Date: 2016/02/03 17:09:48 UTC-08:00
Type: Denizen Script
Loot:
type: world
events:
on entity death:
- execute as_server "msg alut pre <context.damager.flag[Chasseur]> <context.entity>"
- if <context.entity> == e@zombie && <context.damager.flag[Chasseur]> == 1 {
- execute as_server "msg alut drop <context.damager.flag[Chasseur]> <context.entity>"
- queue clear
}
- determine NO_DROPS
- execute as_server "msg alut no drop <context.damager.flag[Chasseur]> <context.entity>"