Java Version: 1.7.0_03
Up-time: 9m
CraftBukkit Version: git-Spigot-db6de12-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1607)
Active Plugins (6): AntiFastBow: 1.0, Vault: 1.5.0-b28, iConomy: 7.0, FunnyGuilds: 3.9.9.1 Cleaned,
Citizens: 2.0.16-SNAPSHOT (build 1297), Denizen: 0.9.7-SNAPSHOT (build 1607),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (2): Nonim28(Nonim28), Barsadek28(Barsadek28)
Offline Players: 0
Mode: offline
12:28:34 [INFO] +- Parsing PROXIMITY trigger: n@saf/p@Barsadek28 ---------+
12:28:34 [INFO] Starting TimedQueue 'ZABIJGRACZA_DenizenClinicBehavioral'...
12:28:34 [INFO] Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: IF
"<player.has_flag[npc_engaged]>" "{" "-" "queue" "clear" "}"
12:28:34 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+
12:28:34 [INFO] +> Executing 'IF': use_braces='true'
12:28:34 [INFO] Filled tag <player.has_flag[npc_engaged]> with 'false'.
12:28:35 [INFO] Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: IF
"<player.has_flag[zabij_gracza_quest]>" "{" "-" "zap" "2" "-"
"queue" "clear" "}"
12:28:35 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+
12:28:35 [INFO] +> Executing 'IF': use_braces='true'
12:28:35 [INFO] Filled tag <player.has_flag[zabij_gracza_quest]> with
'false'.
12:28:35 [INFO] Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: FLAG
"player" "npc_engaged"
12:28:35 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+
12:28:35 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'
Action/Value='SET_BOOLEAN(true)' flag_target='p@Barsadek28'
12:28:36 [INFO] Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: ENGAGE
12:28:36 [INFO] +- Executing dCommand: ENGAGE/p@Barsadek28 ---------+
12:28:36 [INFO] +> Executing 'ENGAGE': duration='d@0.0s'
12:28:36 [INFO] Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing:
NARRATE "format:cchat" "Witaj chcialbys dolaczyc do walki na
arenie ?"
12:28:36 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+
12:28:36 [INFO] +> Executing 'NARRATE': Narrating='Witaj chcialbys dolaczyc do
walki na arenie ?' Targets='[p@Barsadek28]' Format='CCHAT'
12:28:36 [INFO] Filled tag <&5> with ''.
12:28:36 [INFO] Filled tag <&9> with ''.
12:28:36 [INFO] Filled tag <npc.name> with 'saf'.
12:28:36 [INFO] Filled tag <&6> with ''.
12:28:36 [INFO] Filled tag <&2> with ''.
12:28:36 [INFO] Filled tag <el@val[Witaj chcialbys dolaczyc do walki na
arenie ?].unescaped> with 'Witaj chcialbys dolaczyc do walki
na arenie ?'.
12:28:37 [INFO] Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing:
NARRATE " <&5>[Odpisz <green>Tak <&5>lub
<red>Nie]"
12:28:37 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+
12:28:37 [INFO] Filled tag <&5> with ''.
12:28:37 [INFO] Filled tag <green> with ''.
12:28:37 [INFO] Filled tag <&5> with ''.
12:28:37 [INFO] Filled tag <red> with ''.
12:28:37 [INFO] +> Executing 'NARRATE': Narrating=' [Odpisz Tak
lub Nie]' Targets='[p@Barsadek28]'
12:28:37 [INFO] Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing:
DISENGAGE
12:28:37 [INFO] +- Executing dCommand: DISENGAGE/p@Barsadek28 ---------+
12:28:37 [INFO] +> Executing 'DISENGAGE': NPC='saf/7'
12:28:38 [INFO] Queue 'ZABIJGRACZA_DenizenClinicBehavioral' Executing: FLAG
"player" "npc_engaged:!"
12:28:38 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+
12:28:38 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'
Action/Value='DELETE(false)' flag_target='p@Barsadek28'
12:28:38 [INFO] Completing queue 'ZABIJGRACZA_DenizenClinicBehavioral' in
3505ms.
12:28:39 [INFO] +- Getting interact script: n@saf/p@Barsadek28 ---------+
12:28:39 [INFO] OKAY! '1 ZABIJGRACZA' meets requirements.
12:28:39 [INFO]
12:28:39 [INFO] OKAY! Highest scoring script is ZABIJGRACZA.
12:28:39 [INFO] +> [InteractScri...] Current step for this script is: 1
12:28:39 [INFO] +---------------------+
12:28:39 [INFO] +> Executing 'CHAT': Player='Barsadek28' NPC='saf/7'
Radius(Max)='2.4328033154461135(10.0)' Trigger text='Tak'
LOS='true' Facing='true'
12:28:39 [INFO] Filled tag <&6> with ''.
12:28:39 [INFO] Filled tag <player.name> with 'Barsadek28'.
12:28:39 [INFO] Filled tag <&2> with ''.
12:28:39 [INFO] Filled tag <player.name> with 'Barsadek28'.
12:28:39 [INFO] Filled tag <npc.name.nickname> with 'saf'.
12:28:39 [INFO] +- Parsing CHAT trigger: n@saf/p@Barsadek28 ---------+
12:28:39 [INFO] Starting TimedQueue 'ZABIJGRACZA_DanThoughtCircle'...
12:28:39 [INFO] Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: IF
"<player.has_flag[zabij_gracza_quest_cooldown]>" "{" "-"
"queue" "clear" "}"
12:28:39 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+
12:28:39 [INFO] +> Executing 'IF': use_braces='true'
12:28:39 [INFO] Filled tag <player.has_flag[zabij_gracza_quest_cooldown]>
with 'false'.
12:28:39 [INFO] +> [] CHAT: Barsadek28: Tak
12:28:39 [INFO] Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: IF
"<player.has_flag[zabij_gracza_quest]>" "{" "-" "zap" "2" "-"
"queue" "clear" "}"
12:28:39 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+
12:28:39 [INFO] +> Executing 'IF': use_braces='true'
12:28:39 [INFO] Filled tag <player.has_flag[zabij_gracza_quest]> with
'false'.
12:28:40 [INFO] Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: ENGAGE
12:28:40 [INFO] +- Executing dCommand: ENGAGE/p@Barsadek28 ---------+
12:28:40 [INFO] +> Executing 'ENGAGE': duration='d@0.0s'
12:28:40 [INFO] Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: NARRATE
"format:cchat" "Wystarczy tylko jeden"
12:28:40 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+
12:28:40 [INFO] +> Executing 'NARRATE': Narrating='Wystarczy tylko jeden'
Targets='[p@Barsadek28]' Format='CCHAT'
12:28:40 [INFO] Filled tag <&5> with ''.
12:28:40 [INFO] Filled tag <&9> with ''.
12:28:40 [INFO] Filled tag <npc.name> with 'saf'.
12:28:40 [INFO] Filled tag <&6> with ''.
12:28:40 [INFO] Filled tag <&2> with ''.
12:28:40 [INFO] Filled tag <el@val[Wystarczy tylko jeden].unescaped> with
'Wystarczy tylko jeden'.
12:28:41 [INFO] Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: NARRATE "
<blue>[Zabij gracza a zaliczysz quest]"
12:28:41 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+
12:28:41 [INFO] Filled tag <blue> with ''.
12:28:41 [INFO] +> Executing 'NARRATE': Narrating=' [Zabij
gracza a zaliczysz quest]' Targets='[p@Barsadek28]'
12:28:41 [INFO] Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: FLAG "player"
"zabij_gracza_quest"
12:28:41 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+
12:28:41 [INFO] +> Executing 'FLAG': flag_name='zabij_gracza_quest'
Action/Value='SET_BOOLEAN(true)' flag_target='p@Barsadek28'
12:28:42 [INFO] Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: FLAG "player"
"zabij_gracza_quest_count:0"
12:28:42 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+
12:28:42 [INFO] +> Executing 'FLAG': flag_name='ZABIJ_GRACZA_QUEST_COUNT'
Action/Value='SET_VALUE(0)' flag_target='p@Barsadek28'
12:28:42 [INFO] Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: DISENGAGE
12:28:42 [INFO] +- Executing dCommand: DISENGAGE/p@Barsadek28 ---------+
12:28:42 [INFO] +> Executing 'DISENGAGE': NPC='saf/7'
12:28:43 [INFO] Queue 'ZABIJGRACZA_DanThoughtCircle' Executing: ZAP "2"
12:28:43 [INFO] +- Executing dCommand: ZAP/p@Barsadek28 ---------+
12:28:43 [INFO] +> Executing 'ZAP': flag_target='p@Barsadek28'
script='ZABIJGRACZA(INTERACT)' step='2'
12:28:43 [INFO] Completing queue 'ZABIJGRACZA_DanThoughtCircle' in 3939ms.
12:28:46 [INFO] Running script event 'EntityKilled', event='entity kills
player' for script 'ZABIJ_GRACZA_WORLD'
12:28:46 [INFO] Starting InstantQueue
'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated'...
12:28:46 [INFO] Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated'
Executing: IF "!<player.has_flag[zabij_gracza_quest]>" "queue"
"clear"
12:28:46 [INFO] +- Executing dCommand: IF/p@Nonim28 ---------+
12:28:46 [INFO] +> Executing 'IF': use_braces='false'
12:28:46 [INFO] Filled tag <player.has_flag[zabij_gracza_quest]> with 'true'.
12:28:46 [INFO] Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated'
Executing: FLAG "player" "zabij_gracza_quest_count:++"
12:28:46 [INFO] +- Executing dCommand: FLAG/p@Nonim28 ---------+
12:28:46 [INFO] +> Executing 'FLAG': flag_name='ZABIJ_GRACZA_QUEST_COUNT'
Action/Value='INCREASE(1)' flag_target='p@Nonim28'
12:28:46 [INFO] Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated'
Executing: IF "<player.has_flag[zabij_gracza_quest_count]>"
">=" "1" "{" "-" "narrate" " <red>[Zabiles
gracza mozesz wrucic do Guard]" "-" "flag" "player"
"zabij_gracza_quest:!" "}"
12:28:46 [INFO] +- Executing dCommand: IF/p@Nonim28 ---------+
12:28:46 [INFO] +> Executing 'IF': use_braces='true'
12:28:46 [INFO] Filled tag <player.has_flag[zabij_gracza_quest_count]> with
'true'.
12:28:46 [INFO] ERROR! Comparing text as if it were a number - calculating
based on text length
12:28:46 [INFO] Comparable='Element(true)', Operator='OR_MORE',
ComparedTo='Element(1)' --> OUTCOME='true'
12:28:46 [INFO] Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated'
Executing: NARRATE " <red>[Zabiles gracza
mozesz wrucic do Guard]"
12:28:46 [INFO] +- Executing dCommand: NARRATE/p@Nonim28 ---------+
12:28:46 [INFO] Filled tag <red> with ''.
12:28:46 [INFO] +> Executing 'NARRATE': Narrating=' [Zabiles
gracza mozesz wrucic do Guard]' Targets='[p@Nonim28]'
12:28:46 [INFO] Queue 'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated'
Executing: FLAG "player" "zabij_gracza_quest:!"
12:28:46 [INFO] +- Executing dCommand: FLAG/p@Nonim28 ---------+
12:28:46 [INFO] +> Executing 'FLAG': flag_name='ZABIJ_GRACZA_QUEST'
Action/Value='DELETE(false)' flag_target='p@Nonim28'
12:28:46 [INFO] Completing queue
'ZABIJ_GRACZA_WORLD_ExclusiveMembraneAssociated' in 22ms.
12:28:46 [INFO] Running script event 'EntityKilled', event='player killed
player' for script 'ZABIJ_GRACZA_WORLD2'
12:28:46 [INFO] Starting InstantQueue 'ZABIJ_GRACZA_WORLD2_MiOhKnowledge'...
12:28:46 [INFO] Queue 'ZABIJ_GRACZA_WORLD2_MiOhKnowledge' Executing: IF
"!<player.has_flag[zabij_gracza_quest2]>" "queue" "clear"
12:28:46 [INFO] +- Executing dCommand: IF/p@Nonim28 ---------+
12:28:46 [INFO] +> Executing 'IF': use_braces='false'
12:28:46 [INFO] Filled tag <player.has_flag[zabij_gracza_quest2]> with
'false'.
12:28:46 [INFO] Queue 'ZABIJ_GRACZA_WORLD2_MiOhKnowledge' Executing: QUEUE
"clear"
12:28:46 [INFO] +- Executing dCommand: QUEUE/p@Nonim28 ---------+
12:28:46 [INFO] +> Executing 'QUEUE':
queue='q@ZABIJ_GRACZA_WORLD2_MiOhKnowledge' Action='CLEAR'
12:28:46 [INFO] Completing queue 'ZABIJ_GRACZA_WORLD2_MiOhKnowledge' in 6ms.
12:28:51 [INFO] +- Parsing PROXIMITY trigger: n@saf/p@Barsadek28 ---------+
12:28:51 [INFO] Starting TimedQueue 'ZABIJGRACZA_OntarioStockholmUndo'...
12:28:51 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: IF
"<player.has_flag[npc_engaged]>" "queue" "clear"
12:28:51 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+
12:28:51 [INFO] +> Executing 'IF': use_braces='false'
12:28:51 [INFO] Filled tag <player.has_flag[npc_engaged]> with 'false'.
12:28:52 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: IF
"<player.has_flag[zabij_gracza_quest].not>" "{" "-" "zap" "1"
"-" "queue" "clear" "}"
12:28:52 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+
12:28:52 [INFO] +> Executing 'IF': use_braces='true'
12:28:52 [INFO] Filled tag <player.has_flag[zabij_gracza_quest].not> with
'false'.
12:28:52 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: FLAG
"player" "npc_engaged"
12:28:52 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+
12:28:52 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'
Action/Value='SET_BOOLEAN(true)' flag_target='p@Barsadek28'
12:28:53 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: ENGAGE
12:28:53 [INFO] +- Executing dCommand: ENGAGE/p@Barsadek28 ---------+
12:28:53 [INFO] +> Executing 'ENGAGE': duration='d@0.0s'
12:28:53 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: IF
"<player.has_flag[zabij_gracza_quest_count]>" ">=" "1" "{" "-"
"narrate" "foramt:ccaht" "Jestes prawdziwym zabujca! Oto
nagroda" "-" "give" "money" "qty:400" "-" "flag" "player"
"zniszcz_drewno_quest_count:!" "-" "flag" "player"
"zniszcz_drewno_quest:!" "-" "zap" "step:3" "}" "else" "{" "-"
"narrate" "format:cchat" "Nie zabiles jeszcze gracza !" "}"
12:28:53 [INFO] +- Executing dCommand: IF/p@Barsadek28 ---------+
12:28:53 [INFO] +> Executing 'IF': use_braces='true'
12:28:53 [INFO] Filled tag <player.has_flag[zabij_gracza_quest_count]> with
'true'.
12:28:53 [INFO] ERROR! Comparing text as if it were a number - calculating
based on text length
12:28:53 [INFO] Comparable='Element(true)', Operator='OR_MORE',
ComparedTo='Element(1)' --> OUTCOME='true'
12:28:54 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: NARRATE
"foramt:ccaht" "Jestes prawdziwym zabujca! Oto nagroda"
12:28:54 [INFO] +- Executing dCommand: NARRATE/p@Barsadek28 ---------+
12:28:54 [INFO] ERROR! 'Jestes prawdziwym zabujca! Oto nagroda' is an unknown
argument!
12:28:54 [INFO] +> Executing 'NARRATE': Narrating='foramt:ccaht'
Targets='[p@Barsadek28]'
12:28:54 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: GIVE
"money" "qty:400"
12:28:54 [INFO] +- Executing dCommand: GIVE/p@Barsadek28 ---------+
12:28:54 [INFO] +> Executing 'GIVE': Type='MONEY' Quantity='400.0'
engrave='false' unlimit_stack_size='false' slot='1'
12:28:54 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: FLAG
"player" "zniszcz_drewno_quest_count:!"
12:28:54 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+
12:28:54 [INFO] +> Executing 'FLAG': flag_name='ZNISZCZ_DREWNO_QUEST_COUNT'
Action/Value='DELETE(false)' flag_target='p@Barsadek28'
12:28:54 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: FLAG
"player" "zniszcz_drewno_quest:!"
12:28:54 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+
12:28:54 [INFO] +> Executing 'FLAG': flag_name='ZNISZCZ_DREWNO_QUEST'
Action/Value='DELETE(false)' flag_target='p@Barsadek28'
12:28:54 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: ZAP
"step:3"
12:28:54 [INFO] +- Executing dCommand: ZAP/p@Barsadek28 ---------+
12:28:54 [INFO] +> Executing 'ZAP': flag_target='p@Barsadek28'
script='ZABIJGRACZA(INTERACT)' step='3'
12:28:54 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: DISENGAGE
12:28:54 [INFO] +- Executing dCommand: DISENGAGE/p@Barsadek28 ---------+
12:28:54 [INFO] +> Executing 'DISENGAGE': NPC='saf/7'
12:28:54 [INFO] Queue 'ZABIJGRACZA_OntarioStockholmUndo' Executing: FLAG
"player" "npc_engaged:!"
12:28:54 [INFO] +- Executing dCommand: FLAG/p@Barsadek28 ---------+
12:28:54 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'
Action/Value='DELETE(false)' flag_target='p@Barsadek28'
12:28:54 [INFO] Completing queue 'ZABIJGRACZA_OntarioStockholmUndo' in
2956ms.