Date: 2016/01/25 15:52:20 UTC-08:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
CustomGUI:
type: assignment
actions:
on click:
- inventory open d:in@GUIInfo
GUIInfo:
type: inventory
inventory: chest
title: "<&b><&l>Color Guide 2.0"
size: 45
definitions:
border: i@border_item
return_button: i@return_button_item
1v1s: i@1v1s_item
leaderboard: i@leaderboard_item
rating: i@rating_item
slots:
- "[border] [border] [border] [border] [border] [border] [border] [border] [border]"
- "[border] [] [] [] [] [] [] [] [border]"
- "[border] [] [1v1s] [] [leaderboard] [] [Rating] [] [border]"
- "[border] [] [] [] [] [] [] [] [border]"
- "[border] [border] [border] [border] [border] [border] [border] [border] [return_button]"
GUI_Inventory_World:
type: world
events:
on player clicks in GUIInfo:
- determine cancelled
on player clicks border_item in GUIInfo:
- narrate "<&6> Ranked Duels created by Alphatrooper."
on player clicks 1v1s_item in GUIInfo:
- if <server.flag[1v1_players].contains[<player>]> {
- flag server 1v1_players:<-:<player>
- narrate "<&a>You <&c>LEFT the Ranked 1V1 queue."
- queue clear
}
- flag server 1v1_players:->:<player>
- narrate "<&a>You are now queued for Ranked 1V1."
on server flag 1v1_players changed:
- if <server.flag[1v1_players].as_list.size> >= 2 {
- flag <server.flag[1v1_players].get[1]> pInventory:<server.flag[1v1_players].get[1].inventory.list_contents.full>
- flag <server.flag[1v1_players].get[1]> pHelmet:<server.flag[1v1_players].get[1].inventory.equipment.helmet>
- flag <server.flag[1v1_players].get[1]> pChestplate:<server.flag[1v1_players].get[1].inventory.equipment.chestplate>
- flag <server.flag[1v1_players].get[1]> pLeggings:<server.flag[1v1_players].get[1].inventory.equipment.leggings>
- flag <server.flag[1v1_players].get[1]> pBoots:<server.flag[1v1_players].get[1].inventory.equipment.boots>
- inventory clear d:<server.flag[1v1_players].get[1].inventory>
- equip <server.flag[1v1_players].get[1]> head:i@air chest:i@air legs:i@air boots:i@air
- flag <server.flag[1v1_players].get[2]> pInventory:<server.flag[1v1_players].get[2].inventory.list_contents.full>
- flag <server.flag[1v1_players].get[2]> pHelmet:<server.flag[1v1_players].get[2].inventory.equipment.helmet>
- flag <server.flag[1v1_players].get[2]> pChestplate:<server.flag[1v1_players].get[2].inventory.equipment.chestplate>
- flag <server.flag[1v1_players].get[2]> pLeggings:<server.flag[1v1_players].get[2].inventory.equipment.leggings>
- flag <server.flag[1v1_players].get[2]> pBoots:<server.flag[1v1_players].get[2].inventory.equipment.boots>
- inventory clear d:<server.flag[1v1_players].get[2].inventory>
- equip <server.flag[1v1_players].get[2]> head:i@air chest:i@air legs:i@air boots:i@air
- flag server 1v1_players:<-:<server.flag[1v1_players].get[1]>
- flag server 1v1_players:<-:<server.flag[1v1_players].get[2]>
}
on player clicks retur:<n_button_item in GUIInfo:
- inventory close
on player clicks leaderboard in GUIInfo:
- narrate "<&6><&l>Ranked Duel Leaderboards:"
on player clicks rating in GUIInfo:
- narrate "<&6><&l>Your personal rating is:"
border_item:
type: item
material: i@black_stained_glass_pane
display name: <white><&sp>
1v1s_item:
type: item
material: i@diamond_sword
display name: <&c>1V1
return_button_item:
type: item
material: i@redstone_torch_on
display name: "<&6><&l>Close Menu"
Leaderboard_item:
type: item
material: i@book
display name: "<&6><&l>Leaderboards"
Rating_item:
type: item
material: i@paper
display name: "<&a>Personal Rating:"
# To give back inventory after game finished
# - adjust <player> inventory_contents:<player.flag[pInventory]>
# use <player.equipment> to take equipment instead of 4.
# then - adjust <player> equipment:
# on player death in <area>
# - Determine: "NO_DROPS_OR_XP"
# if statement to prevent joining multiple times [1v1_players]
# to check if player is in queue - if <server.flag[1v1_players].contains[<player>]>