Date: 2016/02/05 03:28:51 UTC-08:00
Type: Denizen Script
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### Flags
# Teams_Groups:
# Teams_Group_Name_Kills:
# Teams_Group_Name_Deaths:
# Teams_Group_Name_Members:
# Teams_Group_Name_Leaders:
# Teams_Group_Name_Created:
# Teams_Player_Group:
# Teams_Player_Name_Messages:
# Teams_Player_Pending:
Teams_Data:
type: yaml data
config:
commands:
main: "team"
args:
help: "help"
create: "create"
info: "info"
leave: "leave"
top: "top"
accept: "accept"
deny: "deny"
invite: "invite"
args_descriptions:
help: "viser kommandoer til Teams."
create: "(navn) laver et nyt team."
info: "(navn/spiller) viser information om et team."
leave: "forlader det team du er i."
top: "viser en liste over top teams"
accept: "acceptere en invitation til et team"
deny: "decliner invitation til et team"
invite: "(spiller) invitere en spiller"
maxmembers: 5
lang:
# Titles
help_title: "Team Information"
yourteam_title: "Dit Team"
# Error messages
alreadyonteam: "er allerede på et team!"
noteam: "er ikke på noget team!"
unknown: "Ukendt kommando!"
missargs: "Ikke nok argumenter!"
noteamfound: "Intet team blev fundet!"
nolistteam: "Der er ingen teams lavet!"
teamfull: "kan ikke have flere medlemmer!"
nopending: "er ikke blevet inviteret på noget team!"
alreadypending: "har allerede en invitation!"
you: "Du"
## Announces
newteam: "har lavet et nyt team kaldt"
teamdisband: "(team) blev forladt af"
# Info
teamkills: "Team Total Kills"
teamdeath: "Team Total Døde"
teamkdr: "Team KDR"
members: "Medlemmer"
leaders: "Ledere"
created: "Hold lavet"
## messages
leftteam: "forlod team"
invited: "på dit hold har inviteret"
invitedtoteam: "er blevet inviteret til holdet"
declinedpending: "har declined invitationen til"
acceptedpending: "blev medlem af"
Teams_Help_List:
type: task
script:
- narrate "<&9>--- <&d><s@Teams_Data.yaml_key[config.lang.help_title]> <&9>---"
- foreach <s@Teams_Data.list_keys[config.commands.args]> {
- narrate "<&6>/<s@Teams_Data.yaml_key[config.commands.main]> <s@Teams_Data.yaml_key[config.commands.args.<def[value]>]> <&8>- <&b><s@Teams_Data.yaml_key[config.commands.args_descriptions.<def[value]>]>"
}
Teams_Help_Message:
type: procedure
script:
- determine "<&b>/<s@Teams_Data.yaml_key[config.commands.main]> <s@Teams_Data.yaml_key[config.commands.args.help]>"
Teams_Events:
type: world
debug: false
events:
on player death:
- if <player.has_flag[Teams_Player_Group]> {
- define flag2 "Teams_Group_<player.flag[Teams_Player_Group]>_Deaths"
- flag server "<def[flag2]>:++"
}
- if <context.damager.is_player||false> {
- run Teams_Kills player:<context.damager> instantly
}
else if <context.damager.shooter.is_player||false> {
- run Teams_Kills player:<context.damager.shooter> instantly
}
on player damaged:
- if <context.damager.is_player||false> {
- define player <context.damager>
- inject Teams_FriendlyFire
}
else if <context.damager.shooter.is_player||false> {
- define player <context.damager.shooter>
- inject Teams_FriendlyFire
}
Teams_Kills:
type: task
script:
- if <player.has_flag[Teams_Player_Group]> {
- define flag1 "Teams_Group_<player.flag[Teams_Player_Group]>_Kills"
- flag server "<def[flag1]>:++"
}
Teams_FriendlyFire:
type: task
script:
- if <player.has_flag[Teams_Player_Group]> && <def[player].as_player.has_flag[Teams_Player_Group]> {
- if <player.flag[Teams_Player_Group]> == <def[player].as_player.flag[Teams_Player_Group]> {
- determine CANCELLED
}
}
Teams_Command:
type: command
name: team
description: Commands for teams.
usage: /<s@Teams_Data.yaml_key[config.commands.main]>
aliases:
- <s@Teams_Data.yaml_key[config.commands.main]>
permission: ggpvp.teams
permission message: Sorry, <player.name>, you don't have the permission '<permission>'!
script:
- if <context.args.size> > 0 {
# Help
- if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.help]>" {
- inject Teams_Help_List
}
# Create
else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.create]>" {
- if <context.args.size> >= 2 {
- if <player.has_flag[Teams_Player_Group]> {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.alreadyonteam]> <proc[Teams_Help_Message]>"
- queue clear
}
else {
# Create Team
- define team "<context.args.get[2]>"
- flag player Teams_Player_Group:<def[team]>
- define flag "Teams_Group_<def[team]>_Kills"
- flag server "<def[flag]>:0"
- define flag "Teams_Group_<def[team]>_Deaths"
- flag server "<def[flag]>:0"
- define flag "Teams_Group_<def[team]>_Members"
- flag server "<def[flag]>:|:<player>"
- define flag "Teams_Group_<def[team]>_Leaders"
- flag server "<def[flag]>:|:<player>"
- define flag "Teams_Group_<def[team]>_Created"
- flag server "<def[flag]>:<util.date.time.day>-<util.date.time.month>-<util.date.time.year>"
- announce "Groups <server.flag[Teams_Groups]>"
- flag server Teams_Groups:->:<def[team]>
- announce "Groups <server.flag[Teams_Groups]>"
- announce "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.newteam]> <&b><def[team]>"
}
}
else {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.missargs]> <proc[Teams_Help_Message]>"
}
}
# Info
else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.info]>" {
- if <context.args.size> >= 2 {
# Check other team (args either player or team)
- define team <context.args.get[2]>
- define flag Teams_Group_<def[team]>_Members
- if <server.has_flag[<def[flag]>].not> {
- define Target <server.match_offline_player[<context.args.get[2]>]||null>
- if <def[Target]> == null {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.noteamfound]> <proc[Teams_Help_Message]>"
- queue clear
}
else {
# Found player
- if <def[Target].has_flag[Teams_Player_Group]> {
- define flag Teams_Group_<def[Target].flag[Teams_Player_Group]>_Members
- if <server.has_flag[<def[flag]>].not> {
- narrate "<&c><def[Target].name> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
- queue clear
}
- define team <def[Target].flag[Teams_Player_Group]>
}
else {
- narrate "<&c><def[Target].name> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
- queue clear
}
}
}
# Found team <def[team]>
- define flag1 "Teams_Group_<def[team]>_Kills"
- define flag2 "Teams_Group_<def[team]>_Deaths"
- define flag3 "Teams_Group_<def[team]>_Members"
- define flag4 "Teams_Group_<def[team]>_Leaders"
- define flag5 "Teams_Group_<def[team]>_Created"
- define members ""
- define leaders ""
- foreach <server.flag[<def[flag3]>].as_list> {
- define members "<def[members]><def[value].name> "
}
- foreach <server.flag[<def[flag4]>].as_list> {
- define leaders "<def[leaders]><def[value].name> "
}
# Done preparation
- narrate "<&9>--- --- <&b><def[team]> <&9>--- ---"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamkills]> <&8><&co> <&c><server.flag[<def[flag1]>].round>"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamdeath]> <&8><&co> <&c><server.flag[<def[flag2]>].round>"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamkdr]> <&8><&co> <&c><server.flag[<def[flag1]>].div[<server.flag[<def[flag2]>]>].round_to[2]>"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.leaders]> <&8><&co> <&3><def[leaders]>"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.members]> <&8><&co> <&3><def[members]>"
- narrate "<&9>--- --- <&7><s@Teams_Data.yaml_key[config.lang.created]> <server.flag[<def[flag5]>]> <&9>--- ---"
}
else if <player.has_flag[Teams_Player_Group]> {
# Check own team
- define flag1 "Teams_Group_<player.flag[Teams_Player_Group]>_Kills"
- define flag2 "Teams_Group_<player.flag[Teams_Player_Group]>_Deaths"
- define flag3 "Teams_Group_<player.flag[Teams_Player_Group]>_Members"
- define flag4 "Teams_Group_<player.flag[Teams_Player_Group]>_Leaders"
- define flag5 "Teams_Group_<player.flag[Teams_Player_Group]>_Created"
- define members ""
- define leaders ""
- foreach <server.flag[<def[flag3]>].as_list> {
- define members "<def[members]><def[value].name> "
}
- foreach <server.flag[<def[flag4]>].as_list> {
- define leaders "<def[leaders]><def[value].name> "
}
- narrate "<&9>--- --- <&b><s@Teams_Data.yaml_key[config.lang.yourteam_title]> <&9>--- ---"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamkills]> <&8><&co> <&c><server.flag[<def[flag1]>].round>"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamdeath]> <&8><&co> <&c><server.flag[<def[flag2]>].round>"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.teamkdr]> <&8><&co> <&c><server.flag[<def[flag1]>].div[<server.flag[<def[flag2]>]>].round_to[2]>"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.leaders]> <&8><&co> <&3><def[leaders]>"
- narrate "<&a><s@Teams_Data.yaml_key[config.lang.members]> <&8><&co> <&3><def[members]>"
- narrate "<&9>--- --- <&7><s@Teams_Data.yaml_key[config.lang.created]> <server.flag[<def[flag5]>]> <&9>--- ---"
}
else {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
}
}
# Leave
else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.leave]>" {
- if <context.args.size> >= 2 {
}
else {
- if <player.has_flag[Teams_Player_Group]> {
- define flag "Teams_Group_<player.flag[Teams_Player_Group]>_Members"
- narrate "<&3><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.leftteam]> <&b><player.flag[Teams_Player_Group]>"
- narrate "<&3> <s@Teams_Data.yaml_key[config.lang.leftteam]> <&b><player.flag[Teams_Player_Group]>" targets:<def[flag].as_list>
- define team <player.flag[Teams_Player_Group]>
- flag player Teams_Player_Group:!
- define flag Teams_Group_<def[team]>_Members
- flag server "<def[flag]>:<-:<player>"
- define flag Teams_Group_<def[team]>_Leaders
- if <server.flag[<def[flag]>].contains[<player>]> {
- flag server "<def[flag]>:<-:<player>"
- if <server.has_flag[<def[flag]>].is_empty||true> {
# Remove team
- define flag Group_<def[team]>_Kills
- flag server "<def[flag]>:!"
- define flag Group_<def[team]>_Deaths
- flag server "<def[flag]>:!"
- define flag Group_<def[team]>_Members
- flag server "<def[flag]>:!"
- define flag Group_<def[team]>_Leaders
- flag server "<def[flag]>:!"
- define flag Group_<def[team]>_Created
- flag server "<def[flag]>:!"
- flag server Teams_Groups:<-:<def[team]>
- announce "<&b><def[team]> <&3><s@Teams_Data.yaml_key[config.lang.teamdisband]> <&b><player.name>"
}
}
}
else {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
}
}
}
# top
else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.top]>" {
- if <server.has_flag[Teams_Groups]> {
- foreach <server.flag[Teams_Groups].as_list> {
- narrate "<def[value]>"
}
}
else {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.nolistteam]> <proc[Teams_Help_Message]>"
}
}
# Invite
else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.invite]>" {
- if <context.args.size> >= 2 {
## be on team
- if <player.has_flag[Teams_Player_Group].not> {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noteam]> <proc[Teams_Help_Message]>"
- queue clear
}
## be on leader
- define flag Teams_Group_<player.flag[Teams_Player_Group]>_Leaders
- if <server.flag[<def[flag]>].contains[<player>].not> {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.noleader]> <proc[Teams_Help_Message]>"
- queue clear
}
- define Target <server.match_player[<context.args.get[2]>]||null>
- if <def[Target]> == null {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.noplayerfound]> <proc[Teams_Help_Message]>"
- queue clear
}
else if <def[target].has_flag[Teams_Player_Group]> {
- narrate "<&c><def[target].name> <s@Teams_Data.yaml_key[config.lang.alreadyonteam]> <proc[Teams_Help_Message]>"
- queue clear
}
else if <def[target].has_flag[Teams_Player_Pending]> {
- narrate "<&c><def[target].name> <s@Teams_Data.yaml_key[config.lang.alreadypending]> <proc[Teams_Help_Message]>"
- queue clear
}
- define flag Teams_Group_<player.flag[Teams_Player_Group]>_Members
- narrate "<&b><player.name> <s@Teams_Data.yaml_key[config.lang.invited]> <def[target].name>" targets:<server.flag[<def[flag]>].as_list>
- flag <def[target]> Teams_Player_Pending:<player.flag[Teams_Player_Group]> duration:2m
## Tell user
- define command "/<s@Teams_Data.yaml_key[config.commands.main]> (<s@Teams_Data.yaml_key[config.commands.args.accept]><&8>/<&a><s@Teams_Data.yaml_key[config.commands.args.deny]>)"
- define lang "<s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.invitedtoteam]>"
- narrate "<&b><def[lang]> <&3><def[target].flag[Teams_Player_Pending]> <&a><def[command]>" targets:<def[target]>
}
else {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.missargs]> <proc[Teams_Help_Message]>"
}
}
# Deny
else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.deny]>" {
- if <player.has_flag[Teams_Player_Pending].not> {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.nopending]> <proc[Teams_Help_Message]>"
- queue clear
}
- narrate "<s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.declinedpending]> <player.flag[Teams_Player_Pending]>"
- define flag "Teams_Group_<player.flag[Teams_Player_Pending]>_Members"
- narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.declinedpending]> <&b><player.flag[Teams_Player_Pending]>" targets:<server.flag[<def[flag]>].as_list>
- flag player Teams_Player_Pending:!
}
# Accept
else if <context.args.get[1]> == "<s@Teams_Data.yaml_key[config.commands.args.accept]>" {
- if <player.has_flag[Teams_Player_Pending].not> {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.you]> <s@Teams_Data.yaml_key[config.lang.nopending]> <proc[Teams_Help_Message]>"
- queue clear
}
## Join the team
- flag player Teams_Player_Group:<player.flag[Teams_Player_Pending]>
- define flag Teams_Group_<player.flag[Teams_Player_Group]>_Members
- flag server "<def[flag]>:->:<player>"
- define flag "Teams_Group_<player.flag[Teams_Player_Pending]>_Members"
- narrate "<&b><player.name> <&3><s@Teams_Data.yaml_key[config.lang.acceptedpending]> <&b><player.flag[Teams_Player_Group]>" targets:<server.flag[<def[flag]>].as_list>
- flag player Teams_Player_Pending:!
}
else {
- narrate "<&c><s@Teams_Data.yaml_key[config.lang.unknown]> <proc[Teams_Help_Message]>"
}
}
else {
- inject Teams_Help_List
}
##- adjust <player.item_in_hand> unbreakable:true save:item
##- inventory set o:<entry[item].result> d:<player.inventory> slot:<player.item_in_hand.slot>