Paste #29628: Untitled Paste

Date: 2016/02/03 17:09:48 UTC-08:00
Type: Denizen Script

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Loot:
  type: world
  events:
    on entity death:
      - execute as_server "msg alut pre <context.damager.flag[Chasseur]> <context.entity>"
      - if <context.entity> == e@zombie && <context.damager.flag[Chasseur]> == 1 {
        - execute as_server "msg alut drop <context.damager.flag[Chasseur]> <context.entity>"
        - queue clear
      }
      - determine NO_DROPS
      - execute as_server "msg alut no drop <context.damager.flag[Chasseur]> <context.entity>"