Date: 2016/01/27 06:31:32 UTC-08:00
Type: Denizen Script
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Guarde1:
type: assignment
actions:
on assignment:
- trigger name:proximity state:true radius:5
interact scripts:
- 1 GuardeInteract
GuardeInteract:
type: interact
steps:
1:
proximity trigger:
entry:
script:
- ^lookclose true range:4 realistic
- narrate <def[random]>
- define random <util.random.int[1].to[5]>
- if <def[random].is[==].to[1]> {
- ^define message "Bonjour Alexandre 1"
}
elseif <def[random].is[==].to[2]>{
- ^define message "Bonjour Alexandre 2"
}
elseif <def[random].is[==].to[3]>{
- ^define message "Bonjour Alexandre 3"
}
elseif <def[random].is[==].to[4]>{
- ^define message "Bonjour Alexandre 4"
}
elseif <def[random].is[==].to[5]>{
- ^define message "Bonjour Alexandre 5"
}
- ^run PnjSpeech def:<def[message]>|2|<npc>
exit:
script:
- ^wait 2
- ^lookclose false