Date: 2014/03/27 15:04:32 UTC-07:00
Type: Denizen Script
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classCommands:
type: World
events:
on invisme command:
if <player.has_permission[shakeyCmd.classCmd]> == true {
- define arg1 "<c.args.get[1]>"
- if "%arg1%" == "null" {
- cast INVISIBILITY duration:7200 <player.location.find.players.within[100]>
- narrate "All players within a 100 block radius around you are now invisible!"
- narrate "You can turn everyone back to normal by doing /invisme -r"
} else if %arg1% == "-r"{
- cast INVISIBILITY remove
- narrate "All players within a 100 block radius around you are visible again!"
} else {
- narrate "<red>INVALID SYNTAX<&co> Correct syntax is /invisme (-r)"
}
} else {
- narrate "<red>You don't have permission to use this command."
}
- determine fulfilled
on gm1me command
if <player.has_permission[shakeyCmd.classCmd]> == true {
- foreach <player.location.find.players.within[100]> {
- execute as_player "/gm 1 %value%"
}
- narrate "All nearby players switched to gamemode 1"
} else {
- narrate "<red>You don't have permission to use this command."
}
- determine fulfilled
on gm2me command
if <player.has_permission[shakeyCmd.classCmd]> == true {
- foreach <player.location.find.players.within[100]> {
- execute as_player "/gm 2 %value%"
}
- narrate "All nearby players switched to gamemode 2"
} else {
- narrate "<red>You don't have permission to use this command."
}
- determine fulfilled
on gm0me command
if <player.has_permission[shakeyCmd.classCmd]> == true {
- foreach <player.location.find.players.within[100]> {
- execute as_player "/gm 0 %value%"
}
- narrate "All nearby players switched to gamemode 0"
} else {
- narrate "<red>You don't have permission to use this command."
}
- determine fulfilled