Date: 2016/02/14 23:13:31 UTC-08:00
Type: Denizen Script
elevatorChipset:
type: item
material: gold_plate
display name: "<gold>Elevator Chipset"
recipe:
- i@gold_ingot|i@glass|i@gold_ingot
- i@gold_ingot|i@redstone|i@gold_ingot
- i@gold_ingot|i@ender_pearl|i@gold_ingot
elevator:
type: item
material: step
display name: "<gray>Elevator"
lore:
- "<gold>This will only work with 2 or more elevators
- "<&c>Shift to go down to bottom elevator
- "<&c>Jump to go up the upper elevator
recipe:
- i@iron_ingot|elevatorChipset|i@iron_ingot
- i@iron_ingot|i@diamond|i@iron_ingot
- i@iron_ingot|i@ender_pear|i@iron_ingot
elevatorMech:
type: world
events:
on player jumps:
- define location
l@<context.location.x>,<context.location.y.sub_int[1]>.0,<context.location.z>,<context.location.world.substring[3]>
- if %location% == m@elevator {
}