLAG "player" "zabij_gracza_quest_count:++" 
12:28:46 [INFO] +- Executing dCommand: FLAG/p@Nonim28 ---------+ 
12:28:46 [INFO] +> Executing 'FLAG': flag_name='ZABIJ_GRACZA_QUEST_COUNT'  
                   Action/Value='INCREASE(1)'  flag_target='p@Nonim28' 
12:28:46 [INFO]  Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated' 
                   Executing: IF "<player.has_flag[zabij_gracza_quest_count]>" 
                   ">=" "1" "{" "-" "narrate" "                <red>[Zabiles 
                   gracza mozesz wrucic do Guard]" "-" "flag" "player" 
                   "zabij_gracza_quest:!" "}" 
12:28:46 [INFO] +- Executing dCommand: IF/p@Nonim28 ---------+ 
12:28:46 [INFO] +> Executing 'IF': use_braces='true' 
12:28:46 [INFO]  Filled tag <player.has_flag[zabij_gracza_quest_count]> with 
                   'true'. 
12:28:46 [INFO]  ERROR! Comparing text as if it were a number - calculating 
                   based on text length 
12:28:46 [INFO]  Comparable='Element(true)', Operator='OR_MORE', 
                   ComparedTo='Element(1)' --> OUTCOME='true' 
12:28:46 [INFO]  Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated' 
                   Executing: NARRATE "                <red>[Zabiles gracza 
                   mozesz wrucic do Guard]" 
12:28:46 [INFO] +- Executing dCommand: NARRATE/p@Nonim28 ---------+ 
12:28:46 [INFO]  Filled tag <red> with ''. 
12:28:46 [INFO] +> Executing 'NARRATE': Narrating='                [Zabiles 
                   gracza mozesz wrucic do Guard]'  Targets='[p@Nonim28]' 
12:28:46 [INFO]  Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated' 
                   Executing: FLAG "player" "zabij_gracza_quest:!" 
12:28:46 [INFO] +- Executing dCommand: FLAG/p@Nonim28 ---------+ 
12:28:46 [INFO] +> Executing 'FLAG': flag_name='ZABIJ_GRACZA_QUEST'  
                   Action/Value='DELETE(false)'  flag_target='p@Nonim28' 
12:28:46 [INFO]  Completing queue 
                   'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated' in 22ms. 
12:28:46 [INFO]  Running script event 'EntityKilled', event='player killed 
                   player' for script 'ZABIJ_GRACZA_WORLD2' 
12:28:46 [INFO]  Starting InstantQueue 'ZABIJ_GRACZA_WORLD2_MiOhKnowledge'... 
12:28:46 [INFO]  Queue 'ZABIJ_GRACZA_WORLD2_MiOhKnowledge' Executing: IF 
                   "!<player.has_flag[zabij_gracza_quest2]>" "queue" "clear" 
12:28:46 [INFO] +- Executing dCommand: IF/p@Nonim28 ---------+ 
12:28:46 [INFO] +> Executing 'IF': use_braces='false' 
12:28:46 [INFO]  Filled tag <player.has_flag[zabij_gracza_quest2]> with 
                   'false'. 
12:28:46 [INFO]  Queue 'ZABIJ_GRACZA_WORLD2_MiOhKnowledge' Executing: QUEUE 
                   "clear" 
12:28:46 [INFO] +- Executing dCommand: QUEUE/p@Nonim28 ---------+ 
12:28:46 [INFO] +> Executing 'QUEUE': 
                   queue='q@ZABIJ_GRACZA_WORLD2_MiOhKnowledge'  Action='CLEAR' 
12:28:46 [INFO]  Completing queue 'ZABIJ_GRACZA_WORLD2_MiOhKnowledge' in 6ms. 
12:28:51 [INFO] +- Parsing PROXIMITY trigger: n@saf/p@Barsadek28 ---------+ 
12:28:51 [INFO]  Starting TimedQueue 'ZABIJGRACZA_OntarioStockholmUndo'... 
12:28:51 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: IF 
                   "<player.has_flag[npc_engaged]>" "queue" "clear" 
12:28:51 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+ 
12:28:51 [INFO] +> Executing 'IF': use_braces='false' 
12:28:51 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
12:28:52 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: IF 
                   "<player.has_flag[zabij_gracza_quest].not>" "{" "-" "zap" "1" 
                   "-" "queue" "clear" "}" 
12:28:52 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+ 
12:28:52 [INFO] +> Executing 'IF': use_braces='true' 
12:28:52 [INFO]  Filled tag <player.has_flag[zabij_gracza_quest].not> with 
                   'false'. 
12:28:52 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: FLAG 
                   "player" "npc_engaged" 
12:28:52 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+ 
12:28:52 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@Barsadek28' 
12:28:53 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: ENGAGE 
12:28:53 [INFO] +- Executing dCommand: ENGAGE/p@Barsadek28 ---------+ 
12:28:53 [INFO] +> Executing 'ENGAGE': duration='d@0.0s' 
12:28:53 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: IF 
                   "<player.has_flag[zabij_gracza_quest_count]>" ">=" "1" "{" "-" 
                   "narrate" "foramt:ccaht" "Jestes prawdziwym zabujca! Oto 
                   nagroda" "-" "give" "money" "qty:400" "-" "flag" "player" 
                   "zniszcz_drewno_quest_count:!" "-" "flag" "player" 
                   "zniszcz_drewno_quest:!" "-" "zap" "step:3" "}" "else" "{" "-" 
                   "narrate" "format:cchat" "Nie zabiles jeszcze gracza !" "}" 
12:28:53 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+ 
12:28:53 [INFO] +> Executing 'IF': use_braces='true' 
12:28:53 [INFO]  Filled tag <player.has_flag[zabij_gracza_quest_count]> with 
                   'true'. 
12:28:53 [INFO]  ERROR! Comparing text as if it were a number - calculating 
                   based on text length 
12:28:53 [INFO]  Comparable='Element(true)', Operator='OR_MORE', 
                   ComparedTo='Element(1)' --> OUTCOME='true' 
12:28:54 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: NARRATE 
                   "foramt:ccaht" "Jestes prawdziwym zabujca! Oto nagroda" 
12:28:54 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+ 
12:28:54 [INFO]  ERROR! 'Jestes prawdziwym zabujca! Oto nagroda' is an unknown 
                   argument! 
12:28:54 [INFO] +> Executing 'NARRATE': Narrating='foramt:ccaht'  
                   Targets='[p@Barsadek28]' 
12:28:54 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: GIVE 
                   "money" "qty:400" 
12:28:54 [INFO] +- Executing dCommand: GIVE/p@Barsadek28 ---------+ 
12:28:54 [INFO] +> Executing 'GIVE': Type='MONEY'  Quantity='400.0'  
                   engrave='false'  unlimit_stack_size='false'  slot='1' 
12:28:54 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: FLAG 
                   "player" "zniszcz_drewno_quest_count:!" 
12:28:54 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+ 
12:28:54 [INFO] +> Executing 'FLAG': flag_name='ZNISZCZ_DREWNO_QUEST_COUNT'  
                   Action/Value='DELETE(false)'  flag_target='p@Barsadek28' 
12:28:54 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: FLAG 
                   "player" "zniszcz_drewno_quest:!" 
12:28:54 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+ 
12:28:54 [INFO] +> Executing 'FLAG': flag_name='ZNISZCZ_DREWNO_QUEST'  
                   Action/Value='DELETE(false)'  flag_target='p@Barsadek28' 
12:28:54 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: ZAP 
                   "step:3" 
12:28:54 [INFO] +- Executing dCommand: ZAP/p@Barsadek28 ---------+ 
12:28:54 [INFO] +> Executing 'ZAP': flag_target='p@Barsadek28'  
                   script='ZABIJGRACZA(INTERACT)'  step='3' 
12:28:54 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: DISENGAGE 
12:28:54 [INFO] +- Executing dCommand: DISENGAGE/p@Barsadek28 ---------+ 
12:28:54 [INFO] +> Executing 'DISENGAGE': NPC='saf/7' 
12:28:54 [INFO]  Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: FLAG 
                   "player" "npc_engaged:!" 
12:28:54 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+ 
12:28:54 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'  
                   Action/Value='DELETE(false)'  flag_target='p@Barsadek28' 
12:28:54 [INFO]  Completing queue 'ZABIJGRACZA_OntarioStockholmUndo' in 
                   2956ms.