Date: 2016/02/17 02:56:30 UTC-08:00
Type: Denizen Script
permissions:
type: world
debug: true
events:
on player holds item:
- if <player.has_permission[canuse.<context.item.scriptname||<context.item.material.name>>].not> {
- narrate "<&c>You do not have permission to use this."
- determine fulfilled
- queue clear
}
on player equips armor:
- if <player.has_permission[canuse.<context.armor.scriptname||<context.armor.material.name>>].not> {
- narrate "<&c>You do not have permission to do this."
- determine cancelled
- queue clear
}