Date: 2016/02/12 07:44:43 UTC-08:00
Type: Denizen Script
permissions:
type: world
debug: false
events:
on player holds item:
- if <player.has_permission[canuse.<context,item>]> != true {
- narrate "<&c>You do not have permission to use this."
- determine fulfilled
- queue clear
}
on player equips armor:
- if <player.has_permission[canuse.<context.armor>]> != true {
- narrate "<&c>You do not have permission to do this."
- determine cancelled
- queue clear
}