Date: 2016/02/17 11:41:55 UTC-08:00
Type: Denizen Script
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NpcTalk1:
type: assignment
interact scripts:
- 1 NpcTalk_Main
NpcTalk_Main:
type: interact
steps:
1:
click trigger:
script:
- define value <util.random.int[1].to[27]>
- if <def[value]> == 1 {
- chat "Not this time."
}
- else if [value] == 2 {
- chat "What do I look like... A spy?"
}
- else if [value] == 3 {
- chat "I heard the mages are working on a secret project."
}
- else if [value] == 4 {
- chat "I was talking to one of the lords servants.
- wait 2
- chat "He said that the lord does not trust the current state of the realm,"
- wait 2
- chat "And fears that soon a civil war breaks out."
- wait 2
- chat "I guess only time can tell."
}
- else if [value] == 5 {
- chat "Did you have heard it?"
- wait 2
- chat "The king"
- wait 2
- chat "The king actually want to declare the chicken as the"
- chat "official national animal... Can you believe?
}
- else if [value] == 6 {
- chat "Big news! the town's senate is trying to pass a law"
- wait 2
- chat "making all Birch trees illegal."
- wait 2
- chat "Isn't that fantastic?"
}
- else if [value] == 7 {
- chat "I overheard a guard mumbling something about the city"
- wait 2
- chat "and something about an order 67 whatever that may be."
}
- else if [value] == 8 {
- chat "Yes of course!"
- wait 2
- chat "My friend's her sister told her daughter in law who told her best friend"
- wait 2
- chat "that she heard it from her brother's Girlfriend's ex who heard it from"
- wait 2
- chat "the neighbour of Analisa. *gaps for air*"
- wait 2
- chat "That Analisa is having an affaire with the black smith."
- wait 2
- chat "He is married! I thought he was an honest man."
- wait 2
- chat "But for him to have a maitresse?"
- wait 2
- chat "That is unexpected. I'd love to see his wife react when she hears."
- wait 2
- chat "Ohhh I love a good scandal."
- wait 2
- chat "This stays between us does it? I don't want people think I am a big gossip."
}
- else if [value] == 9 {
- chat "Have you visited the marked yet?."
}
- else if [value] == 10 {
- chat "The stables have some fine horses for sale lately"
}
- else if [value] == 11 {
- chat "I heard the Fighters Guild will soon be accepting new members."
}
- else if [value] == 12 {
- chat "You look smart!"
- wait 2
- chat "If I were you I'd apply for the college."
- wait 2
- chat "They can teach you about magic and stuff"
}
- else if [value] == 13 {
- chat "I heard that some people off in the higher ritch part of town."
- wait 2
- chat "are so rich that even their pigs have servants"
}
- else if [value] == 14 {
- chat "I could really go for a snack."
}
- else if [value] == 15 {
- chat "Thieves are becoming a real problem lately. you'd best stay clear of them."
}
- else if [value] == 16 {
- chat "I saw a ghost lurking out of the window at the abandoned building near the market"
}
- else if [value] == 17 {
- chat "have you heard of the magical rings?"
- wait 2
- chat "It has been said the wielder is granted some magical powers."
}
- else if [value] == 18 {
- chat "have you seen my cat someware?"
}
- else if [value] == 19 {
- chat "Okey... Here is the latest news. A new stranger in town is bothering me. Get lost!
}
- else if [value] == 20 {
- chat "There is an statue in the town of the goddess siver."
- wait 2
- chat "Or was it syra. I always have her name wrong."
}
- else if [value] == 21 {
- chat "Have you visited the museum yet?"
- wait 2
- chat "It shows a time of war long ago. So exciting!"
}
- else if [value] == 22 {
- chat "I saw a grumpy dwarf in the city the other day."
- wait 2
- chat "He thought highly about himself and never let you finish your sentences"
}
- else if [value] == 23 {
- chat "Have you noticed we all tend to say the same things?"
}
- else if [value] == 24 {
- chat "I was thinking I'd go to the park this afternoon"
}
- else if [value] == 25 {
- chat "The city's walls are impressive don't you think?"
}
- else if [value] == 26 {
- chat "Sometimes It's like we are programed to do things"
- wait 2
- chat "Its scary to think about."
}
- else if [value] == 27 {
- chat "I'm sorry did you say something?"
}
- else {
- chat "If an NPC is giving you this massage than something went wrong."
- wait 2
- chat "Pleas report this along with the npc's task and name to an admin or mod."
- wait 2
- chat "Thanks! for your cooperation. <3 ~the server staff"
}