Date: 2016/01/26 10:31:58 UTC-08:00
Type: Denizen Script
AristoteQuest:
type: assignment
interact scripts:
- 1 AristoteMain
AristoteMain:
type: interact
steps:
1:
click trigger:
script:
- engage
- chat "hello"
- disengage
Chat_POC:
type: world
debug: false
events:
on player chats:
- spawn armor_stand[has_ai=false;display_name=test] <pl.location.add[0,2,0]> save:bubble
- define chat <entry[bubble].spawned_entities.get[1]>
- mount <def[chat]>|<player> <player.location>
- adjust <def[chat]> has_ai:false
- adjust <def[chat]> visible:false
- adjust <def[chat]> size:small
- adjust <def[chat]> custom_name_visible:true
- adjust <def[chat]> custom_name:<aqua><c.message>
- wait 3s
- remove <def[chat]>