Date: 2016/02/20 12:24:36 UTC-08:00
Type: Denizen Script
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CapturePoints:
type: world
events:
on player enters CapturePoint1:
- narrate "<&c><&l>[Conquest] <&6>You've entered a capture point!"
- sidebar set "title:<&c><&n><&l>Conquest" "values:<&7><&m>-----------------------------|<&6>Round: <&e><server.flag[RoundCounter].round>/5|<&6>Time: <&e><server.flag[RoundCounter].round> seconds|<&7><&m>-----------------------------<&0>|<&a>Aloreh: <&e><server.flag[AlorehCount].round>|<&a>Ar-Selukk: <&e><server.flag[ArSelukkCount].round>|<&a>Vrovona: <&e><server.flag[VrovonaCount].round>|<&a>Ithero: <&e><server.flag[ItheroCount].round>|<&a>Roreg Logh: <&e><server.flag[RoregCount].round>|<&a>The Daggerlands: <&e><server.flag[DaggerlandsCount].round>" "start:9" "increment:-1"
on player exits CapturePoint1:
- narrate "<&c><&l>[Conquest] <&6>You've left a capture point!"
- sidebar remove
ConquestManager:
type: task
script:
- note cu@-628,90,244,world|-649,50,265,world as:CapturePoint1
- modifyblock <l@-1067,125,-1063,world> minecraft:stained_glass:0
- flag server RoundCounter:0
- flag server AlorehCount:0
- flag server RoregCount:0
- flag server ArSelukkCount:0
- flag server VrovonaCount:0
- flag server ItheroCount:0
- flag server DaggerlandsCount:0
- announce "<&c><&l>[Conquest] <&6>The capture point will unlock in 1 minute!"
- wait 30s
- announce "<&c><&l>[Conquest] <&6>The capture point will unlock in 30 seconds!"
- wait 15s
- announce "<&c><&l>[Conquest] <&6>The capture point will unlock in 15 seconds!"
- wait 15s
- announce "<&c><&l>[Conquest] <&6>The fight for the capture point has started!"
- repeat 5 {
- run Capturing_Process
}
- run CapturingResult
- flag server RoundCounter:0
- flag server AlorehCount:0
- flag server RoregCount:0
- flag server ArSelukkCount:0
- flag server VrovonaCount:0
- flag server ItheroCount:0
- flag server DaggerlandsCount:0
CapturingResult:
type: task
speed: 10t
script:
- foreach li@AlorehCount|VrovonaCount|ItheroCount|DaggerlandsCount|ArSelukkCount|RoregCount {
- if <server.flag[<def[value]>]||0> >= <server.flag[<def[highest]||<def[value]>>]||0> {
- define highest <def[value]>
}
}
- title "title:<&c><&l><def[highest].before[count]> wins!" "subtitle:<&6>The capture point will unlock in 60 minutes" targets:<cu@capturepoint1.list_players>
- announce "<&c><&l>[Conquest] <&6><def[highest].before[count]> has conquered the capture point!"
- sidebar set "title:<&c><&n><&l>Conquest" "values:<&7><&m>-----------------------------|<&6>Round: <&e><server.flag[RoundCounter].round>/5|<&6>Time: <&e><server.flag[RoundCounter].round> seconds|<&7><&m>-----------------------------<&0>|<&a>Aloreh: <&e><server.flag[AlorehCount].round>|<&a>Ar-Selukk: <&e><server.flag[ArSelukkCount].round>|<&a>Vrovona: <&e><server.flag[VrovonaCount].round>|<&a>Ithero: <&e><server.flag[ItheroCount].round>|<&a>Roreg Logh: <&e><server.flag[RoregCount].round>|<&a>The Daggerlands: <&e><server.flag[DaggerlandsCount].round>" "start:9" "increment:-1"
- choose "<def[highest]>":
- case "VrovonaCount":
- modifyblock <l@-1067,125,-1063,world> minecraft:stained_glass:1
- case "ItheroCount":
- modifyblock <l@-1067,125,-1063,world> minecraft:stained_glass:9
- case "AlorehCount":
- modifyblock <l@-1067,125,-1063,world> minecraft:stained_glass:11
- case "ArSelukkCount":
- modifyblock <l@-1067,125,-1063,world> minecraft:stained_glass:4
- case "DaggerlandsCount":
- modifyblock <l@-1067,125,-1063,world> minecraft:stained_glass:14
- case "RoregCount":
- modifyblock <l@-1067,125,-1063,world> minecraft:stained_glass:10
Capturing_Process:
type: task
speed: 10t
script:
- flag server RoundCounter:+:1
- wait 10
- foreach <cu@capturepoint1.list_players> {
- if <def[Value].has_flag[Aloreh]> {
- flag server AlorehCount:+:1
}
else if <def[Value].has_flag[Roreg]> {
- flag server RoregCount:+:1
}
else if <def[Value].has_flag[Vrovona]> {
- flag server VrovonaCount:+:1
}
else if <def[Value].has_flag[ArSelukk]> {
- flag server ArSelukkCount:+:1
}
else if <def[Value].has_flag[Daggerlands]> {
- flag server DaggerlandsCount:+:1
}
else if <def[Value].has_flag[Ithero]> {
- flag server ItheroCount:+:1
}
}
- actionbar "<&6><&l>Round <server.flag[RoundCounter].round> is over!" targets:<cu@CapturePoint1.list_players>
- narrate "<&c><&l>[Conquest] <&6>Round <server.flag[RoundCounter].round> is over!" targets:<cu@CapturePoint1.list_players>
- sidebar set "title:<&c><&n><&l>Conquest" "values:<&7><&m>-----------------------------|<&6>Round: <&e><server.flag[RoundCounter].round>/5|<&6>Time: <&e><server.flag[RoundCounter].round> seconds|<&7><&m>-----------------------------<&0>|<&a>Aloreh: <&e><server.flag[AlorehCount].round>|<&a>Ar-Selukk: <&e><server.flag[ArSelukkCount].round>|<&a>Vrovona: <&e><server.flag[VrovonaCount].round>|<&a>Ithero: <&e><server.flag[ItheroCount].round>|<&a>Roreg Logh: <&e><server.flag[RoregCount].round>|<&a>The Daggerlands: <&e><server.flag[DaggerlandsCount].round>" "start:9" "increment:-1"