Date: 2016/02/13 18:28:38 UTC-08:00
Type: Denizen Script
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CustomQuestGUI:
type: assignment
actions:
on click:
- inventory open d:in@QuestGUI
- flag server "currentplayeropen:<player>"
- inject QuestRewards
QuestGUI:
type: inventory
inventory: chest
title: "<&6><&l>Quest Master"
size: 63
definitions:
border: i@border_item
return_button: i@return_button
CreeperQuest: i@CreeperQuest
PlayerQuest: i@Playerquest
DailyPlayerQuest: i@DailyPlayerQuest
SkeletonQuest: i@SkeletonQuest
BowPlayerQuest: i@BowPlayerQuest
slots:
- "[border] [border] [border] [border] [border] [border] [border] [border] [border]"
- "[border] [DailyPlayerQuest] [] [PlayerQuest] [] [BowPlayerQuest] [] [] [border]"
- "[border] [] [] [] [] [] [] [] [border]"
- "[border] [CreeperQuest] [] [SkeletonQuest] [] [] [] [] [border]"
- "[border] [] [] [] [] [] [] [] [border] "
- "[border] [] [] [] [] [] [] [] [border] "
- "[border] [border] [border] [border] [border] [border] [border] [border] [return_button]"
GUI_Inventory_World:
type: world
events:
on player clicks in QuestGUI:
- determine cancelled
on player clicks PlayerQuest in QuestGUI:
- if <player.has_flag[kill_player_quest_weekly_cooldown]> {
- narrate "<&7><&o>You can repeat this quest in <player.flag[kill_player_quest_weekly_cooldown].expiration.formatted>"
- queue clear
}
- if <player.flag[kill_player_quest_weekly_cooldown]||false> {
- queue clear
}
- flag player Quest_Log_Count:++
- flag player kill_player_quest_weekly
- flag player kill_player_quest_weekly_count:0
- narrate "<&6>-=+ Kill <&c>30 <&6>Players +=-"
- narrate "<&a><player.flag[kill_player_quest_weekly_count].round||0> players!"
- sidebar set "title:<&6><&l>-=+ Current Quest +=-" "value:<&6>Quest:|<&c><&o>Bloodthirsty...||<&6>Description:|<&c><&o>Kill 5 players!||<&6>Progress:|<player.flag[kill_player_quest_daily_count]> out of 5!"
on player kills player:
- if <player.has_flag[kill_player_quest_weekly]> {
- flag <context.damager.as_player> kill_player_quest_weekly_count:++
- narrate "<&a>You have killed <player.flag[kill_player_quest_weekly_count].round> players!"
- if <context.damager.as_player.flag[kill_player_quest_weekly_count]> >= 30 {
- narrate "<&6>[Return to the Quest Master]" targets:<context.damager.as_player>
- flag <context.damager.as_player> kill_player_quest_weekly:!
}
- if <player.has_flag[kill_player_Quest_daily]> {
- flag <context.damager.as_player> kill_player_quest_daily_count:++
- narrate "<&a>You have killed <player.flag[kill_player_quest_daily_count].round> players!"
}
- if <context.damager.as_player.flag[kill_player_quest_daily_count]||0> >= 5 {
- narrate "<&6>[Return to the Quest Master]" targets:<context.damager.as_player>
- flag <context.damager.as_player> kill_player_quest_daily:!
}
- queue clear
on player clicks DailyPlayerQuest in QuestGUI:
- if <player.has_flag[kill_player_quest_daily_cooldown]> {
- narrate "<&7><&o>You can repeat this quest in <player.flag[kill_player_quest_daily_cooldown].expiration.formatted>"
- queue clear
}
- if <player.flag[kill_player_quest_daily_cooldown]||false> {
- queue clear
}
- flag player kill_player_quest_daily
- flag player kill_player_quest_daily_count:0
- narrate "<&6>-=+ Kill <&c>5 <&6>Players +=-"
- narrate "<&a><player.flag[kill_player_quest_daily_count].round||0> players!"
on player clicks CreeperQuest in QuestGUI:
- if <player.has_flag[kill_creeper_quest_cooldown]> {
- narrate "<&7><&o>You can repeat this quest in <player.flag[kill_creeper_quest_cooldown].expiration.formatted>"
- queue clear
}
- if <player.flag[kill_creeper_quest_cooldown]||false> {
- queue clear
}
- flag player kill_creeper_quest
- flag player kill_creeper_quest_count:0.round
- narrate "<&6>-=+ Kill <&a>5 <&6>Creepers +=-"
- narrate "<&a><player.flag[kill_creeper_quest_count].round||0> Creepers!"
on player kills creeper:
- flag <context.damager.as_player> kill_creeper_quest_count:++
- narrate "<&a>You have killed <player.flag[kill_creeper_quest_count].round> Creepers!"
- if <context.damager.as_player.flag[kill_creeper_quest_count]> >= 5 {
- narrate "<&b>[Return to the Quest Master]" targets:<context.damager.as_player>
- flag <context.damager.as_player> kill_creeper_quest:!
}
on player clicks return_button IN QuestGUI:
- inventory close
on player clicks SkeletonQuest in QuestGUI:
- if <player.has_flag[kill_skeleton_quest_cooldown]> {
- narrate "<&7><&o>You can repeat this quest in <player.flag[kill_skeleton_quest_cooldown].expiration.formatted>"
- queue clear
}
- if <player.flag[kill_skeleton_quest_cooldown]||false> {
- queue clear
}
- flag player kill_skeleton_quest
- flag player kill_skeleton_quest_count:0.round
- narrate "<&6>-=+ Kill <&a>10 <&6>SkeletonS +=-"
- narrate "<&a><player.flag[kill_skeleton_quest_count].round||0> Skeletons!"
on player kills skeleton:
- flag <context.damager.as_player> kill_skeleton_quest_count:++
- narrate "<&a>You have killed <player.flag[kill_skeleton_quest_count].round> Skeletons!"
- if <context.damager.as_player.flag[kill_skeleton_quest_count]> >= 10 {
- narrate "<&b>[Return to the Quest Master]" targets:<context.damager.as_player>
- flag <context.damager.as_player> kill_skeleton_quest:!
}
on player clicks BowPlayerQuest in QuestGUI:
- if <player.has_flag[kill_player_quest_bow_cooldown]> {
- narrate "<&7><&o>You can repeat this quest in <player.flag[kill_player_quest_bow_cooldown].expiration.formatted>"
- queue clear
}
- if <player.flag[kill_player_quest_bow_cooldown]||false> {
- queue clear
}
- flag player kill_player_quest_bow
- flag player kill_player_quest_bow_count:0
- narrate "<&6>-=+ Kill <&c>5 <&6>Players with a Bow +=-"
- narrate "<&a><player.flag[kill_player_quest_bow_count].round||0> players!"
on player killed by arrow:
- if <context.projectile.shooter.is_player||false> {
- flag <context.projectile.shooter.as_player> kill_player_quest_bow_count:++
- narrate targets:<context.projectile.shooter> "<&a>You have killed <player.flag[kill_player_quest_bow_count].as_money||0> players!"
}
- if <player.flag[kill_player_quest_bow_count]||0> >= 5 {
- narrate "<&6>[Return to the Quest Master]" targets:<context.damager.as_player>
- flag <context.damager.as_player> kill_player_quest_bow:!
- queue clear
}
border_item:
type: item
material: i@black_stained_glass_pane
display name: <white><&sp>
return_button:
type: item
material: i@redstone_torch_on
display name: "<&6><&l>Close Menu"
CreeperQuest:
type: item
material: i@383,50
display name: "<&a><&o>Bomb defused"
lore:
- "<&a>Kill <&c>5 <&7> <&a>Creepers!"
- "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_creeper_quest_cooldown].expiration.formatted.replace[forever].with[0 seconds]||24 Hours>"
PlayerQuest:
type: item
material: i@diamond_chestplate[flags=HIDE_ENCHANTS]
display name: "<&c><&o>Relentless"
enchantments:
- Durability:1
lore:
- "<&a>Kill <&c>30 <&7> <&a>Players!"
- "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_player_quest_weekly_cooldown].expiration.formatted.replace[forever].with[0 seconds]||7 Days>"
DailyPlayerQuest:
type: item
material: i@diamond_chestplate
display name: "<&c><&o>Bloodthirsty..."
lore:
- "<&a>Kill <&c>5 <&7> <&a>Players!"
- "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_player_quest_daily_cooldown].expiration.formatted.replace[forever].with[0 seconds]||24 Hours>"
SkeletonQuest:
type: item
material: i@383,51
display name: "<&7><&o>Bone-breaker"
lore:
- "<&a>Kill <&c>10 <&7> <&a>Skeletons!"
- "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_skeleton_quest_cooldown].expiration.formatted.replace[forever].with[0 seconds]||48 Hours>"
BowPlayerQuest:
type: item
material: i@bow
display name: "<&c><&o>Sniper"
lore:
- "<&a>Kill <&c>5 <&7> <&a>Players with a Bow!"
- "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_player_quest_bow_cooldown].expiration.formatted.replace[forever].with[0 seconds]||48 Hours>"
QuestRewards:
type: task
script:
- if <player.flag[kill_player_quest_bow_count]||0> >= 5 {
- narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!"
- give xp quantity:100
- narrate "<&2>$1250 has been added to your account."
- give money qty:1250
- flag <player> kill_player_quest_bow_count:!
- flag <player> kill_player_quest_bow:!
- flag <player> kill_player_quest_bow_cooldown duration:48h
- inventory close
- queue clear
}
- if <player.flag[kill_creeper_quest_count]||0> >= 5 {
- give xp quantity:150
- narrate "<&2>$1000 has been added to your account."
- give money qty:1000
- flag player kill_creeper_quest_count:!
- flag player kill_creeper_quest_cooldown duration:24h
- inventory close
- queue clear
}
- if <player.flag[kill_player_quest_weekly_count]||0> >= 30 {
- narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!"
- give xp quantity:1000
- narrate "<&2>$5000 has been added to your account."
- give money qty:5000
- flag <player> kill_player_quest_weekly_count:!
- flag <player> kill_player_quest_weekly:!
- flag <player> kill_player_quest_weekly_cooldown duration:168h
- inventory close
- queue clear
}
- if <player.flag[kill_skeleton_quest_count]||0> >= 10 {
- give xp quantity:120
- narrate "<&2>$500 has been added to your account."
- give money qty:500
- flag player kill_skeleton_quest_count:!
- flag player kill_skeleton_quest_cooldown duration:48h
- inventory close
- queue clear
}
- if <player.flag[kill_player_quest_daily_count]||0> >= 5 {
- narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!"
- give xp quantity:100
- narrate "<&2>$5000 has been added to your account."
- give money qty:1000
- flag <player> kill_player_quest_daily_count:!
- flag <player> kill_player_quest_daily:!
- flag <player> kill_player_quest_daily_cooldown duration:24h
- inventory close
- queue clear
}