Java Version: 1.7.0_01
Up-time: 36m
CraftBukkit Version: git-Spigot-fdc1440-53fac9f (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 449)
Active Plugins (11): Vault: 1.5.6-b49, WorldEdit: 6.1;no_git_id, ScrollingMenuSign: 3.0.1, WorldGuard: 6.1,
CreateYourOwnMenus: 0.5.9, PermissionsBukkit: 2.4, Citizens: 2.0.16-SNAPSHOT (build 1276),
Magic: 5.4, Denizen: 0.9.7-SNAPSHOT (build 449), Sentry: 1.8.5, Depenizen: 0.2.2 (build 268),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): tribness(tribness)
Offline Players: 4
Mode: online
15:58:31 [INFO] Running script event 'PlayerLogin', event='player login' for
script 'MECHANISMS_ADJUSTING'
15:58:31 [INFO] Starting InstantQueue
'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'...
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "2t"
15:58:31 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:31 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.1s'
15:58:31 [INFO] Forcing queue MECHANISMS_ADJUSTING_AnnouncementsReplyVintage
into a timed queue...
15:58:31 [INFO] Completing queue
'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage' in 0ms.
15:58:31 [INFO] Starting TimedQueue
'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'...
15:58:31 [INFO] Running script event 'PlayerJoins', event='player join' for
script 'MECHANISMS_ADJUSTING'
15:58:31 [INFO] Starting InstantQueue
'MECHANISMS_ADJUSTING_ConditionalOfCorruption'...
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "2t"
15:58:31 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:31 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.1s'
15:58:31 [INFO] Forcing queue MECHANISMS_ADJUSTING_ConditionalOfCorruption
into a timed queue...
15:58:31 [INFO] Completing queue
'MECHANISMS_ADJUSTING_ConditionalOfCorruption' in 0ms.
15:58:31 [INFO] Starting TimedQueue
'MECHANISMS_ADJUSTING_ConditionalOfCorruption'...
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: ADJUST "<player>" "max_health:200"
15:58:31 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
15:58:31 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
15:58:31 [INFO] +> Executing 'ADJUST':
object='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
mechanism='max_health' mechanism_value='200'
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: ADJUST "<player>" "health:200"
15:58:31 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
15:58:31 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
15:58:31 [INFO] +> Executing 'ADJUST':
object='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
mechanism='health' mechanism_value='200'
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: ADJUST "<player>"
"health_scale:<player.health.max.div[10]>"
15:58:31 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
15:58:31 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
15:58:31 [INFO] Filled tag <player.health.max.div[10]> with '20.0'.
15:58:31 [INFO] +> Executing 'ADJUST':
object='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
mechanism='health_scale' mechanism_value='20.0'
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: FLAG "player" "level:1"
15:58:31 [INFO] +- Executing dCommand: FLAG/p@tribness ---------+
15:58:31 [INFO] +> Executing 'FLAG': flag_name='LEVEL'
Action/Value='SET_VALUE(1)' flag_target='p@tribness'
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "1t"
15:58:31 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:31 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.05s'
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: ADJUST "<player>"
"player_list_name:<yellow><&sp><player.name><&sp>-<&sp><dark_green><player.flag[class]||No<&sp>Class><&sp>-<&sp>level<&sp><player.flag[level].as_int||0><&sp><&sp>"
15:58:31 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
15:58:31 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
15:58:31 [INFO] Filled tag <yellow> with ''.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <player.name> with 'tribness'.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <dark_green> with ''.
15:58:31 [INFO] Filled tag <player.flag[class]||No<&sp>Class> with 'Viking'.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <player.flag[level].as_int||0> with '1'.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] +> Executing 'ADJUST':
object='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
mechanism='player_list_name' mechanism_value=' tribness -
Viking - level 1 '
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.has_flag[party].not>" "{" "-" "adjust"
"<player>"
"tab_list_info:<&sp><&sp><&sp><bold><dark_green><&sp><&sp><&sp><&sp><&sp><&sp><player.flag[wallet]>
Wallet<&co>
<yellow>$<player.flag[money].as_int||0>/<server.flag[wallet<player.flag[wallet]>]><&nl><dark_Green>
Current Quest<&co> <yellow><player.flag[Current]||None!> ==
<dark_Green>Quests Completed -
<yellow><player.flag[completed].as_int||0>/<server.flag[Quests].as_int||0><&nl><&s...
* snip! *
15:58:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:31 [INFO] +> Executing 'IF': use_braces='true'
15:58:31 [INFO] Filled tag <player.has_flag[party].not> with 'true'.
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: ADJUST "<player>"
"tab_list_info:<&sp><&sp><&sp><bold><dark_green><&sp><&sp><&sp><&sp><&sp><&sp><player.flag[wallet]>
Wallet<&co>
<yellow>$<player.flag[money].as_int||0>/<server.flag[wallet<player.flag[wallet]>]><&nl><dark_Green>
Current Quest<&co> <yellow><player.flag[Current]||None!> ==
<dark_Green>Quests Completed -
<yellow><player.flag[completed].as_int||0>/<server.flag[Quests].as_int||0><&nl><&sp>
"
15:58:31 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
15:58:31 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <bold> with ''.
15:58:31 [INFO] Filled tag <dark_green> with ''.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] Filled tag <player.flag[wallet]> with 'dragon head'.
15:58:31 [INFO] Filled tag <&co> with ':'.
15:58:31 [INFO] Filled tag <yellow> with ''.
15:58:31 [INFO] Filled tag <player.flag[money].as_int||0> with '159193'.
15:58:31 [INFO] Filled tag <player.flag[wallet]> with 'dragon head'.
15:58:31 [INFO] Filled tag <server.flag[walletdragon head]> with 'Unlimited'.
15:58:31 [INFO] Filled tag <&nl> with '
'.
15:58:31 [INFO] Filled tag <dark_Green> with ''.
15:58:31 [INFO] Filled tag <&co> with ':'.
15:58:31 [INFO] Filled tag <yellow> with ''.
15:58:31 [INFO] Filled tag <player.flag[Current]||None!> with 'None!'.
15:58:31 [INFO] Filled tag <dark_Green> with ''.
15:58:31 [INFO] Filled tag <yellow> with ''.
15:58:31 [INFO] Filled tag <player.flag[completed].as_int||0> with '1'.
15:58:31 [INFO] Filled tag <server.flag[Quests].as_int||0> with '1'.
15:58:31 [INFO] Filled tag <&nl> with '
'.
15:58:31 [INFO] Filled tag <&sp> with ' '.
15:58:31 [INFO] +> Executing 'ADJUST':
object='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
mechanism='tab_list_info' mechanism_value=' dragon
head Wallet: $159193/Unlimited
Current Quest: None! == Quests
Completed - 1/1
'
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.has_flag[party]>" "{" "-" "adjust"
"<player>"
"tab_list_info:<&sp><&sp><&sp><bold><dark_green><&sp><&sp><&sp><&sp><&sp><&sp><player.flag[wallet]>
Wallet<&co>
<yellow>$<player.flag[money].as_int||0>/<server.flag[wallet<player.flag[wallet]>]><&nl><dark_Green>
Current Quest<&co> <yellow><player.flag[Current]||None!> ==
<dark_Green>Quests Completed -
<yellow><player.flag[completed].as_int||0>/<server.flag[Quests].as_int||0><&nl><&sp>|<...
* snip! *
15:58:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:31 [INFO] +> Executing 'IF': use_braces='true'
15:58:31 [INFO] Filled tag <player.has_flag[party]> with 'false'.
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE "<player.is_online>" "{" "-" "if"
"<player.target.within[24].is_living||false>" "{" "-" "adjust"
"<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}" "-" "wait" "6t" "}"
15:58:31 [INFO] +- Executing dCommand: WHILE/p@tribness ---------+
15:58:31 [INFO] Filled tag <player.is_online> with 'true'.
15:58:31 [INFO] +> Executing 'WHILE': value='<player.is_online>'
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:31 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:31 [INFO] +> Executing 'IF': use_braces='true'
15:58:31 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:31 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:31 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:31 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: ADJUST "<player>"
"player_list_name:<yellow><&sp><player.name><&sp>-<&sp><dark_green><player.flag[class]||No<&sp>Class><&sp>-<&sp>level<&sp><player.flag[level].as_int||0><&sp><&sp>"
15:58:32 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
15:58:32 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
15:58:32 [INFO] Filled tag <yellow> with ''.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <player.name> with 'tribness'.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <dark_green> with ''.
15:58:32 [INFO] Filled tag <player.flag[class]||No<&sp>Class> with 'Viking'.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <player.flag[level].as_int||0> with '1'.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] +> Executing 'ADJUST':
object='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
mechanism='player_list_name' mechanism_value=' tribness -
Viking - level 1 '
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: ADJUST "<player>"
"tab_list_info:<&sp><&sp><&sp><bold><dark_green><&sp><&sp><&sp><&sp><&sp><&sp><player.flag[wallet]>
Wallet<&co>
<yellow>$<player.flag[money].as_int||0>/<server.flag[wallet<player.flag[wallet]>]><&nl><dark_Green>
Current Quest<&co> <yellow><player.flag[Current]||None!> ==
<dark_Green>Quests Completed -
<yellow><player.flag[completed].as_int||0>/<server.flag[Quests].as_int||0><&nl><&sp>
"
15:58:32 [INFO] +- Executing dCommand: ADJUST/p@tribness ---------+
15:58:32 [INFO] Filled tag <player> with
'p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <bold> with ''.
15:58:32 [INFO] Filled tag <dark_green> with ''.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] Filled tag <player.flag[wallet]> with 'dragon head'.
15:58:32 [INFO] Filled tag <&co> with ':'.
15:58:32 [INFO] Filled tag <yellow> with ''.
15:58:32 [INFO] Filled tag <player.flag[money].as_int||0> with '159193'.
15:58:32 [INFO] Filled tag <player.flag[wallet]> with 'dragon head'.
15:58:32 [INFO] Filled tag <server.flag[walletdragon head]> with 'Unlimited'.
15:58:32 [INFO] Filled tag <&nl> with '
'.
15:58:32 [INFO] Filled tag <dark_Green> with ''.
15:58:32 [INFO] Filled tag <&co> with ':'.
15:58:32 [INFO] Filled tag <yellow> with ''.
15:58:32 [INFO] Filled tag <player.flag[Current]||None!> with 'None!'.
15:58:32 [INFO] Filled tag <dark_Green> with ''.
15:58:32 [INFO] Filled tag <yellow> with ''.
15:58:32 [INFO] Filled tag <player.flag[completed].as_int||0> with '1'.
15:58:32 [INFO] Filled tag <server.flag[Quests].as_int||0> with '1'.
15:58:32 [INFO] Filled tag <&nl> with '
'.
15:58:32 [INFO] Filled tag <&sp> with ' '.
15:58:32 [INFO] +> Executing 'ADJUST':
object='p@ccf2b20b-6085-40c7-aa14-41f90c8f4f5f'
mechanism='tab_list_info' mechanism_value=' dragon
head Wallet: $159193/Unlimited
Current Quest: None! == Quests
Completed - 1/1
'
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE "<player.is_online>" "{" "-" "if"
"<player.target.within[24].is_living||false>" "{" "-" "adjust"
"<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}" "-" "wait" "6t" "}"
15:58:32 [INFO] +- Executing dCommand: WHILE/p@tribness ---------+
15:58:32 [INFO] Filled tag <player.is_online> with 'true'.
15:58:32 [INFO] +> Executing 'WHILE': value='<player.is_online>'
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:32 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:32 [INFO] +> Executing 'IF': use_braces='true'
15:58:32 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:32 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:32 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:32 [INFO] Filled tag <player.is_online> with 'true'.
15:58:32 [INFO] +- While loop 2 ---------+
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:32 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:32 [INFO] +> Executing 'IF': use_braces='true'
15:58:32 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:32 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:32 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:32 [INFO] Filled tag <player.is_online> with 'true'.
15:58:32 [INFO] +- While loop 2 ---------+
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:32 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:32 [INFO] +> Executing 'IF': use_braces='true'
15:58:32 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:32 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:32 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:32 [INFO] Filled tag <player.is_online> with 'true'.
15:58:32 [INFO] +- While loop 3 ---------+
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:32 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:32 [INFO] +> Executing 'IF': use_braces='true'
15:58:32 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:32 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:32 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:32 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:33 [INFO] Filled tag <player.is_online> with 'true'.
15:58:33 [INFO] +- While loop 3 ---------+
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:33 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:33 [INFO] +> Executing 'IF': use_braces='true'
15:58:33 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:33 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:33 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:33 [INFO] Filled tag <player.is_online> with 'true'.
15:58:33 [INFO] +- While loop 4 ---------+
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:33 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:33 [INFO] +> Executing 'IF': use_braces='true'
15:58:33 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:33 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:33 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:33 [INFO] Filled tag <player.is_online> with 'true'.
15:58:33 [INFO] +- While loop 4 ---------+
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:33 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:33 [INFO] +> Executing 'IF': use_braces='true'
15:58:33 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:33 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:33 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:33 [INFO] Filled tag <player.is_online> with 'true'.
15:58:33 [INFO] +- While loop 5 ---------+
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:33 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:33 [INFO] +> Executing 'IF': use_braces='true'
15:58:33 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:33 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:33 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:33 [INFO] Filled tag <player.is_online> with 'true'.
15:58:33 [INFO] +- While loop 5 ---------+
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:33 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:33 [INFO] +> Executing 'IF': use_braces='true'
15:58:33 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:33 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:33 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:33 [INFO] Filled tag <player.is_online> with 'true'.
15:58:33 [INFO] +- While loop 6 ---------+
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:33 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:33 [INFO] +> Executing 'IF': use_braces='true'
15:58:33 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:33 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:33 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:33 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:34 [INFO] Filled tag <player.is_online> with 'true'.
15:58:34 [INFO] +- While loop 6 ---------+
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:34 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:34 [INFO] +> Executing 'IF': use_braces='true'
15:58:34 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:34 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:34 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:34 [INFO] Filled tag <player.is_online> with 'true'.
15:58:34 [INFO] +- While loop 7 ---------+
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:34 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:34 [INFO] +> Executing 'IF': use_braces='true'
15:58:34 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:34 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:34 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:34 [INFO] Filled tag <player.is_online> with 'true'.
15:58:34 [INFO] +- While loop 7 ---------+
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:34 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:34 [INFO] +> Executing 'IF': use_braces='true'
15:58:34 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:34 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:34 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:34 [INFO] Filled tag <player.is_online> with 'true'.
15:58:34 [INFO] +- While loop 8 ---------+
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:34 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:34 [INFO] +> Executing 'IF': use_braces='true'
15:58:34 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:34 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:34 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:34 [INFO] Filled tag <player.is_online> with 'true'.
15:58:34 [INFO] +- While loop 8 ---------+
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:34 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:34 [INFO] +> Executing 'IF': use_braces='true'
15:58:34 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:34 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:34 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:34 [INFO] Filled tag <player.is_online> with 'true'.
15:58:34 [INFO] +- While loop 9 ---------+
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:34 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:34 [INFO] +> Executing 'IF': use_braces='true'
15:58:34 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:34 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:34 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:34 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:35 [INFO] Filled tag <player.is_online> with 'true'.
15:58:35 [INFO] +- While loop 9 ---------+
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:35 [INFO] +> Executing 'IF': use_braces='true'
15:58:35 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:35 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:35 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:35 [INFO] Filled tag <player.is_online> with 'true'.
15:58:35 [INFO] +- While loop 10 ---------+
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:35 [INFO] +> Executing 'IF': use_braces='true'
15:58:35 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:35 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:35 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:35 [INFO] Filled tag <player.is_online> with 'true'.
15:58:35 [INFO] +- While loop 10 ---------+
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:35 [INFO] +> Executing 'IF': use_braces='true'
15:58:35 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:35 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:35 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:35 [INFO] Filled tag <player.is_online> with 'true'.
15:58:35 [INFO] +- While loop 11 ---------+
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:35 [INFO] +> Executing 'IF': use_braces='true'
15:58:35 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:35 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:35 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WHILE " CALLBACK"
15:58:35 [INFO] Filled tag <player.is_online> with 'true'.
15:58:35 [INFO] +- While loop 11 ---------+
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:35 [INFO] +> Executing 'IF': use_braces='true'
15:58:35 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
Executing: WAIT "6t"
15:58:35 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:35 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_AnnouncementsReplyVintage'
delay='d@0.30000000000000004s'
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WHILE " CALLBACK"
15:58:35 [INFO] Filled tag <player.is_online> with 'true'.
15:58:35 [INFO] +- While loop 12 ---------+
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: IF "<player.target.within[24].is_living||false>"
"{" "-" "adjust" "<player>"
"action_bar:<&9><&hrt><&sp><bold><player.target.health.round><&sp>/<&sp><player.target.health.max.round><&sp><reset><&9><&hrt>"
"}"
15:58:35 [INFO] +- Executing dCommand: IF/p@tribness ---------+
15:58:35 [INFO] +> Executing 'IF': use_braces='true'
15:58:35 [INFO] Filled tag <player.target.within[24].is_living||false> with
'false'.
15:58:35 [INFO] Queue 'MECHANISMS_ADJUSTING_ConditionalOfCorruption'
Executing: WAIT "6t"
15:58:35 [INFO] +- Executing dCommand: WAIT/p@tribness ---------+
15:58:35 [INFO] +> Executing 'WAIT':
queue='MECHANISMS_ADJUSTING_ConditionalOfCorruption'
delay='d@0.30000000000000004s'