Date: 2016/02/08 07:29:31 UTC-08:00
Type: Denizen Script
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CustomGUI:
type: assignment
actions:
on click:
- inventory open d:in@GUIInfo
GUIInfo:
type: inventory
inventory: chest
title: "<&b><&l>Color Guide 2.0"
size: 45
definitions:
border: i@border_item
return_button: i@return_button_item
CreeperQuest: i@creeper_sjull:4
slots:
- "[border] [border] [border] [border] [border] [border] [border] [border] [border]"
- "[border] [] [CreeperQuest] [] [] [] [] [] [border]"
- "[border] [] [] [] [] [] [] [] [border]"
- "[border] [] [] [] [] [] [] [] [border]"
- "[border] [border] [border] [border] [border] [border] [border] [border] [return_button]"
GUI_Inventory_World:
type: world
events:
on player clicks in GUIInfo:
- determine cancelled
on player clicks CreeperQuest in GUIINFO:
- if <player.flag[kill_creeper_quest_cooldown].is_expired.not> {
- narrate "<&6>Highlord: <&7><&o>You can repeat this quest in <player.flag[kill_creeper_quest_cooldown].expiration.formatted>"
- queue clear
}
- if <player.flag[kill_creeper_quest_count]||0> >= 5 {
- narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!"
- give xp quantity:150
- narrate "<&2>$1000 has been added to your account."
- give money qty:1000
- narrate "<&6>Highlord: <&7>Come back to me tommorow for another quest!"
- flag player kill_creeper_quest_count:!
- flag player kill_creeper_quest_cooldown duration:24h
- queue clear
}
return_button_item:
type: item
material: i@redstone_torch_on
display name: "<&6><&l>Close Menu"
CreeperQuest:
type: item
material: i@creeper_skull:4
display name: "<&6>Creeper Quest"
lore:
- "<&a>Kill <&c>7 <&7>Creepers!"
- "<&7>Cooldown: Daily"