Paste #29270: Untitled Paste

Date: 2016/01/28 07:07:51 UTC-08:00
Type: Denizen Script

View Raw Paste Download This Paste
Copy Link


RandomDeathMessages:
    type: world
    debug: true
    events:
        on player death:
            - if  "<context.message>" == "<player.name> died" {
                - random { 
                        - determine "<player.name> died but doesn't know why ..."
                        - determine "<player.name> had an unknown cause of death"
                        - determine "<player.name> might have fallen into the void"
                        - determine "<player.name> died somehow"
                        - determine "<player.name> suddenly died"
                    } 
                }
              else if  "<context.message>" == "<player.name> fell from a high place" {
                - random { 
                        - determine "<player.name>'s jet boots malfunctioned"
                        - determine "<player.name> broke more than a leg"
                        - determine "<player.name> did not bring a parachute"
                        - determine "<player.name> thought they were a flying-type"
                        - determine "<player.name> underestimated gravity's crush on them"
                    } 
                }
              else if "<context.message>" == "<player.name> hit the ground too hard" {
                - random { 
                        - determine "<player.name> does not care for safe descents"
                        - determine "<player.name> fluffed the landing"
                        - determine "<player.name> tripped and fell ... into the ground ... from up in the air"
                    } 
                }
              else if "<context.message>" == "<player.name> suffocated in a wall" {
                - random { 
                        - determine "<player.name> tried to reach platform 9 3/4"
                        - determine "<player.name> took the game of hide-and-seek too far"
                        - determine "<player.name> was squashed by a block"
                    } 
                }
              else if "<context.message>" == "<player.name> drowned" {
                - random { 
                        - determine "<player.name> is not a water-type"
                        - determine "<player.name> became salty whilst submerged"
                        - determine "<player.name> could not breathe underwater"
                    } 
                }
              else if "<context.message>" == "<player.name> burned to death" {
                - random { 
                        - determine "<player.name> is not a fire-type"
                        - determine "<player.name> got burnt out"
                        - determine "<player.name> went the wrong way about warming up"
                    } 
                }
              else if "<context.message>" == "<player.name> blew up" {
                - random { 
                        - determine "<player.name> thought it was cake"
                        - determine "<player.name> was blown to pieces"
                        - determine "<player.name> used explosion!"
                    } 
                }
              else if "<context.message>" == "<player.name> tried to swim in lava" {
                - random { 
                        - determine "<player.name> became obsidian"
                        - determine "<player.name> melted"
                        - determine "<player.name> had a hot bath"
                    } 
                }
              else if "<context.message>" == "<player.name> went up in flames" {
                - random { 
                        - determine "<player.name> took a fire blast to the knee"
                        - determine "<player.name> didn't stop drop and roll"
                        - determine "<player.name> could not take the heat"
                    } 
                }
              else if "<context.message>" == "<player.name> withered away" {
                - random { 
                        - determine "<player.name> faded into the Distortion World"
                        - determine "<player.name> withered away to nothing"
                        - determine "<player.name> embraced the darkness"
                    } 
                }
              else if "<context.message>" == "<player.name> starved to death" {
                - random { 
                        - determine "<player.name> took their diet too far"
                        - determine "<player.name> is no longer hungry"
                        - determine "<player.name> forgot to pack lunch"
                    } 
                }
              else if "<context.message>" == "<player.name> was killed by magic" {
                - random { 
                        - determine "<player.name> could have used Magic Guard"
                        - determine "<player.name> came into contact with the wrong type of potion"
                        - determine "<player.name> finally believes in magic"
                    } 
                }
              else if "<context.message>" == "<player.name> was pricked to death" {
                - random { 
                        - determine "<player.name> hugged a cactus"
                        - determine "<player.name> suffered from cactus rash"
                        - determine "<player.name> took one prick too many"
                    } 
                }
              else if "<context.message>" == "<player.name> was fireballed by Blaze" {
                - random { 
                        - determine "<player.name> went long for a blaze"
                        - determine "<player.name> got blaze'd"
                        - determine "<player.name> should have dodged"
                    } 
                }
              else if "<context.message>" == "<player.name> was blown up by Creeper" {
                - random { 
                        - determine "<player.name> did not heed the hiss"
                        - determine "<player.name> saw a creeper use explosion"
                        - determine "<player.name> blew (into) chunks"
                    } 
                }
              else if "<context.message>" == "<player.name> was shot by Skeleton" {
                - random { 
                        - determine "<player.name> was sniped by a skeletal sniper"
                        - determine "<player.name> got shafted by a skeleton"
                        - determine "<player.name> took an arrow to the knee ... and stomach, and lung, and face ..."
                    } 
                }
              else if "<context.message>" == "<player.name> was shot by Arrow" {
                - random { 
                        - determine "<player.name> got shot up"
                        - determine "<player.name> was taken out by a camper"
                        - determine "<player.name> was taught to dodge by Gohan"
                    } 
                }
              else if "<context.message>" == "<player.name> was shot by <context.damager.name.to_titlecase>" {
                - random { 
                        - determine "<player.name> was head-shot by <context.damager.name.to_titlecase>"
                        - determine "<context.damager.name.to_titlecase> assasinated <player.name>"
                        - determine "<player.name> did not see <context.damager.name.to_titlecase>'s incoming present"
                        - determine "<player.name> took it too many times from <context.damager.name.to_titlecase>"
                        - determine "<player.name> suffered heavy pwnage from <context.damager.name.to_titlecase>"
                    }
                }
              else if "<context.message>" == "<player.name> was slain by Pig Zombie" {
                - random { 
                        - determine "<player.name> incurred the wrath of the ham-horde"
                        - determine "<player.name> sneezed on a zombie pigman and now regrets not bringing tissues"
                        - determine "<player.name> disturbed caught zombie pigmen porking and suffered both mentally and physically"
                    } 
                }
              else if "<context.message>" == "<player.name> was slain by Zombie" {
                - random { 
                        - determine "<player.name> was ambushed by zombies"
                        - determine "<player.name>'s brain was eaten by a zombie - it must have had chopsticks"
                        - determine "<player.name> joined the ranks of the undead"
                    }
                } 
              else if "<context.message>" == "<player.name> was slain by Enderman" {
                - random { 
                        - determine "<player.name>'s soul was teleported away by an enderman"
                        - determine "<player.name> took a trip to the void"
                        - determine "<player.name> looked at an enderman the wrong way"
                        - determine "<player.name> needs to learn not to stare"
                    }
                } 
              else if "<context.message>" == "<player.name> was slain by <context.damager.name.to_titlecase>" {
                    - random { 
                        - determine "<player.name> was split in two by <context.damager.name.to_titlecase>"
                        - determine "<player.name> was crushed by <context.damager.name.to_titlecase>"
                        - determine "<player.name> was pwnd'ed into the ground by <context.damager.name.to_titlecase>"
                        - determine "<player.name> has bled all over <context.damager.name.to_titlecase>"
                        - determine "<player.name> left their grey-matter over <context.damager.name.to_titlecase>'s weapon"
                        - determine "<context.damager.name.to_titlecase> came like a wrecking-ball for <player.name>"
                    }
                }
              else {
                - determine "<context.message>"

                }