Date: 2016/02/08 07:00:54 UTC-08:00
Type: Denizen Script
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Killquest:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 Killquestinteract
cchat:
type: format
format: "<&b><npc.name> <&f>to you<&co> <&2><text> "
Killquestinteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- if <player.flag[kill_creeper_quest_cooldown].is_expired.not> {
- narrate "<&6>Highlord: <&7><&o>You can repeat this quest in <player.flag[kill_creeper_quest_cooldown].expiration.formatted>"
- queue clear
}
- flag player npc_engaged
- if <player.flag[kill_creeper_quest_count]||0> >= 5 {
- narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!"
- give xp quantity:150
- narrate "<&2>$1000 has been added to your account."
- give money qty:1000
- narrate "<&6>Highlord: <&7>Come back to me tommorow for another quest!"
- flag player kill_creeper_quest_count:!
- flag player kill_creeper_quest_cooldown duration:24h
- disengage
- flag player npc_engaged:!
- queue clear
}
- engage
- narrate "<&6>Highlord: <&7><&o>Hello there, would you care for a special prize?"
- wait 3t
- narrate "<&6>Highlord: <&7><&o>If so, you can kill 5 Creepers for me."
- wait 3t
- narrate "<&6>Highlord: <&7><&o>Will you accept this request?"
- wait 3t
- narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b><&o>No<&7>]"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /Yes/ I accept the quest.
script:
- if <player.flag[kill_creeper_quest_cooldown]||false> {
- queue clear
}
- engage
- narrate "<&6>Highlord: <&7><&o>Okay great"
- wait 5t
- narrate "<&a>[Kill <&4>5 <&a>Creepers!]"
- flag player kill_creeper_quest
- flag player kill_creeper_quest_count:0.round
- narrate "<&a><player.flag[kill_creeper_quest_count].round||0> Creepers!"
- disengage
2:
trigger: /No/ I don't
script:
- random {
- narrate format:cchat "Okay screw off then"
- narrate format:cchat "Okay then"
- narrate format:cchat "Maybe next time then."
}
killquest_player_world:
type: world
events:
on
- flag <context.damager.as_player> kill_creeper_quest_count:++
- narrate "<&a>You have killed <player.flag[kill_creeper_quest_count].round> Creepers!"
- if <context.damager.as_player.flag[kill_creeper_quest_count]> >= 5 {
- narrate "<&b>[Return to the Highlord]" targets:<context.damager.as_player>
- flag <context.damager.as_player> kill_creeper_quest:!
}