Paste #30486: Untitled Paste

Date: 2016/02/17 15:01:22 UTC-08:00
Type: Denizen Script

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CustomQuestGUI:  
    type: assignment    
    actions:    
        on click:         
        - inventory open d:in@QuestGUI  
        - flag server "currentplayeropen:<player>" 
        - inject QuestRewards 
QuestGUI: 
  type: inventory 
  inventory: chest 
  title: "<&6><&l>Quest Master" 
  size: 63  
  definitions: 
    border: i@border_item 
    return_button: i@return_button 
    CreeperQuest: i@CreeperQuest 
    PlayerQuest: i@Playerquest 
    DailyPlayerQuest: i@DailyPlayerQuest 
    SkeletonQuest: i@SkeletonQuest 
    BowPlayerQuest: i@BowPlayerQuest 
    CoalOreQuest: i@CoalOreQuest 
    IronOreQuest: i@IronOreQuest 
    GoldOreQuest: i@GoldOreQuest 
    ResetFlags: i@ResetFlags 
  slots: 
    - "[border] [border] [border] [border] [border] [border] [border] [border] [border]"   
    - "[border] [DailyPlayerQuest] [] [PlayerQuest] [] [BowPlayerQuest] [] [] [border]"   
    - "[border] [] [] [] [] [] [] [] [border]"   
    - "[border] [CreeperQuest] [] [SkeletonQuest] [] [] [ResetFlags] [] [border]"   
    - "[border] [] [] [] [] [] [] [] [border] "   
    - "[border] [CoalOreQuest] [] [IronOreQuest] [] [GoldOreQuest] [] [] [border] "  
    - "[border] [border] [border] [border] [border] [border] [border] [border] [return_button]"   


GUI_Inventory_World: 
  type: world 
  events: 
    on player clicks in QuestGUI: 
    - determine cancelled 
    on player clicks ResetFlags in QuestGUI: 
    - Inject ResetQuestFlags 
    - narrate "<&a>All quests have now been reset." 
    on player clicks PlayerQuest in QuestGUI: 
    - if <player.has_flag[Quest_Log_Count]> { 
      - narrate "<&6>Your Quest log is full! Return your current quests to accept new ones." 
      - queue clear  
    } 
    - if <player.has_flag[kill_player_quest_weekly_cooldown]> {   
      - narrate "<&7><&o>You can repeat this quest in <player.flag[kill_player_quest_weekly_cooldown].expiration.formatted>"   
      - queue clear   
    }   
    - if <player.flag[kill_player_quest_weekly_cooldown]||false> {   
      - queue clear   
    }  
    - flag player Quest_Log_Count 
    - flag player kill_player_quest_weekly   
    - flag player kill_player_quest_weekly_count:0 
    - narrate "<&6>-=+ Kill <&c>30 <&6>Players +=-" 
    - narrate "<&a><player.flag[kill_player_quest_weekly_count].round||0> players!" 
    - sidebar set "title:<&6><&l>-=+ Current Quest +=-" "value:<&6>Quest:|<&c><&o>Bloodthirsty...||<&6>Description:|<&c><&o>Kill 5 players!||<&6>Progress:|<player.flag[kill_player_quest_daily_count]> out of 5!" 

    on player dies: 
    - if <player.has_flag[kill_player_quest_weekly]> { 
      - flag <context.damager.as_player> kill_player_quest_weekly_count:++   
      - narrate "<&a>You have killed <player.flag[kill_player_quest_weekly_count].round> players!" targets:<context.damager.as_player> 
      - if <context.damager.as_player.flag[kill_player_quest_weekly_count]> >= 30 {   
      - narrate "<&6>[Return to the Quest Master]" targets:<context.damager.as_player>   
      - flag <context.damager.as_player> kill_player_quest_weekly:!   
    }  
    - if <player.has_flag[kill_player_Quest_daily]> {    
      - flag <context.damager.as_player> kill_player_quest_daily_count:++   
      - narrate "<&a>You have killed <player.flag[kill_player_quest_daily_count].round> players!"  
    } 
    - if <context.damager.as_player.flag[kill_player_quest_daily_count]||0> >= 5 {   
      - narrate "<&6>[Return to the Quest Master]" targets:<context.damager.as_player>   
      - flag <context.damager.as_player> kill_player_quest_daily:!   
    }   
    - queue clear 
    on player clicks DailyPlayerQuest in QuestGUI: 
    - if <player.has_flag[Quest_Log_Count]> { 
      - narrate "<&6>Your Quest log is full! Return your current quests to accept new ones." 
      - queue clear  
    } 
    - if <player.has_flag[kill_player_quest_daily_cooldown]> {   
      - narrate "<&7><&o>You can repeat this quest in <player.flag[kill_player_quest_daily_cooldown].expiration.formatted>"   
      - queue clear   
    }   
    - if <player.flag[kill_player_quest_daily_cooldown]||false> {   
      - queue clear   
    }  
    - flag player Quest_Log_Count:++ 
    - flag player kill_player_quest_daily 
    - flag player kill_player_quest_daily_count:0 
    - narrate "<&6>-=+ Kill <&c>5 <&6>Players +=-"  
    - narrate "<&a><player.flag[kill_player_quest_daily_count].round||0> players!"  

    on player clicks CreeperQuest in QuestGUI: 
    - if <player.has_flag[Quest_Log_Count]> { 
      - narrate "<&6>Your Quest log is full! Return your current quests to accept new ones." 
      - queue clear  
    } 
    - if <player.has_flag[kill_creeper_quest_cooldown]> { 
      - narrate "<&7><&o>You can repeat this quest in <player.flag[kill_creeper_quest_cooldown].expiration.formatted>"   
      - queue clear   
    }   
    - if <player.flag[kill_creeper_quest_cooldown]||false> { 
      - queue clear 
    } 
    - flag player Quest_Log_Count:++ 
    - flag player kill_creeper_quest 
    - flag player kill_creeper_quest_count:0 
    - narrate "<&6>-=+ Kill <&a>5 <&6>Creepers +=-" 
    - narrate "<&a><player.flag[kill_creeper_quest_count].round||0> Creepers!" 

    on player kills creeper: 
    - flag <context.damager.as_player> kill_creeper_quest_count:++ 
    - narrate "<&a>You have killed <player.flag[kill_creeper_quest_count].round> Creepers!" 
    - if <context.damager.as_player.flag[kill_creeper_quest_count]> >= 5 { 
      - narrate "<&6>[Return to the Quest Master]" targets:<context.damager.as_player> 
      - flag <context.damager.as_player> kill_creeper_quest:!  
    }  
    on player clicks return_button IN QuestGUI: 
    - inventory close       
    on player clicks SkeletonQuest in QuestGUI: 
    - if <player.has_flag[Quest_Log_Count]> { 
      - narrate "<&6>Your Quest log is full! Return your current quests to accept new ones." 
      - queue clear  
    } 
    - if <player.has_flag[kill_skeleton_quest_cooldown]> { 
      - narrate "<&7><&o>You can repeat this quest in <player.flag[kill_skeleton_quest_cooldown].expiration.formatted>"   
      - queue clear 
    } 
    - if <player.flag[kill_skeleton_quest_cooldown]||false> { 
      - queue clear 
    } 
    - flag player Quest_Log_Count:++ 
    - flag player kill_skeleton_quest 
    - flag player kill_skeleton_quest_count:0 
    - narrate "<&6>-=+ Kill <&a>10 <&6>Skeletons +=-" 
    - narrate "<&a><player.flag[kill_skeleton_quest_count].round||0> Skeletons!" 

    on player kills skeleton: 
    - flag <context.damager.as_player> kill_skeleton_quest_count:++ 
    - narrate "<&a>You have killed <player.flag[kill_skeleton_quest_count].round> Skeletons!"  
    - if <context.damager.as_player.flag[kill_skeleton_quest_count]> >= 10 {   
      - narrate "<&6>[Return to the Quest Master]" targets:<context.damager.as_player>   
      - flag <context.damager.as_player> kill_skeleton_quest:! 
    } 
    on player clicks BowPlayerQuest in QuestGUI: 
    - if <player.has_flag[Quest_Log_Count]> { 
      - narrate "<&6>Your Quest log is full! Return your current quests to accept new ones." 
      - queue clear  
    } 
    - if <player.has_flag[kill_player_quest_bow_cooldown]> {   
      - narrate "<&7><&o>You can repeat this quest in <player.flag[kill_player_quest_bow_cooldown].expiration.formatted>"   
      - queue clear 
    } 
    - if <player.flag[kill_player_quest_bow_cooldown]||false> { 
      - queue clear 
    } 
    - flag player Quest_Log_Count:++ 
    - flag player kill_player_quest_bow 
    - flag player kill_player_quest_bow_count:0 
    - narrate "<&6>-=+ Kill <&c>5 <&6>Players with a Bow +=-"  
    - narrate "<&a><player.flag[kill_player_quest_bow_count].round||0> players!"  

    on player killed by arrow: 
    - if <context.projectile.shooter.is_player||false> { 
      - flag <context.projectile.shooter.as_player> kill_player_quest_bow_count:++   
      - narrate targets:<context.projectile.shooter> "<&a>You have killed <context.projectile.shooter.as_player.flag[kill_player_quest_bow_count].round||0> players!"  
    } 
    - if <context.projectile.shooter.as_player.flag[kill_player_quest_bow_count]||0> >= 5 { 
      - narrate "<&6>[Return to the Quest Master]" targets:<context.damager.as_player>   
      - flag <context.damager.as_player> kill_player_quest_bow:! 
      - queue clear       
    }  
    on player clicks CoalOreQuest in QuestGUI: 
    - if <player.has_flag[coal_ore_quest_cooldown]> {   
      - narrate "<&7><&o>You can repeat this quest in <player.flag[coal_ore_quest_cooldown].expiration.formatted>"   
      - queue clear 
    } 
    - if <player.has_flag[Quest_Log_Count]> { 
      - narrate "<&6>Your Quest log is full! Return your current quests to accept new ones." 
      - queue clear  
    } 
    - flag player Quest_Log_Count:++ 
    - flag player coal_ore_quest 
    - flag player coal_ore_quest_count:0 
    - narrate "<&6>-=+ Break <&7>16 <&6>Coal Ore +=-" 
    - narrate "<&a><player.flag[coal_ore_quest_count].round||0> Coal Ores mined!" 
    on player breaks coal_ore: 
    - if <player.has_flag[coal_ore_quest]> { 
      - flag player coal_ore_quest_count:++ 
      - narrate "<&a>You have mined <player.flag[coal_ore_quest_count].round> Coal Ore!" 
      - if <player.flag[coal_ore_quest_count]> >= 16 {   
        - narrate "<&6>[Return to the Quest Master]" 
        - flag player gold_ore_quest:!         
      } 
    } 
    on player clicks IronOreQuest in QuestGUI: 
    - if <player.has_flag[iron_ore_quest_cooldown]> {   
      - narrate "<&7><&o>You can repeat this quest in <player.flag[iron_ore_quest_cooldown].expiration.formatted>"   
      - queue clear 
    } 
    - if <player.has_flag[Quest_Log_Count]> { 
      - narrate "<&6>Your Quest log is full! Return your current quests to accept new ones." 
      - queue clear  
    } 
    - flag player Quest_Log_Count:++ 
    - flag player iron_ore_quest 
    - flag player iron_ore_quest_count:0 
    - narrate "<&6>-=+ Break <&f>8 <&6>Iron Ore +=-" 
    - narrate "<&a><player.flag[iron_ore_quest_count].round||0> Iron Ores mined!" 
    on player breaks iron_ore: 
    - if <player.has_flag[iron_ore_quest]> { 
      - flag player iron_ore_quest_count:++ 
      - if <player.flag[iron_ore_quest_count]> <= 8 { 
        - narrate "<&a>You have mined <player.flag[iron_ore_quest_count].round> Iron Ore!" 
      } 
      - if <player.flag[iron_ore_quest_count]> >= 8 {   
        - narrate "<&6>[Return to the Quest Master]"  
        - flag player iron_ore_quest:! 
      } 
    } 
    on player clicks GoldOreQuest in QuestGUI: 
    - if <player.has_flag[gold_ore_quest_cooldown]> {   
      - narrate "<&7><&o>You can repeat this quest in <player.flag[gold_ore_quest_cooldown].expiration.formatted>"   
      - queue clear 
    } 
    - if <player.has_flag[Quest_Log_Count]> { 
      - narrate "<&6>Your Quest log is full! Return your current quests to accept new ones." 
      - queue clear  
    } 
    - flag player Quest_Log_Count:++ 
    - flag player gold_ore_quest 
    - flag player gold_ore_quest_count:0 
    - narrate "<&6>-=+ Break <&6>6 <&6>Iron Ore +=-" 
    - narrate "<&a><player.flag[gold_ore_quest_count].round||0> Iron Ores mined!" 
    on player breaks gold_ore: 
    - if <player.has_flag[gold_ore_quest]> { 
      - flag player gold_ore_quest_count:++ 
      - if <player.flag[gold_ore_quest_count]> <= 8 { 
        - narrate "<&a>You have mined <player.flag[gold_ore_quest_count].round> Iron Ore!" 
      } 
      - if <player.flag[gold_ore_quest_count]> >= 8 {   
        - narrate "<&6>[Return to the Quest Master]"  
        - flag player gold_ore_quest:! 
      } 
    } 
border_item: 
    type: item   
    material: i@black_stained_glass_pane   
    display name: <white><&sp>   

return_button: 
    type: item   
    material: i@redstone_torch_on   
    display name: "<&6><&l>Close Menu"   
ResetFlags: 
    type: item 
    material: i@string 
    display name: "<&a><&l>Reset Quests" 
    lore: 
    - "<&c><&l>NOTE:<&c> Resetting Quests will completely ERASE all Quest data from your profile." 
    - "<&c>ALL quest cooldowns get put on their original timers to prevent abusing this feature." 
CreeperQuest: 
   type: item  
   material: i@383,50  
   display name: "<&a><&o>Bomb defused"  
   lore:   
   - "<&a>Kill <&c>5 <&7><&a>Creepers!"  
   - "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_creeper_quest_cooldown].expiration.formatted.replace[forever].with[0 seconds]||24 Hours>" 

PlayerQuest: 
   type: item  
   material: i@diamond_chestplate[flags=HIDE_ENCHANTS] 
   display name: "<&c><&o>Relentless"  
   enchantments: 
   - Durability:1 
   lore:   
   - "<&a>Kill <&c>30 <&7><&a>Players!"  
   - "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_player_quest_weekly_cooldown].expiration.formatted.replace[forever].with[0 seconds]||7 Days>" 

DailyPlayerQuest: 
   type: item 
   material: i@diamond_chestplate 
   display name: "<&c><&o>Bloodthirsty..." 
   lore: 
   - "<&a>Kill <&c>5 <&7><&a>Players!"  
   - "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_player_quest_daily_cooldown].expiration.formatted.replace[forever].with[0 seconds]||24 Hours>" 

SkeletonQuest: 
   type: item 
   material: i@383,51 
   display name: "<&7><&o>Bone-breaker" 
   lore:   
   - "<&a>Kill <&c>10 <&7><&a>Skeletons!"  
   - "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_skeleton_quest_cooldown].expiration.formatted.replace[forever].with[0 seconds]||48 Hours>" 

BowPlayerQuest: 
   type: item 
   material: i@bow 
   display name: "<&c><&o>Sniper" 
   lore: 
   - "<&a>Kill <&c>5 <&7><&a>Players with a Bow!"  
   - "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[kill_player_quest_bow_cooldown].expiration.formatted.replace[forever].with[0 seconds]||48 Hours>" 

CoalOreQuest: 
    type: item 
    material: i@wood_pickaxe 
    display name: "<&7><&o>Industrialized" 
    lore: 
    - "<&a>Mine <&7>16<&a> Coal Ore!" 
    - "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[coal_ore_quest_cooldown].expiration.formatted.replace[forever].with[0 seconds]||48 Hours>" 
IronOreQuest: 
    type: item 
    material: i@iron_pickaxe 
    display name: "<&f><&o>Factorization" 
    lore: 
    - "<&a>Mine <&7>8<&a> Iron Ore!" 
    - "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[iron_ore_quest_cooldown].expiration.formatted.replace[forever].with[0 seconds]||48 Hours>" 
GoldOreQuest: 
    type: item 
    material: i@Gold_pickaxe 
    display name: "<&6><&o>Gold Mining!" 
    lore: 
    - "<&a>Mine <&7>6<&a> Gold Ore!" 
    - "<&6>Cooldown:<&7><&o> <server.flag[currentplayeropen].as_player.flag[gold_ore_quest_cooldown].expiration.formatted.replace[forever].with[0 seconds]||48 Hours>" 

QuestRewards: 
    type: task 
    script: 
    - if <player.has_flag[gold_ore_quest_cooldown]> queue clear 
    - if <player.flag[gold_ore_quest_count]||0> >= 8 { 
      - narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!" 
      - give xp quantity:1000 
      - narrate "<&2>$750 has been added to your account." 
      - give money qty:1000 
      - flag player Quest_Log_Count:! 
      - flag player gold_ore_quest_count:! 
      - flag player gold_ore_quest:! 
      - flag player gold_ore_quest_cooldown duration:48h 
      - inventory close 
      - queue clear 
    } 
    - if <player.has_flag[iron_ore_quest_cooldown]> queue clear
    - if <player.flag[iron_ore_quest_count]||0> >= 8 { 
      - narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!" 
      - give xp quantity:800 
      - narrate "<&2>$750 has been added to your account." 
      - give money qty:750 
      - flag player Quest_Log_Count:! 
      - flag player iron_ore_quest_count:! 
      - flag player iron_ore_quest:! 
      - flag player iron_ore_quest_cooldown duration:48h 
      - inventory close 
      - queue clear 
    } 
    - if <player.has_flag[coal_ore_quest_cooldown]> queue clear
    - if <player.flag[coal_ore_quest_count]||0> >= 16 { 
      - narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!" 
      - give xp quantity:700 
      - narrate "<&2>$500 has been added to your account." 
      - give money qty:500 
      - flag player Quest_Log_Count:! 
      - flag player coal_ore_quest_count:! 
      - flag player coal_ore_quest:! 
      - flag player coal_ore_quest_cooldown duration:48h 
      - inventory close 
      - queue clear 
    } 
    - if <player.has_flag[kill_player_quest_bow_cooldown]> queue clear
    - if <player.flag[kill_player_quest_bow_count]||0> >= 5 {   
      - narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!"   
      - give xp quantity:100  
      - narrate "<&2>$1250 has been added to your account."  
      - give money qty:1250  
      - flag <player> Quest_Log_Count:! 
      - flag <player> kill_player_quest_bow_count:! 
      - flag <player> kill_player_quest_bow:!   
      - flag <player> kill_player_quest_bow_cooldown duration:48h  
      - inventory close 
      - queue clear 
    }   
    - if <player.has_flag[kill_creeper_quest_cooldown]> queue clear
    - if <player.flag[kill_creeper_quest_count]||0> >= 5 {  
      - narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!"      
      - give xp quantity:150  
      - narrate "<&2>$1000 has been added to your account."  
      - give money qty:1000  
      - flag <player> Quest_Log_Count:! 
      - flag player kill_creeper_quest:! 
      - flag player kill_creeper_quest_count:!   
      - flag player kill_creeper_quest_cooldown duration:24h   
      - inventory close 
      - queue clear   

    }  
    - if <player.has_flag[kill_player_quest_weekly_cooldown]> queue clear
    - if <player.flag[kill_player_quest_weekly_count]||0> >= 30 {   
      - narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!"   
      - give xp quantity:1000  
      - narrate "<&2>$5000 has been added to your account."  
      - give money qty:5000  
      - flag <player> Quest_Log_Count:! 
      - flag <player> kill_player_quest_weekly_count:!      
      - flag <player> kill_player_quest_weekly:! 
      - flag <player> kill_player_quest_weekly_cooldown duration:168h  
      - inventory close 
      - queue clear   
    }   
    - if <player.has_flag[kill_skeleton_quest_cooldown]> queue clear
    - if <player.flag[kill_skeleton_quest_count]||0> >= 10 {   
      - give xp quantity:120  
      - narrate "<&2>$500 has been added to your account."  
      - give money qty:500  
      - flag <player> Quest_Log_Count:! 
      - flag player kill_skeleton_quest:! 
      - flag player kill_skeleton_quest_count:!   
      - flag player kill_skeleton_quest_cooldown duration:48h   
      - inventory close 
      - queue clear   
    }  
    - if <player.has_flag[kill_player_quest_daily_cooldown]> queue clear
    - if <player.flag[kill_player_quest_daily_count]||0> >= 5 {   
      - narrate "<&6>Highlord: <&7><&o>Great work! Here's your reward!"   
      - give xp quantity:100  
      - narrate "<&2>$1000 has been added to your account."  
      - give money qty:1000  
      - flag <player> Quest_Log_Count:! 
      - flag <player> kill_player_quest_daily_count:!      
      - flag <player> kill_player_quest_daily:!   
      - flag <player> kill_player_quest_daily_cooldown duration:24h  
      - inventory close 
      - queue clear   
    }   

ResetQuestFlags: 
    type: task 
    script: 
    - flag <player> Quest_Log_Count:!     
    - flag player Quest_Log_Count:! 
    - flag player gold_ore_quest_count:! 
    - flag player gold_ore_quest:! 
    - flag player gold_ore_quest_cooldown duration:48h 
    - flag player iron_ore_quest_count:! 
    - flag player iron_ore_quest:! 
    - flag player iron_ore_quest_cooldown duration:48h 
    - flag player coal_ore_quest_count:! 
    - flag player coal_ore_quest:! 
    - flag player coal_ore_quest_cooldown duration:48h 
    - flag <player> kill_player_quest_bow_count:! 
    - flag <player> kill_player_quest_bow:!   
    - flag <player> kill_player_quest_bow_cooldown duration:48h 
    - flag player kill_creeper_quest:! 
    - flag player kill_creeper_quest_count:!   
    - flag player kill_creeper_quest_cooldown duration:24h 
    - flag <player> kill_player_quest_weekly_count:!      
    - flag <player> kill_player_quest_weekly:! 
    - flag <player> kill_player_quest_weekly_cooldown duration:168h 
    - flag player kill_skeleton_quest:! 
    - flag player kill_skeleton_quest_count:!   
    - flag player kill_skeleton_quest_cooldown duration:48h 
    - flag <player> kill_player_quest_daily_count:!      
    - flag <player> kill_player_quest_daily:!   
    - flag <player> kill_player_quest_daily_cooldown duration:24h