Date: 2016/02/06 08:19:11 UTC-08:00
Type: Denizen Script
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############################
# Bartender
# Script
############################
# Bartender Assignment
############################
bartender_assignment:
type: assignment
debug: false
actions:
on assignment:
- trigger name:click state:true
- trigger name:proximity state:true radius:5
on enter proximity:
- narrate format:bartenderChat "What can I get for you?"
- WAIT 2s
- inventory open d:in@bartender_Inventory
#############################
# How to add another drink
#############################
#First you need to make another item (Tells you how down belowˇˇ)
#Then you need to add the item to the inventory [i@name]
#After you add it you need to make an event for it down below ˇˇ
#After you make the event make sure to add the price!
#To add a specific Potion, go to http://minecraft-ids.grahamedgecombe.com/potion-calculator
#############################
# Bartender Assignment
#############################
bartender_Inventory:
type: inventory
title: "<&6>Bartender Menu"
size: 27
slots:
- "[i@beer] [i@ale] [i@whiskey] [i@scotch] [i@wine] [i@cider] [i@margarita] [i@martini] [i@pina_colada]"
- "[i@shirley_temple] [i@vodka_redbull] [i@black_russian] [i@long_island_iced_tea] [i@bloody_mary] [i@manhattan] [] [] []"
- "[i@cola] [i@grape_soda] [i@orange_soda] [i@water_melon_soda] [i@water] [] [] [] []"
############################
# Bartender Drinks
############################
#(This is the basic format for a drink)
#drink:
# type: item
# material: "373:8194"
# display name: "<&c>RedCow"
# lore:
# - "Hyper drink that will get you"
# - "speeding around!"
############################
# Hard Drinks
############################
martini:
type: item
material: "373:8193"
display name: "<&3>Martini"
lore:
- "The elixir of quietude"
- "<&a>$<&f>6"
manhattan:
type: item
material: "373:8227"
display name: "<&6>Manhattan"
lore:
- "A cherry to top it off"
- "<&a>$<&f>10"
bloody_mary:
type: item
material: "373:8204"
display name: "<&4>Bloody Mary"
lore:
- "Always servered with a drop of blood"
- "<&a>$<&f>8"
long_island_iced_tea:
type: item
material: "373:8205"
display name: "<&e>Long Island Iced Tea"
lore:
- "Sweet and sour always hit the spot"
- "<&a>$<&f>5"
margarita:
type: item
material: "373:8198"
display name: "<&2>Margarita"
lore:
- "Margarita ville!"
- "<&a>$<&f>6"
black_russian:
type: item
material: "373:8228"
display name: "<&8>Black Russian"
lore:
- "If there is one drink that practically every"
- "bartender in the world knows, it is the Black Russian"
- "<&a>$<&f>7"
whiskey:
type: item
material: "373:8227"
display name: "<&6>Whiskey"
lore:
- "Lets not have another Whiskey Rebellion"
- "<&a>$<&f>10"
pina_colada:
type: item
material: 373:8203"
display name: "<&d>Pina Colada"
lore:
- "Lovely drink to have on the beach"
- "<&a>$<&f>5"
beer:
type: item
material: "373:8204"
display name: "<&6>Beer"
lore:
- "Cold beer on a hot day, perfect"
- "<&a>$<&f>4"
vodka_redbull:
type: item
material: "373:8194"
display name: "<&c>Vodka Redbull"
lore:
- "Oh jeez, 4 will hype you up"
- "<&a>$<&f>6"
shirley_temple:
type: item
material: "373:8197"
display name: "<&4>Shirley Temple"
lore:
- "Always garnished with a maraschino cherry"
- "<&a>$<&f>5"
ale:
type: item
material: "373:8200"
display name: "<&e>Ale"
lore:
- "Just a bit of bitter never hurt"
- "<&a>$<&f>5"
wine:
type: item
material: "373:8229"
display name: "<&5>Wine"
lore:
- "Old squished up grapes"
- "<&a>$<&f>14"
cider:
type: item
material: "373:8202"
display name: "<&9>Cider"
lore:
- "Apple cider maybe?"
- "<&a>$<&f>5"
scotch:
type: item
material: "373:8227"
display name: "<&6>Scotch"
lore:
- "This is the good stuff."
- "<&a>$<&f>12"
############################
# Soft Drinks
############################
cola:
type: item
material: "373:8194"
display name: "<&c>Cola"
lore:
- "Don't drink too many now"
- "<&a>$<&f>2"
grape_soda:
type: item
material: "373:8194"
display name: "<&5>Grape Soda"
lore:
- "Graaaaapes"
- "<&a>$<&f>2"
orange_soda:
type: item
material: "373:8194"
display name: "<&6>Orange Soda"
lore:
- "Oranges are the way to go"
- "<&a>$<&f>2"
water_melon_soda:
type: item
material: "373:8194"
display name: "<&a>Water Melon Soda"
lore:
- "WATER MELONS!!"
- "<&a>$<&f>3"
water:
type: item
material: 373
display name: "<&b>Water"
lore:
- "Bland. Old. Water."
- "<&a>$<&f>0"
############################
# Bartender Chat/Handlers
############################
#If you want to add another drink event, copy and paste this template and fill in the correct information!
#############################
# on player clicks drinkname in bartender_Inventory:
# - take money quantity:amount
##############################
bartenderChat:
type: format
debug: false
format: <&6>Bartender:<&f> <text>
bartender_Inventory_Handler:
type: world
events:
on player clicks in bartender_Inventory:
- determine cancelled
on player drags in bartender_Inventory:
- determine cancelled
on player clicks martini in bartender_Inventory:
- take money quantity:6
on player clicks manhattan in bartender_Inventory:
- take money quantity:10
on player clicks bloody_mary in bartender_Inventory:
- take money quantity:8
on player clicks long_island_iced_tea in bartender_Inventory:
- take money quantity:5
on player clicks margarita in bartender_Inventory:
- take money quantity:6
on player clicks black_russian in bartender_Inventory:
- take money quantity:7
on player clicks whiskey in bartender_Inventory:
- take money quantity:10
on player clicks pina_colada in bartender_Inventory:
- take money quantity:5
on player clicks beer in bartender_Inventory:
- take money quantity:4
on player clicks vodka_redbull in bartender_Inventory:
- take money quantity:4
on player clicks shirley_temple in bartender_Inventory:
- take money quantity:5
on player clicks ale in bartender_Inventory:
- take money quantity:5
on player clicks wine in bartender_Inventory:
- take money quantity:14
on player clicks cider in bartender_Inventory:
- take money quantity:5
on player clicks scotch in bartender_Inventory:
- take money quantity:12
on player clicks cola in bartender_Inventory:
- take money quantity:2
on player clicks grape_soda in bartender_Inventory:
- take money quantity:2
on player clicks orange_soda in bartender_Inventory:
- take money quantity:2
on player clicks water_melon_soda in bartender_Inventory:
- take money quantity:3
on player clicks water in bartender_Inventory:
- take money quantity:0