Paste #29107: Diff note for paste #29106

Date: 2016/01/25 15:00:11 UTC-08:00
Type: Diff Report

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 CustomGUI:
     type: assignment 
     actions: 
         on click: 
         - inventory open d:in@GUIInfo
 GUIInfo:
   type: inventory
   inventory: chest
   title: "<&b><&l>Color Guide 2.0"
   size: 45
   definitions:
     border: i@border_item
     return_button: i@return_button_item
     1v1s: i@1v1s_item
     leaderboard: i@leaderboard_item
     rating: i@rating_item
   slots:
     - "[border] [border] [border] [border] [border] [border] [border] [border] [border]"
     - "[border] [] [] [] [] [] [] [] [border]"
     - "[border] [] [1v1s] [] [leaderboard] [] [Rating] [] [border]"
     - "[border] [] [] [] [] [] [] [] [border]"
     - "[border] [border] [border] [border] [border] [border] [border] [border] [return_button]"
 
 
 
 GUI_Inventory_World:
   type: world
   events:
     on player clicks in GUIInfo:
     - determine cancelled
 
     on player clicks border_item in GUIInfo:
     - narrate "<&6> Ranked Duels created by Alphatrooper."
     on player clicks 1v1s_item in GUIInfo:
     - flag server 1v1_players:->:<player.name>
     - narrate "<&a>You are now queued for Ranked 1V1."
-GUI_1v1Players_Flag:
-  type: world
+
+    on server flag 1v1_players changed:
-  events:
-     on server flag 1v1_players changed:
     - if <server.flag[1v1_players].as_list.size> >= 2 {
-      - flag player pInventory:<player.inventory.list_contents.full>
-      - flag player pHelmet:<player.inventory.equipment.helmet>
-      - flag player pChestplate:<player.inventory.equipment.chestplate>
-      - flag player pLeggings:<player.inventory.equipment.leggings>
-      - flag player pBoots:<player.inventory.equipment.boots>
-      - inventory clear d:<player.inventory>
-      - equip head:i@air chest:i@air legs:i@air boots:i@air
+      - flag <server.flag[1v1_players].get[1]> pInventory:<server.flag[1v1_players].get[1].inventory.list_contents.full>
+      - flag <server.flag[1v1_players].get[1]> pHelmet:<server.flag[1v1_players].get[1].inventory.equipment.helmet>
+      - flag <server.flag[1v1_players].get[1]> pChestplate:<server.flag[1v1_players].get[1].inventory.equipment.chestplate>
+      - flag <server.flag[1v1_players].get[1]> pLeggings:<server.flag[1v1_players].get[1].inventory.equipment.leggings>
+      - flag <server.flag[1v1_players].get[1]> pBoots:<server.flag[1v1_players].get[1].inventory.equipment.boots>
+      - inventory clear d:<server.flag[1v1_players].get[1].inventory>
+      - equip <server.flag[1v1_players].get[1]> head:i@air chest:i@air legs:i@air boots:i@air
+      - flag <server.flag[1v1_players].get[2]> pInventory:<server.flag[1v1_players].get[2].inventory.list_contents.full>
+      - flag <server.flag[1v1_players].get[2]> pHelmet:<server.flag[1v1_players].get[2].inventory.equipment.helmet>
+      - flag <server.flag[1v1_players].get[2]> pChestplate:<server.flag[1v1_players].get[2].inventory.equipment.chestplate>
+      - flag <server.flag[1v1_players].get[2]> pLeggings:<server.flag[1v1_players].get[2].inventory.equipment.leggings>
+      - flag <server.flag[1v1_players].get[2]> pBoots:<server.flag[1v1_players].get[2].inventory.equipment.boots>
+      - inventory clear d:<server.flag[1v1_players].get[2].inventory>
+      - equip <server.flag[1v1_players].get[2]> head:i@air chest:i@air legs:i@air boots:i@air
+      - flag server 1v1_players:<-:<server.flag[1v1_players].get[1]>
+      - flag server 1v1_players:<-:<server.flag[1v1_players].get[2]>
     }
     on player clicks retur:<n_button_item in GUIInfo:
     - inventory close
     on player clicks leaderboard in GUIInfo:
     - narrate "<&6><&l>Ranked Duel Leaderboards:"
     on player clicks rating in GUIInfo:
     - narrate "<&6><&l>Your personal rating is:"
 
 border_item:
     type: item
     material: i@black_stained_glass_pane
     display name: <white><&sp>
 
 1v1s_item:
     type: item
     material: i@diamond_sword
     display name: <&c>1V1
 
 return_button_item:
     type: item
     material: i@redstone_torch_on
     display name: "<&6><&l>Close Menu"
 
 Leaderboard_item:
     type: item
     material: i@book
     display name: "<&6><&l>Leaderboards"
 
 Rating_item:
     type: item
     material: i@paper
     display name: "<&a>Personal Rating:"