Date: 2016/02/07 20:51:15 UTC-08:00
Type: Denizen Script
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coinsink_assignment:
type: assignment
debug: false
actions:
on assignment:
- trigger name:click state:true
- trigger name:proximity state:true radius:5
on enter proximity:
- narrate format:coinsinkChat "What can I get for you?"
- WAIT 1s
- inventory open d:in@coinsink_Inventory
coinsinkChat:
type: format
debug: false
format: <&6>Nicholas:<&f> <text>
####### Items
######## Main Menu
coinsink_Inventory:
type: inventory
size: 9
title: Swanky Merchant Goods
slots:
- " [] [] [i@pets] [] [i@mounts] [] [i@commands] [] [] "
pets:
type: item
material: 383:95
display name: <&3>Pets
lore:
- <&3> For all your pet wants
mounts:
type: item
material: saddle
display name: <&3>Mounts
lore:
- <&3> For all your mount wants
commands:
type: item
material: redstone
display name: <&3>Commands
lore:
- <&3> For all your command wants
###### Pet Secondary Menu
sheepPet:
type: item
material: 383:91
display name: <&3>Sheep Pet
lore:
- <&3> Sheep Pet. 20 K Yora
rabbitPet:
type: item
material: 383:101
display name: <&3>Rabbit Pet
lore:
- <&3> Rabbit Pet. 20 K Yora
endermitePet:
type: item
material: 383:67
display name: <&3>Endermite Pet
lore:
- <&3> Endermite Pet. 20 K Yora
guardianPet:
type: item
material: 383:68
display name: <&3>Guardian Pet
lore:
- <&3> Guardian Pet. 20 K Yora
pet_Inventory:
type: inventory
size: 9
title: Pets
slots:
- " [] [i@sheepPet] [] [i@rabbitPet] [] [i@endermitePet] [] [i@guardianPet] [] "
######### Mounts
zombieMount:
type: item
material: 383:54
display name: <&3>Zombie Mount
lore:
- <&3> Zombie Mount. 60 K Yora
cowMount:
type: item
material: 383:92
display name: <&3>Cow Mount
lore:
- <&3> Cow Mount. 60 K Yora
pigMount:
type: item
material: 383:90
display name: <&3>Pig Mount
lore:
- <&3> Pig Mount. 60 K Yora
mount_Inventory:
type: inventory
size: 9
title: Mounts
slots:
- " [] [] [i@zombieMount] [] [i@cowMount] [] [i@pigMount] [] [] "
####### Commands
satchel:
type: item
material: 342
display name: <&3>Satchel
lore:
- <&3> 20 K Yora
duffel:
type: item
material: 408
display name: <&3>Duffel
lore:
- <&3> 40 K Yora
hat:
type: item
material: skull_item
display name: <&3>Hat
lore:
- <&3> 20 K Yora
command_Inventory:
type: inventory
size: 9
title: Commands
slots:
- " [] [] [i@satchel] [] [i@duffel] [] [i@hat] [] [] "
######## World Interaction Scripts
coinsink_Control:
type: world
debug: false
events:
on player clicks in coinsink_Inventory:
- determine cancelled
on player drags in coinsink_Inventory:
- determine cancelled
on player clicks pets in coinsink_Inventory:
- determine passively cancelled
- inventory close
- inventory open d:in@pet_Inventory
on player clicks mounts in coinsink_Inventory:
- determine passively cancelled
- inventory close
- inventory open d:in@mount_Inventory
on player clicks commands in coinsink_Inventory:
- determine passively cancelled
- inventory close
- inventory open d:in@command_Inventory
pet_Control:
type: world
debug: false
events:
on player clicks in pet_Inventory:
- determine cancelled
on player drags in pet_Inventory:
- determine cancelled
on player clicks sheepPet in pet_Inventory:
- if !<player.has_permission[echopet.pet.type.sheep]> {
- if <player.money> >= 20000 {
- permission add echopet.pet.type.sheep
- money take quantity:20000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought the Sheep Pet!"
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}
on player clicks rabbitPet in pet_Inventory:
- if !<player.has_permission[echopet.pet.type.rabbit]> {
- if <player.money> >= 20000 {
- permission add echopet.pet.type.rabbit
- money take quantity:20000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought the Rabbit Pet!"
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}
on player clicks endermitePet in pet_Inventory:
- if !<player.has_permission[echopet.pet.type.endermite]> {
- if <player.money> >= 20000 {
- permission add echopet.pet.type.endermite
- money take quantity:20000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought the Endermite Pet!"
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}
on player clicks guardianPet in pet_Inventory:
- if !<player.has_permission[echopet.pet.type.guardian]> {
- if <player.money> >= 20000 {
- permission add echopet.pet.type.guardian
- money take quantity:20000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought the Guardian Pet!"
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}
mount_Inventory_Control:
type: world
debug: false
events:
on player clicks in mount_Inventory:
- determine cancelled
on player drags in mount_Inventory:
- determine cancelled
on player clicks zombieMount in mount_Inventory:
- if !<player.has_permission[echopet.pet.ride.zombie]> {
- if <player.money> >= 60000 {
- permission add echopet.pet.type.zombie
- permission add echopet.pet.ride.zombie
- money take quantity:60000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought the Zombie Mount!"
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}
on player clicks cowMount in mount_Inventory:
- if !<player.has_permission[echopet.pet.ride.cow]> {
- if <player.money> >= 60000 {
- permission add echopet.pet.type.cow
- permission add echopet.pet.ride.cow
- money take quantity:60000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought the Cow Mount!"
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}
on player clicks pigMount in mount_Inventory:
- if !<player.has_permission[echopet.pet.ride.pig]> {
- if <player.money> >= 60000 {
- permission add echopet.pet.type.pig
- permission add echopet.pet.ride.pig
- money take quantity:60000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought the Pig Mount!"
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}
command_Inventory_Control:
type: world
debug: false
events:
on player clicks in command_Inventory:
- determine cancelled
on player drags in command_Inventory:
- determine cancelled
on player clicks satchel in command_Inventory:
- if !<player.has_permission[denizen.backpack.satchel]> {
- if <player.money> >= 20000 {
- permission add denizen.backpack.satchel
- money take quantity:20000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought yourself a pretty nice Satchel!"
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}
on player clicks duffel in command_Inventory:
- if !<player.has_permission[echopet.pet.ride.cow]> {
- if <player.money> >= 40000 {
- permission add denizen.backpack.duffel
- money take quantity:40000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought a Duffel. Wow, you can fit a body in there..... I dont recommend it though."
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}
on player clicks hat in command_Inventory:
- if !<player.has_permission[essentials.hat]> {
- if <player.money> >= 20000 {
- permission add essentials.hat
- money take quantity:20000
- inventory close
- narrate format:coinsinkChat "Congratulations, you just brought your self a pretty fancy hat!"
}
else {
- inventory close
- narrate format:coinsinkChat "Im sorry, your too poor. Get outta my view"
}
}
else {
- inventory close
- narrate format:coinsinkChat "What do you think your doing throwing free money my way? Well, I mean I might take it as a bribe......."
}