Date: 2016/01/25 21:51:01 UTC-08:00
Type: Denizen Script
on player clicks warp_menu_slot1 in warp_menu:
- define savedloc <player.location.simple>
- execute as_player "ewarp crates"
- inventory close d:in@warp_menu
- if <player.location.simple> != <def[savedloc]> {
- narrate "Test"
- queue clear
}
- title "title:<&c>5" "subtitle:<&7>Teleport commencing..." fade_out:0s fade_in:0s
- wait 1s
- title "title:<&c>4" "subtitle:<&7>Teleport commencing..." fade_out:0s fade_in:0s
- wait 1s
- title "title:<&c>3" "subtitle:<&7>Teleport commencing..." fade_out:0s fade_in:0s
- wait 1s
- title "title:<&c>2" "subtitle:<&7>Teleport commencing..." fade_out:0s fade_in:0s
- wait 1s
- title "title:<&c>1" "subtitle:<&7>Teleport commencing..." fade_out:0s fade_in:0s