elevatorChipset: type: item material: gold_plate display name: "Elevator Chipset" recipe: - i@gold_ingot|i@glass|i@gold_ingot - i@gold_ingot|i@redstone|i@gold_ingot - i@gold_ingot|i@ender_pearl|i@gold_ingot elevator: type: item material: step display name: "Elevator" lore: - "This will only work with 2 or more elevators - "<&c>Shift to go down to bottom elevator - "<&c>Jump to go up the upper elevator recipe: - i@iron_ingot|elevatorChipset|i@iron_ingot - i@iron_ingot|i@diamond|i@iron_ingot - i@iron_ingot|i@ender_pear|i@iron_ingot elevatorMech: type: world events: on player jumps: - define location l@,.0,, - if %location% == m@elevator { }