Java Version: 1.8.0_66
CraftBukkit Version: git-Spigot-1646 (MC: 1.7.10)
Active Plugins (25): BetterChat: 1.1, WorldEdit: 6.1;no_git_id, Essentials: 2.13.1, Announcer: 1.5,
SetSpawn: 2.1, Multiverse-Core: 2.5-b688, WorldGuard: 6.1, NightVision: 1.2,
EssentialsProtect: 2.13.1, VoxelSniper: 5.170.0-SNAPSHOT-jnks317-gitfcb8fe1,
EssentialsChat: 2.13.1, EssentialsAntiBuild: 2.13.1, PermissionsEx: 1.23.3,
CS-CoreLib: 1.2.9, WGCustomFlags: 1.7, Vault: 1.4.1-b436, EssentialsSpawn: 2.13.1,
HolographicDisplays: 2.1.10, Citizens: 2.0.13-SNAPSHOT (build 1171), CommandNPC: 1.7.2,
Blacksmith: 1.1, QuickSell: 2.0.3, Denizen: 0.9.6-SNAPSHOT (build 1544), Alchemist: 1.1,
Sentry: 1.8.5
Loaded Worlds (5): world, world_nether, world_the_end, flat, Flatgrass
Online Players (4): Enviox(Enviox), BurpingPenguin(BurpingPenguin), Alphatrooper(Alphatrooper),
SlayMe(SlayMe)
18:42:29 [INFO] Starting InstantQueue
'COINFLIP_BerkeleyRehabilitationOutside'...
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
DEFINE "players" "<context.args.get[1].as_player||none>"
18:42:29 [INFO] +- Executing dCommand: DEFINE/p@Alphatrooper ---------+
18:42:29 [INFO] Filled tag <context.args.get[1].as_player||none> with
'p@22b68957-c61e-47de-8903-5091e1454ebc'.
18:42:29 [INFO] +> Executing 'DEFINE':
queue='COINFLIP_BerkeleyRehabilitationOutside'
definition='players'
value='p@22b68957-c61e-47de-8903-5091e1454ebc'
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
IF "<def[players]>" "==" "none" "{" "-" "narrate" "<&c>No
player online found with that name!" "-" "queue" "clear"
"}"
18:42:29 [INFO] +- Executing dCommand: IF/p@Alphatrooper ---------+
18:42:29 [INFO] Filled tag <def[players]> with
'p@22b68957-c61e-47de-8903-5091e1454ebc'.
18:42:29 [INFO] Comparable 1:
Comparable='Element(p@22b68957-c61e-47de-8903-5091e1454ebc)',
Operator='EQUALS', ComparedTo='Element(none)' -->
OUTCOME='false'
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
IF "<player.has_flag[CoinFlip]>" "{" "-" "narrate"
"<&7>[LWCoinFlip] Please wait 15 seconds before coin
flipping again!" "-" "queue" "clear" "}"
18:42:29 [INFO] +- Executing dCommand: IF/p@Alphatrooper ---------+
18:42:29 [INFO] Filled tag <player.has_flag[CoinFlip]> with 'false'.
18:42:29 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
DEFINE "CoinFlipPlayer" "<player.name>"
18:42:29 [INFO] +- Executing dCommand: DEFINE/p@Alphatrooper ---------+
18:42:29 [INFO] Filled tag <player.name> with 'Alphatrooper'.
18:42:29 [INFO] +> Executing 'DEFINE':
queue='COINFLIP_BerkeleyRehabilitationOutside'
definition='coinflipplayer' value='Alphatrooper'
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
DEFINE "CoinFlipEnemy" "<context.args.get[1]>"
18:42:29 [INFO] +- Executing dCommand: DEFINE/p@Alphatrooper ---------+
18:42:29 [INFO] Filled tag <context.args.get[1]> with 'SlayMe'.
18:42:29 [INFO] +> Executing 'DEFINE':
queue='COINFLIP_BerkeleyRehabilitationOutside'
definition='coinflipenemy' value='SlayMe'
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
DEFINE "CoinFlipMoney" "<context.args.get[2]>"
18:42:29 [INFO] +- Executing dCommand: DEFINE/p@Alphatrooper ---------+
18:42:29 [INFO] Filled tag <context.args.get[2]> with '10000'.
18:42:29 [INFO] +> Executing 'DEFINE':
queue='COINFLIP_BerkeleyRehabilitationOutside'
definition='coinflipmoney' value='10000'
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
FLAG "p@<def[CoinFlipEnemy]>"
"CoinFlipMoney:<context.args.get[2]>"
18:42:29 [INFO] +- Executing dCommand: FLAG/p@Alphatrooper ---------+
18:42:29 [INFO] Filled tag <def[CoinFlipEnemy]> with 'SlayMe'.
18:42:29 [INFO] Filled tag <context.args.get[2]> with '10000'.
18:42:29 [INFO] +> Executing 'FLAG': flag_name='COINFLIPMONEY'
Action/Value='SET_VALUE(10000)' flag_target='p@SlayMe'
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
IF "<player.money>" "<" "<def[CoinFlipMoney]>" "||"
"<def[CoinFlipEnemy].money>" "<" "<def[CoinFlipMoney]>"
"{" "-" "narrate" "<&c>You or the targetted player do not
have enough money to coin flip!" "-" "queue" "clear" "}"
18:42:29 [INFO] +- Executing dCommand: IF/p@Alphatrooper ---------+
18:42:29 [INFO] Filled tag <player.money> with '4958996.0'.
18:42:29 [INFO] Filled tag <def[CoinFlipMoney]> with '10000'.
18:42:29 [INFO] Unfilled attributes '[money]' for tag
<def[CoinFlipEnemy].money>!
18:42:29 [INFO] Filled tag <def[CoinFlipEnemy].money> with 'null'.
18:42:29 [INFO] ERROR in script 'COINFLIP'! Tag
<def[CoinFlipEnemy].money> is invalid!
18:42:29 [INFO] Filled tag <def[CoinFlipMoney]> with '10000'.
18:42:29 [INFO] Comparable 1: Comparable='Decimal(4958996.0)',
Operator='LESS', ComparedTo='Number(10000)' -->
OUTCOME='false'
18:42:29 [INFO] ERROR! Comparing text as if it were a number -
calculating based on text length
18:42:29 [INFO] Comparable 2: Comparable='Element(null)',
Operator='LESS', ComparedTo='Element(10000)' -->
OUTCOME='true'
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
NARRATE "<&c>You or the targetted player do not have
enough money to coin flip!"
18:42:29 [INFO] +- Executing dCommand: NARRATE/p@Alphatrooper ---------+
18:42:29 [INFO] Filled tag <&c> with ''.
18:42:29 [INFO] +> Executing 'NARRATE': Narrating='You or the targetted
player do not have enough money to coin flip!'
Targets='[p@Alphatrooper]'
18:42:29 [INFO] Queue 'COINFLIP_BerkeleyRehabilitationOutside' Executing:
QUEUE "clear"
18:42:29 [INFO] +- Executing dCommand: QUEUE/p@Alphatrooper ---------+
18:42:29 [INFO] +> Executing 'QUEUE':
queue='q@COINFLIP_BerkeleyRehabilitationOutside'
Action='CLEAR'
18:42:29 [INFO] Completing queue
'COINFLIP_BerkeleyRehabilitationOutside'.
18:42:32 [INFO] Starting InstantQueue 'COINFLIP_ColleagueAntiOliver'...
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: DEFINE
"players" "<context.args.get[1].as_player||none>"
18:42:32 [INFO] +- Executing dCommand: DEFINE/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <context.args.get[1].as_player||none> with
'p@22b68957-c61e-47de-8903-5091e1454ebc'.
18:42:32 [INFO] +> Executing 'DEFINE':
queue='COINFLIP_ColleagueAntiOliver' definition='players'
value='p@22b68957-c61e-47de-8903-5091e1454ebc'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: IF
"<def[players]>" "==" "none" "{" "-" "narrate" "<&c>No
player online found with that name!" "-" "queue" "clear"
"}"
18:42:32 [INFO] +- Executing dCommand: IF/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <def[players]> with
'p@22b68957-c61e-47de-8903-5091e1454ebc'.
18:42:32 [INFO] Comparable 1:
Comparable='Element(p@22b68957-c61e-47de-8903-5091e1454ebc)',
Operator='EQUALS', ComparedTo='Element(none)' -->
OUTCOME='false'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: IF
"<player.has_flag[CoinFlip]>" "{" "-" "narrate"
"<&7>[LWCoinFlip] Please wait 15 seconds before coin
flipping again!" "-" "queue" "clear" "}"
18:42:32 [INFO] +- Executing dCommand: IF/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <player.has_flag[CoinFlip]> with 'false'.
18:42:32 [INFO] Comparable 1: Comparable='Element(false)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='false'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: DEFINE
"CoinFlipPlayer" "<player.name>"
18:42:32 [INFO] +- Executing dCommand: DEFINE/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <player.name> with 'Alphatrooper'.
18:42:32 [INFO] +> Executing 'DEFINE':
queue='COINFLIP_ColleagueAntiOliver'
definition='coinflipplayer' value='Alphatrooper'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: DEFINE
"CoinFlipEnemy" "<context.args.get[1]>"
18:42:32 [INFO] +- Executing dCommand: DEFINE/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <context.args.get[1]> with 'SlayMe'.
18:42:32 [INFO] +> Executing 'DEFINE':
queue='COINFLIP_ColleagueAntiOliver'
definition='coinflipenemy' value='SlayMe'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: DEFINE
"CoinFlipMoney" "<context.args.get[2]>"
18:42:32 [INFO] +- Executing dCommand: DEFINE/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <context.args.get[2]> with '9999'.
18:42:32 [INFO] +> Executing 'DEFINE':
queue='COINFLIP_ColleagueAntiOliver'
definition='coinflipmoney' value='9999'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: FLAG
"p@<def[CoinFlipEnemy]>"
"CoinFlipMoney:<context.args.get[2]>"
18:42:32 [INFO] +- Executing dCommand: FLAG/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <def[CoinFlipEnemy]> with 'SlayMe'.
18:42:32 [INFO] Filled tag <context.args.get[2]> with '9999'.
18:42:32 [INFO] +> Executing 'FLAG': flag_name='COINFLIPMONEY'
Action/Value='SET_VALUE(9999)' flag_target='p@SlayMe'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: IF
"<player.money>" "<" "<def[CoinFlipMoney]>" "||"
"<def[CoinFlipEnemy].money>" "<" "<def[CoinFlipMoney]>"
"{" "-" "narrate" "<&c>You or the targetted player do not
have enough money to coin flip!" "-" "queue" "clear" "}"
18:42:32 [INFO] +- Executing dCommand: IF/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <player.money> with '4958996.0'.
18:42:32 [INFO] Filled tag <def[CoinFlipMoney]> with '9999'.
18:42:32 [INFO] Unfilled attributes '[money]' for tag
<def[CoinFlipEnemy].money>!
18:42:32 [INFO] Filled tag <def[CoinFlipEnemy].money> with 'null'.
18:42:32 [INFO] ERROR in script 'COINFLIP'! Tag
<def[CoinFlipEnemy].money> is invalid!
18:42:32 [INFO] Filled tag <def[CoinFlipMoney]> with '9999'.
18:42:32 [INFO] Comparable 1: Comparable='Decimal(4958996.0)',
Operator='LESS', ComparedTo='Number(9999)' -->
OUTCOME='false'
18:42:32 [INFO] ERROR! Comparing text as if it were a number -
calculating based on text length
18:42:32 [INFO] Comparable 2: Comparable='Element(null)',
Operator='LESS', ComparedTo='Element(9999)' -->
OUTCOME='false'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: TAKE
"money" "qty:<def[CoinFlipMoney]>"
18:42:32 [INFO] +- Executing dCommand: TAKE/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <def[CoinFlipMoney]> with '9999'.
18:42:32 [INFO] +> Executing 'TAKE': Type='MONEY' qty='9999'
Items='null'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: NARRATE
"<&6>[LWCoinFlip] Sent Coinflip request to
<&f><def[CoinFlipEnemy]> <&6>for $<def[CoinFlipMoney]>!"
18:42:32 [INFO] +- Executing dCommand: NARRATE/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <&6> with ''.
18:42:32 [INFO] Filled tag <&f> with ''.
18:42:32 [INFO] Filled tag <def[CoinFlipEnemy]> with 'SlayMe'.
18:42:32 [INFO] Filled tag <&6> with ''.
18:42:32 [INFO] Filled tag <def[CoinFlipMoney]> with '9999'.
18:42:32 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] Sent
Coinflip request to SlayMe for $9999!'
Targets='[p@Alphatrooper]'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: NARRATE
"<&a>[LWCoinFlip] They have 15 seconds to accept the coin
flip by doing /coinflipaccept"
18:42:32 [INFO] +- Executing dCommand: NARRATE/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <&a> with ''.
18:42:32 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] They have
15 seconds to accept the coin flip by doing
/coinflipaccept' Targets='[p@Alphatrooper]'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: NARRATE
"<&6>[LWCoinFlip] Player <player.name> wants to
flip-a-coin with you for $<def[CoinFlipMoney]>"
"targets:p@<def[CoinFlipEnemy]>"
18:42:32 [INFO] +- Executing dCommand: NARRATE/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <&6> with ''.
18:42:32 [INFO] Filled tag <player.name> with 'Alphatrooper'.
18:42:32 [INFO] Filled tag <def[CoinFlipMoney]> with '9999'.
18:42:32 [INFO] Filled tag <def[CoinFlipEnemy]> with 'SlayMe'.
18:42:32 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] Player
Alphatrooper wants to flip-a-coin with you for $9999'
Targets='[p@SlayMe]'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: NARRATE
"<&7>[LWCoinFlip] Type /coinflipaccept to accept the
coinflip!" "targets:p@<def[CoinFlipEnemy]>"
18:42:32 [INFO] +- Executing dCommand: NARRATE/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <&7> with ''.
18:42:32 [INFO] Filled tag <def[CoinFlipEnemy]> with 'SlayMe'.
18:42:32 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] Type
/coinflipaccept to accept the coinflip!'
Targets='[p@SlayMe]'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: FLAG
"p@<def[CoinFlipEnemy]>" "CoinFlip:<player.name>"
"duration:15s"
18:42:32 [INFO] +- Executing dCommand: FLAG/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <def[CoinFlipEnemy]> with 'SlayMe'.
18:42:32 [INFO] Filled tag <player.name> with 'Alphatrooper'.
18:42:32 [INFO] +> Executing 'FLAG': flag_name='COINFLIP'
Action/Value='SET_VALUE(Alphatrooper)' duration='d@300t'
flag_target='p@SlayMe'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: FLAG
"<player>" "CoinFlip:<def[CoinFlipEnemy]>" "duration:15s"
18:42:32 [INFO] +- Executing dCommand: FLAG/p@Alphatrooper ---------+
18:42:32 [INFO] Filled tag <player> with
'p@30610a15-d2e8-4043-94ec-32c3c093d220'.
18:42:32 [INFO] Filled tag <def[CoinFlipEnemy]> with 'SlayMe'.
18:42:32 [INFO] +> Executing 'FLAG': flag_name='COINFLIP'
Action/Value='SET_VALUE(SlayMe)' duration='d@300t'
flag_target='p@Alphatrooper'
18:42:32 [INFO] Queue 'COINFLIP_ColleagueAntiOliver' Executing: WAIT
"15s"
18:42:32 [INFO] +- Executing dCommand: WAIT/p@Alphatrooper ---------+
18:42:32 [INFO] +> Executing 'WAIT': queue='COINFLIP_ColleagueAntiOliver'
delay='d@300t'
18:42:32 [INFO] Forcing queue COINFLIP_ColleagueAntiOliver into a timed
queue...
18:42:32 [INFO] Completing queue 'COINFLIP_ColleagueAntiOliver'.
18:42:32 [INFO] Starting TimedQueue 'COINFLIP_ColleagueAntiOliver'...
18:42:32 [INFO] Re-completing queue 'COINFLIP_ColleagueAntiOliver'.
18:42:34 [INFO] +> [] CHAT: Alphatrooper: go again
18:42:36 [INFO] +> [] CHAT: SlayMe: He's not gonna splash the cash if he
doesn't have to do ;P
18:42:36 [INFO] +> [] CHAT: Alphatrooper: debugging
18:42:39 [INFO] Starting InstantQueue
'COINFLIPACCEPT_DensityUpdatedCraft'...
18:42:39 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing: IF
"<player.has_flag[CoinFlip]>" "{" "-" "flag"
"p@<def[CoinFlipEnemy]>" "CoinFlip:<player.name>"
"duration:15s" "-" "flag" "p@<player.flag[CoinFlip]>"
"CoinFlip" "duration:15s" "-" "take" "money"
"qty:<player.flag[CoinFlipMoney]>" "-" "narrate"
"<&6>[LWCoinFlip] Coin flip accepted! Flipping the coin
in..." "-" "narrate" "<&6>[LWCoinFlip] Coin flip accepted!
Flipping the coin in..."
"targets:p@<player.flag[CoinFlip]>" "-" "wait" "1s" "-"
"narrate" "<&7>... * snip! *
18:42:39 [INFO] +- Executing dCommand: IF/p@SlayMe ---------+
18:42:39 [INFO] Filled tag <player.has_flag[CoinFlip]> with 'true'.
18:42:39 [INFO] Comparable 1: Comparable='Element(true)',
Operator='EQUALS', ComparedTo='Element(true)' -->
OUTCOME='true'
18:42:39 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
FLAG "p@<def[CoinFlipEnemy]>" "CoinFlip:<player.name>"
"duration:15s"
18:42:39 [INFO] +- Executing dCommand: FLAG/p@SlayMe ---------+
18:42:39 [INFO] ERROR! Invalid definition name 'CoinFlipEnemy'.
18:42:39 [INFO] Filled tag <def[CoinFlipEnemy]> with
'def[CoinFlipEnemy]'.
18:42:39 [INFO] ERROR in script 'COINFLIPACCEPT'! Tag
<def[CoinFlipEnemy]> is invalid!
18:42:39 [INFO] Filled tag <player.name> with 'SlayMe'.
18:42:39 [INFO] ERROR! Invalid Player! 'def[CoinFlipEnemy]' could not be
found.
18:42:39 [INFO] ERROR in script 'COINFLIPACCEPT'! Woah! Invalid arguments
were specified!
18:42:39 [INFO] +> [CommandExecuter] +> MESSAGE follows: 'Invalid Player
target.'
18:42:39 [INFO] +> [CommandExecuter] Usage: flag
({player}/npc/global/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
18:42:39 [INFO] +---------------------+
18:42:39 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
FLAG "p@<player.flag[CoinFlip]>" "CoinFlip" "duration:15s"
18:42:39 [INFO] +- Executing dCommand: FLAG/p@SlayMe ---------+
18:42:39 [INFO] Filled tag <player.flag[CoinFlip]> with 'Alphatrooper'.
18:42:39 [INFO] +> Executing 'FLAG': flag_name='CoinFlip'
Action/Value='SET_BOOLEAN(true)' duration='d@300t'
flag_target='p@Alphatrooper'
18:42:39 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
TAKE "money" "qty:<player.flag[CoinFlipMoney]>"
18:42:39 [INFO] +- Executing dCommand: TAKE/p@SlayMe ---------+
18:42:39 [INFO] Filled tag <player.flag[CoinFlipMoney]> with '9999'.
18:42:39 [INFO] +> Executing 'TAKE': Type='MONEY' qty='9999'
Items='null'
18:42:39 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&6>[LWCoinFlip] Coin flip accepted! Flipping the
coin in..."
18:42:39 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:39 [INFO] Filled tag <&6> with ''.
18:42:39 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] Coin flip
accepted! Flipping the coin in...' Targets='[p@SlayMe]'
18:42:39 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&6>[LWCoinFlip] Coin flip accepted! Flipping the
coin in..." "targets:p@<player.flag[CoinFlip]>"
18:42:39 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:39 [INFO] Filled tag <&6> with ''.
18:42:39 [INFO] Filled tag <player.flag[CoinFlip]> with 'Alphatrooper'.
18:42:39 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] Coin flip
accepted! Flipping the coin in...'
Targets='[p@Alphatrooper]'
18:42:39 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
WAIT "1s"
18:42:39 [INFO] +- Executing dCommand: WAIT/p@SlayMe ---------+
18:42:39 [INFO] +> Executing 'WAIT':
queue='COINFLIPACCEPT_DensityUpdatedCraft' delay='d@20t'
18:42:39 [INFO] Forcing queue COINFLIPACCEPT_DensityUpdatedCraft into a
timed queue...
18:42:39 [INFO] Completing queue 'COINFLIPACCEPT_DensityUpdatedCraft'.
18:42:39 [INFO] Starting TimedQueue
'COINFLIPACCEPT_DensityUpdatedCraft'...
18:42:39 [INFO] Re-completing queue 'COINFLIPACCEPT_DensityUpdatedCraft'.
18:42:40 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&7>[LWCoinFlip] 3..."
18:42:40 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:40 [INFO] Filled tag <&7> with ''.
18:42:40 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] 3...'
Targets='[p@SlayMe]'
18:42:40 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&7>[LWCoinFlip] 3..."
"targets:p@<player.flag[CoinFlip]>"
18:42:40 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:40 [INFO] Filled tag <&7> with ''.
18:42:40 [INFO] Filled tag <player.flag[CoinFlip]> with 'Alphatrooper'.
18:42:40 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] 3...'
Targets='[p@Alphatrooper]'
18:42:40 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
WAIT "1s"
18:42:40 [INFO] +- Executing dCommand: WAIT/p@SlayMe ---------+
18:42:40 [INFO] +> Executing 'WAIT':
queue='COINFLIPACCEPT_DensityUpdatedCraft' delay='d@20t'
18:42:42 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&7>[LWCoinFlip] 2..."
18:42:42 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:42 [INFO] Filled tag <&7> with ''.
18:42:42 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] 2...'
Targets='[p@SlayMe]'
18:42:42 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&7>[LWCoinFlip] 2..."
"targets:p@<player.flag[CoinFlip]>"
18:42:42 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:42 [INFO] Filled tag <&7> with ''.
18:42:42 [INFO] Filled tag <player.flag[CoinFlip]> with 'Alphatrooper'.
18:42:42 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] 2...'
Targets='[p@Alphatrooper]'
18:42:42 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
WAIT "1s"
18:42:42 [INFO] +- Executing dCommand: WAIT/p@SlayMe ---------+
18:42:42 [INFO] +> Executing 'WAIT':
queue='COINFLIPACCEPT_DensityUpdatedCraft' delay='d@20t'
18:42:43 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&7>[LWCoinFlip] 1..."
18:42:43 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:43 [INFO] Filled tag <&7> with ''.
18:42:43 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] 1...'
Targets='[p@SlayMe]'
18:42:43 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&7>[LWCoinFlip] 1..."
"targets:p@<player.flag[CoinFlip]>"
18:42:43 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:43 [INFO] Filled tag <&7> with ''.
18:42:43 [INFO] Filled tag <player.flag[CoinFlip]> with 'Alphatrooper'.
18:42:43 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] 1...'
Targets='[p@Alphatrooper]'
18:42:43 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
WAIT "1s"
18:42:43 [INFO] +- Executing dCommand: WAIT/p@SlayMe ---------+
18:42:43 [INFO] +> Executing 'WAIT':
queue='COINFLIPACCEPT_DensityUpdatedCraft' delay='d@20t'
18:42:45 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
INJECT "CoinFlipWinner"
18:42:45 [INFO] +- Executing dCommand: INJECT/p@SlayMe ---------+
18:42:45 [INFO] +> Executing 'INJECT': script='COINFLIPWINNER(TASK)'
18:42:45 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
DEFINE "CoinFlipNumber" "<util.random.int[1].to[2]>"
18:42:45 [INFO] +- Executing dCommand: DEFINE/p@SlayMe ---------+
18:42:45 [INFO] Filled tag <util.random.int[1].to[2]> with '1'.
18:42:45 [INFO] +> Executing 'DEFINE':
queue='COINFLIPACCEPT_DensityUpdatedCraft'
definition='coinflipnumber' value='1'
18:42:45 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing: IF
"<def[CoinFlipNumber]>" "==" "1" "{" "-" "give"
"p@<player.flag[CoinFlip]>" "money"
"qty:<player.flag[CoinFlipMoney].mul[2]>" "-" "narrate"
"<&a>[LWCoinFlip] You won a coin flip against
<player.name> and won
$<player.flag[CoinFlipMoney].mul[2].as_money>"
"targets:p@<player.flag[CoinFlip]>" "-" "narrate"
"<&c>[LWCoinFlip] You lost a coin flip against
<player.flag[CoinFlip]> and lost
$<player.flag[CoinFlipMoney].as_money>" "-" "flag"
"<player>" "Coinfl... * snip! *
18:42:45 [INFO] +- Executing dCommand: IF/p@SlayMe ---------+
18:42:45 [INFO] Filled tag <def[CoinFlipNumber]> with '1'.
18:42:45 [INFO] Comparable 1: Comparable='Number(1)', Operator='EQUALS',
ComparedTo='Number(1)' --> OUTCOME='true'
18:42:46 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
GIVE "p@<player.flag[CoinFlip]>" "money"
"qty:<player.flag[CoinFlipMoney].mul[2]>"
18:42:46 [INFO] +- Executing dCommand: GIVE/p@SlayMe ---------+
18:42:46 [INFO] Filled tag <player.flag[CoinFlip]> with 'Alphatrooper'.
18:42:46 [INFO] Filled tag <player.flag[CoinFlipMoney].mul[2]> with
'19998'.
18:42:46 [INFO] ERROR! 'p@Alphatrooper' is an unknown argument!
18:42:46 [INFO] +> Executing 'GIVE': Type='MONEY' Quantity='19998.0'
engrave='false' unlimit_stack_size='false' slot='1'
18:42:46 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&a>[LWCoinFlip] You won a coin flip against
<player.name> and won
$<player.flag[CoinFlipMoney].mul[2].as_money>"
"targets:p@<player.flag[CoinFlip]>"
18:42:46 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:46 [INFO] Filled tag <&a> with ''.
18:42:46 [INFO] Filled tag <player.name> with 'SlayMe'.
18:42:46 [INFO] Filled tag <player.flag[CoinFlipMoney].mul[2].as_money>
with '19998,00'.
18:42:46 [INFO] Filled tag <player.flag[CoinFlip]> with 'Alphatrooper'.
18:42:46 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] You won a
coin flip against SlayMe and won $19998,00'
Targets='[p@Alphatrooper]'
18:42:46 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
NARRATE "<&c>[LWCoinFlip] You lost a coin flip against
<player.flag[CoinFlip]> and lost
$<player.flag[CoinFlipMoney].as_money>"
18:42:46 [INFO] +- Executing dCommand: NARRATE/p@SlayMe ---------+
18:42:46 [INFO] Filled tag <&c> with ''.
18:42:46 [INFO] Filled tag <player.flag[CoinFlip]> with 'Alphatrooper'.
18:42:46 [INFO] Filled tag <player.flag[CoinFlipMoney].as_money> with
'9999,00'.
18:42:46 [INFO] +> Executing 'NARRATE': Narrating='[LWCoinFlip] You lost a
coin flip against Alphatrooper and lost $9999,00'
Targets='[p@SlayMe]'
18:42:46 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
FLAG "<player>" "Coinflip:!"
18:42:46 [INFO] +- Executing dCommand: FLAG/p@SlayMe ---------+
18:42:46 [INFO] Filled tag <player> with
'p@22b68957-c61e-47de-8903-5091e1454ebc'.
18:42:46 [INFO] +> Executing 'FLAG': flag_name='COINFLIP'
Action/Value='DELETE(false)' flag_target='p@SlayMe'
18:42:46 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
FLAG "p@<player.flag[CoinFlip]>" "CoinFlip:!"
18:42:46 [INFO] +- Executing dCommand: FLAG/p@SlayMe ---------+
18:42:46 [INFO] Unfilled attributes '[flag[CoinFlip]]' for tag
<player.flag[CoinFlip]>!
18:42:46 [INFO] Filled tag <player.flag[CoinFlip]> with 'null'.
18:42:46 [INFO] ERROR in script 'COINFLIPWINNER'! Tag
<player.flag[CoinFlip]> is invalid!
18:42:46 [INFO] ERROR! Invalid Player! 'null' could not be found.
18:42:46 [INFO] ERROR in script 'COINFLIPWINNER'! Woah! Invalid arguments
were specified!
18:42:46 [INFO] +> [CommandExecuter] +> MESSAGE follows: 'Invalid Player
target.'
18:42:46 [INFO] +> [CommandExecuter] Usage: flag
({player}/npc/global/<entity>)
[<name>([<#>])](:<action>)[:<value>] (duration:<value>)
18:42:46 [INFO] +---------------------+
18:42:46 [INFO] Queue 'COINFLIPACCEPT_DensityUpdatedCraft' Executing:
QUEUE "clear"
18:42:46 [INFO] +- Executing dCommand: QUEUE/p@SlayMe ---------+
18:42:46 [INFO] +> Executing 'QUEUE':
queue='q@COINFLIPACCEPT_DensityUpdatedCraft'
Action='CLEAR'
18:42:46 [INFO] Completing queue 'COINFLIPACCEPT_DensityUpdatedCraft'.