Date: 2016/01/26 16:21:40 UTC-08:00
Type: Denizen Script
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## Chess Menu
# Check sign or output from command
# Status
# Who is black/white
# Game elapsed
# Players watching (Spectators)
ChessMenu_Events:
type: world
events:
on player clicks ChessMenu_Item1 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A1"
on player clicks ChessMenu_Item2 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A2"
on player clicks ChessMenu_Item3 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A3"
on player clicks ChessMenu_Item4 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A4"
on player clicks ChessMenu_Item5 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A5"
on player clicks ChessMenu_Item6 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A6"
on player clicks ChessMenu_Item7 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A7"
on player clicks ChessMenu_Item8 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A8"
on player clicks ChessMenu_Item9 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A9"
on player clicks ChessMenu_Item10 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A10"
on player clicks ChessMenu_Item11 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A11"
on player clicks ChessMenu_Item12 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A12"
on player clicks ChessMenu_Item13 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A13"
on player clicks ChessMenu_Item14 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A14"
on player clicks ChessMenu_Item15 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A15"
on player clicks ChessMenu_Item16 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A16"
on player clicks ChessMenu_Item17 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A17"
on player clicks ChessMenu_Item18 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A18"
on player clicks ChessMenu_Item19 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A19"
on player clicks ChessMenu_Item20 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A20"
on player clicks ChessMenu_Item21 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A21"
on player clicks ChessMenu_Item22 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A22"
on player clicks ChessMenu_Item23 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A23"
on player clicks ChessMenu_Item24 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A24"
on player clicks ChessMenu_Item25 in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
- execute as_player "chess tp -b A25"
on player drags in ChessMenu_Menu:
- determine cancelled
on player clicks ChessMenu_Close in ChessMenu_Menu:
- determine cancelled passively
- inventory close d:<context.inventory>
ChessMenu_Menu:
type: inventory
inventory: CHEST
title: <&8>Skak Boards Menu
size: 45
definitions:
C1: i@ChessMenu_Item1
C2: i@ChessMenu_Item2
C3: i@ChessMenu_Item3
C4: i@ChessMenu_Item4
C5: i@ChessMenu_Item5
C6: i@ChessMenu_Item6
C7: i@ChessMenu_Item7
C8: i@ChessMenu_Item8
C9: i@ChessMenu_Item9
C10: i@ChessMenu_Item10
C11: i@ChessMenu_Item11
C12: i@ChessMenu_Item12
C13: i@ChessMenu_Item13
C14: i@ChessMenu_Item14
C15: i@ChessMenu_Item15
C16: i@ChessMenu_Item16
C17: i@ChessMenu_Item17
C18: i@ChessMenu_Item18
C19: i@ChessMenu_Item19
C20: i@ChessMenu_Item20
C21: i@ChessMenu_Item21
C22: i@ChessMenu_Item22
C23: i@ChessMenu_Item23
C24: i@ChessMenu_Item24
C25: i@ChessMenu_Item25
Close: i@ChessMenu_Close
slots:
- "[C1] [C2] [C3] [C4] [C5] [] [] [] [Close]"
- "[C6] [C7] [C8] [C9] [C10] [] [] [] [Close]"
- "[C11] [C12] [C13] [C14] [C15] [] [] [] [Close]"
- "[C16] [C17] [C18] [C19] [C20] [] [] [] [Close]"
- "[C21] [C22] [C23] [C24] [C25] [] [] [] [Close]"
# <&chr[00C5]> Å
# <&chr[00D8]> Ø
# <&chr[00C6]> Æ
# <&chr[00E6]> æ
# <&chr[00F8]> ø
# <&chr[00E5]> å
ChessMenu_Proc:
type: procedure
definitions: arenaID|line
debug: false
script:
# - announce "<def[arenaID]><def[line]> <mobarena.list_arenas.size>"
- if <def[line]> == 1 {
- determine white_wool
}
else if <def[line]> == 2 {
- determine "<&e>Skak Board A<def[arenaID]>"
}
else if <def[line]> == 3 {
- determine "<&a>Klik for at teleportere."
}
else if <def[line]> == 4 {
- determine "<&a>Spillere<&co> <&b><region@a.cuboid.regions.get[a<def[arenaID]>].cuboid.list_players.comma_separated>"
}
else {
- determine "<&c>Line not found"
}
ChessMenu_Command:
type: command
name: chessmenu
description: Menu for Chess
usage: /chessmenu
aliases:
- skak
- skakmenu
script:
- inventory open d:in@ChessMenu_Menu
ChessMenu_Item1:
type: item
material: <proc[ChessMenu_Proc].context[1|1]>
display name: <proc[ChessMenu_Proc].context[1|2]>
lore:
- <proc[ChessMenu_Proc].context[1|3]>
ChessMenu_Item2:
type: item
material: <proc[ChessMenu_Proc].context[2|1]>
display name: <proc[ChessMenu_Proc].context[2|2]>
lore:
- <proc[ChessMenu_Proc].context[2|3]>
ChessMenu_Item3:
type: item
material: <proc[ChessMenu_Proc].context[3|1]>
display name: <proc[ChessMenu_Proc].context[3|2]>
lore:
- <proc[ChessMenu_Proc].context[3|3]>
ChessMenu_Item4:
type: item
material: <proc[ChessMenu_Proc].context[4|1]>
display name: <proc[ChessMenu_Proc].context[4|2]>
lore:
- <proc[ChessMenu_Proc].context[4|3]>
ChessMenu_Item5:
type: item
material: <proc[ChessMenu_Proc].context[5|1]>
display name: <proc[ChessMenu_Proc].context[5|2]>
lore:
- <proc[ChessMenu_Proc].context[5|3]>
ChessMenu_Item6:
type: item
material: <proc[ChessMenu_Proc].context[6|1]>
display name: <proc[ChessMenu_Proc].context[6|2]>
lore:
- <proc[ChessMenu_Proc].context[6|3]>
ChessMenu_Item7:
type: item
material: <proc[ChessMenu_Proc].context[7|1]>
display name: <proc[ChessMenu_Proc].context[7|2]>
lore:
- <proc[ChessMenu_Proc].context[7|3]>
ChessMenu_Item8:
type: item
material: <proc[ChessMenu_Proc].context[8|1]>
display name: <proc[ChessMenu_Proc].context[8|2]>
lore:
- <proc[ChessMenu_Proc].context[8|3]>
ChessMenu_Item9:
type: item
material: <proc[ChessMenu_Proc].context[9|1]>
display name: <proc[ChessMenu_Proc].context[9|2]>
lore:
- <proc[ChessMenu_Proc].context[9|3]>
ChessMenu_Item10:
type: item
material: <proc[ChessMenu_Proc].context[10|1]>
display name: <proc[ChessMenu_Proc].context[10|2]>
lore:
- <proc[ChessMenu_Proc].context[10|3]>
ChessMenu_Item11:
type: item
material: <proc[ChessMenu_Proc].context[11|1]>
display name: <proc[ChessMenu_Proc].context[11|2]>
lore:
- <proc[ChessMenu_Proc].context[11|3]>
ChessMenu_Item12:
type: item
material: <proc[ChessMenu_Proc].context[12|1]>
display name: <proc[ChessMenu_Proc].context[12|2]>
lore:
- <proc[ChessMenu_Proc].context[12|3]>
ChessMenu_Item13:
type: item
material: <proc[ChessMenu_Proc].context[13|1]>
display name: <proc[ChessMenu_Proc].context[13|2]>
lore:
- <proc[ChessMenu_Proc].context[13|3]>
ChessMenu_Item14:
type: item
material: <proc[ChessMenu_Proc].context[14|1]>
display name: <proc[ChessMenu_Proc].context[14|2]>
lore:
- <proc[ChessMenu_Proc].context[14|3]>
ChessMenu_Item15:
type: item
material: <proc[ChessMenu_Proc].context[15|1]>
display name: <proc[ChessMenu_Proc].context[15|2]>
lore:
- <proc[ChessMenu_Proc].context[15|3]>
ChessMenu_Item16:
type: item
material: <proc[ChessMenu_Proc].context[16|1]>
display name: <proc[ChessMenu_Proc].context[16|2]>
lore:
- <proc[ChessMenu_Proc].context[16|3]>
ChessMenu_Item17:
type: item
material: <proc[ChessMenu_Proc].context[17|1]>
display name: <proc[ChessMenu_Proc].context[17|2]>
lore:
- <proc[ChessMenu_Proc].context[17|3]>
ChessMenu_Item18:
type: item
material: <proc[ChessMenu_Proc].context[18|1]>
display name: <proc[ChessMenu_Proc].context[18|2]>
lore:
- <proc[ChessMenu_Proc].context[18|3]>
ChessMenu_Item19:
type: item
material: <proc[ChessMenu_Proc].context[19|1]>
display name: <proc[ChessMenu_Proc].context[19|2]>
lore:
- <proc[ChessMenu_Proc].context[19|3]>
ChessMenu_Item20:
type: item
material: <proc[ChessMenu_Proc].context[20|1]>
display name: <proc[ChessMenu_Proc].context[20|2]>
lore:
- <proc[ChessMenu_Proc].context[20|3]>
ChessMenu_Item21:
type: item
material: <proc[ChessMenu_Proc].context[21|1]>
display name: <proc[ChessMenu_Proc].context[21|2]>
lore:
- <proc[ChessMenu_Proc].context[21|3]>
ChessMenu_Item22:
type: item
material: <proc[ChessMenu_Proc].context[22|1]>
display name: <proc[ChessMenu_Proc].context[22|2]>
lore:
- <proc[ChessMenu_Proc].context[22|3]>
ChessMenu_Item23:
type: item
material: <proc[ChessMenu_Proc].context[23|1]>
display name: <proc[ChessMenu_Proc].context[23|2]>
lore:
- <proc[ChessMenu_Proc].context[23|3]>
ChessMenu_Item24:
type: item
material: <proc[ChessMenu_Proc].context[24|1]>
display name: <proc[ChessMenu_Proc].context[24|2]>
lore:
- <proc[ChessMenu_Proc].context[24|3]>
ChessMenu_Item25:
type: item
material: <proc[ChessMenu_Proc].context[25|1]>
display name: <proc[ChessMenu_Proc].context[25|2]>
lore:
- <proc[ChessMenu_Proc].context[25|3]>
ChessMenu_Close:
type: item
material: BARRIER
display name: <&a>Luk Menu