Paste #30994: Denizen Debug Logs From A Minecraft Server

Date: 2016/02/29 08:56:10 UTC-08:00
Type: Server Log

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Java Version: 1.7.0_03
Up-time: 23m
CraftBukkit Version: git-Spigot-db6de12-18fbb24 (MC: 1.8.8)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.7-SNAPSHOT (build 1610)
Active Plugins (10): KondziuChat: 2.4, AntiFastBow: 1.0, Vault: 1.5.0-b28, WorldEdit: 6.1;no_git_id, 
iConomy: 7.0, FunnyGuilds: 3.9.9.1 Cleaned, VoxelSniper: 5.170.0-SNAPSHOT-jnks317-gitfcb8fe1, 
Essentials: TeamCity, Citizens: 2.0.16-SNAPSHOT (build 1297), Denizen: 0.9.7-SNAPSHOT (build 1610),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): Zorto28(Zorto28)
Offline Players: 1
Mode: offline

17:54:33 [INFO] +- Parsing PROXIMITY trigger: n@Drwal/p@Zorto28 ---------+ 
17:54:33 [INFO]  Starting TimedQueue 
                   'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent'... 
17:54:33 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: IF 
                   "<player.has_flag[npc_engaged]>" "||" "queue" "clear" 
17:54:33 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:33 [INFO] +> Executing 'IF': use_braces='false' 
17:54:33 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
17:54:34 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: IF 
                   "<player.has_flag[zniszcz_drewno_quest_cooldown]>" "{" "-" 
                   "narrate" "<red>Mozesz powtorzyc ten quest za 
                   <player.flag[zniszcz_drewno_quest_cooldown].expiration.formatted>" 
                   "-" "queue" "clear" "}" 
17:54:34 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:34 [INFO] +> Executing 'IF': use_braces='true' 
17:54:34 [INFO]  Filled tag <player.has_flag[zniszcz_drewno_quest_cooldown]> 
                   with 'false'. 
17:54:34 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: IF 
                   "<player.has_flag[zniszcz_drewno_quest].not>" "{" "-" "zap" 
                   "1" "-" "queue" "clear" "}" 
17:54:34 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:34 [INFO] +> Executing 'IF': use_braces='true' 
17:54:34 [INFO]  Filled tag <player.has_flag[zniszcz_drewno_quest].not> with 
                   'false'. 
17:54:35 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   FLAG "player" "npc_engaged" 
17:54:35 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:35 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@Zorto28' 
17:54:35 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   ENGAGE 
17:54:35 [INFO] +- Executing dCommand: ENGAGE/p@Zorto28 ---------+ 
17:54:35 [INFO] +> Executing 'ENGAGE': npc='n@2'  duration='d@0.0s' 
17:54:36 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: IF 
                   "<player.flag[zniszcz_drewno_quest_count]>" ">=" "40" "{" "-" 
                   "if" "<player.inventory.contains[birch_log].qty[40]>" "{" "-" 
                   "narrate" "format:cchat" "Dobra robota! Oto twoja nagroda!" 
                   "-" "give" "money" "qty:300" "-" "flag" "player" 
                   "zniszcz_drewno_quest_count:0" "-" "flag" "player" 
                   "zniszcz_drewno_quest:!" "-" "flag" "player" 
                   "zniszcz_drewno_quest_cooldown" "duration:24h" "-" "zap" 
                   "step:1" "}" "else" "{" "-" "narrate" "format:cchat" "Wroc do 
                   m... * snip! * 
17:54:36 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:36 [INFO] +> Executing 'IF': use_braces='true' 
17:54:36 [INFO]  Filled tag <player.flag[zniszcz_drewno_quest_count]> with 
                   '57.0'. 
17:54:36 [INFO]  Comparable='Decimal(57.0)', Operator='OR_MORE', 
                   ComparedTo='Decimal(40.0)' --> OUTCOME='true' 
17:54:36 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: IF 
                   "<player.inventory.contains[birch_log].qty[40]>" "{" "-" 
                   "narrate" "format:cchat" "Dobra robota! Oto twoja nagroda!" 
                   "-" "give" "money" "qty:300" "-" "flag" "player" 
                   "zniszcz_drewno_quest_count:0" "-" "flag" "player" 
                   "zniszcz_drewno_quest:!" "-" "flag" "player" 
                   "zniszcz_drewno_quest_cooldown" "duration:24h" "-" "zap" 
                   "step:1" "}" "else" "{" "-" "narrate" "format:cchat" "Wroc do 
                   mnie z drewnem" "}" 
17:54:36 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:36 [INFO] +> Executing 'IF': use_braces='true' 
17:54:36 [INFO]  Filled tag <player.inventory.contains[birch_log].qty[40]> 
                   with 'true'. 
17:54:36 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   NARRATE "format:cchat" "Dobra robota! Oto twoja nagroda!" 
17:54:36 [INFO] +- Executing dCommand: NARRATE/p@Zorto28 ---------+ 
17:54:36 [INFO] +> Executing 'NARRATE': Narrating='Dobra robota! Oto twoja 
                   nagroda!'  Targets='[p@Zorto28]'  Format='CCHAT' 
17:54:36 [INFO]  Filled tag <&9> with ''. 
17:54:36 [INFO]  Filled tag <npc.name> with 'Drwal'. 
17:54:36 [INFO]  Filled tag <&6> with ''. 
17:54:36 [INFO]  Filled tag <&2> with ''. 
17:54:36 [INFO]  Filled tag <el@val[Dobra robota&exc Oto twoja 
                   nagroda&exc].unescaped> with 'Dobra robota! Oto twoja 
                   nagroda!'. 
17:54:36 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   GIVE "money" "qty:300" 
17:54:36 [INFO] +- Executing dCommand: GIVE/p@Zorto28 ---------+ 
17:54:36 [INFO] +> Executing 'GIVE': Type='MONEY'  Quantity='300.0'  
                   engrave='false'  unlimit_stack_size='false'  slot='1' 
17:54:36 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   FLAG "player" "zniszcz_drewno_quest_count:0" 
17:54:36 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:36 [INFO] +> Executing 'FLAG': flag_name='ZNISZCZ_DREWNO_QUEST_COUNT'  
                   Action/Value='SET_VALUE(0)'  flag_target='p@Zorto28' 
17:54:36 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   FLAG "player" "zniszcz_drewno_quest:!" 
17:54:36 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:36 [INFO] +> Executing 'FLAG': flag_name='ZNISZCZ_DREWNO_QUEST'  
                   Action/Value='DELETE(false)'  flag_target='p@Zorto28' 
17:54:36 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   FLAG "player" "zniszcz_drewno_quest_cooldown" "duration:24h" 
17:54:36 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:36 [INFO] +> Executing 'FLAG': flag_name='zniszcz_drewno_quest_cooldown' 
                    Action/Value='SET_BOOLEAN(true)'  duration='d@86400.0s'  
                   flag_target='p@Zorto28' 
17:54:36 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   ZAP "step:1" 
17:54:36 [INFO] +- Executing dCommand: ZAP/p@Zorto28 ---------+ 
17:54:36 [INFO] +> Executing 'ZAP': flag_target='p@Zorto28'  
                   script='ZNISZCZ_DREWNO(INTERACT)'  step='1' 
17:54:36 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   DISENGAGE 
17:54:36 [INFO] +- Executing dCommand: DISENGAGE/p@Zorto28 ---------+ 
17:54:36 [INFO] +> Executing 'DISENGAGE': npc='n@2' 
17:54:37 [INFO]  Queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' Executing: 
                   FLAG "player" "npc_engaged:!" 
17:54:37 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:37 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'  
                   Action/Value='DELETE(false)'  flag_target='p@Zorto28' 
17:54:37 [INFO]  Completing queue 'ZNISZCZ_DREWNO_BerkeleyBookmarkFrequent' in 
                   3451ms. 
17:54:41 [INFO] +- Parsing PROXIMITY trigger: n@Drwal/p@Zorto28 ---------+ 
17:54:41 [INFO]  Starting TimedQueue 'ZNISZCZ_DREWNO_DecaderessingIntl'... 
17:54:41 [INFO]  Queue 'ZNISZCZ_DREWNO_DecaderessingIntl' Executing: IF 
                   "<player.has_flag[npc_engaged]>" "||" "queue" "clear" 
17:54:41 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:41 [INFO] +> Executing 'IF': use_braces='false' 
17:54:41 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
17:54:41 [INFO]  Queue 'ZNISZCZ_DREWNO_DecaderessingIntl' Executing: IF 
                   "<player.has_flag[zniszcz_drewno_quest_cooldown]>" "{" "-" 
                   "narrate" "<red>Mozesz powtorzyc ten quest za 
                   <player.flag[zniszcz_drewno_quest_cooldown].expiration.formatted>" 
                   "-" "queue" "clear" "}" 
17:54:41 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:41 [INFO] +> Executing 'IF': use_braces='true' 
17:54:41 [INFO]  Filled tag <player.has_flag[zniszcz_drewno_quest_cooldown]> 
                   with 'true'. 
17:54:42 [INFO]  Queue 'ZNISZCZ_DREWNO_DecaderessingIntl' Executing: NARRATE 
                   "<red>Mozesz powtorzyc ten quest za 
                   <player.flag[zniszcz_drewno_quest_cooldown].expiration.formatted>" 
17:54:42 [INFO] +- Executing dCommand: NARRATE/p@Zorto28 ---------+ 
17:54:42 [INFO]  Filled tag <red> with ''. 
17:54:42 [INFO]  Filled tag 
                   <player.flag[zniszcz_drewno_quest_cooldown].expiration.formatted> 
                   with '23h 59m'. 
17:54:42 [INFO] +> Executing 'NARRATE': Narrating='Mozesz powtorzyc ten quest 
                   za 23h 59m'  Targets='[p@Zorto28]' 
17:54:42 [INFO]  Queue 'ZNISZCZ_DREWNO_DecaderessingIntl' Executing: QUEUE 
                   "clear" 
17:54:42 [INFO] +- Executing dCommand: QUEUE/p@Zorto28 ---------+ 
17:54:42 [INFO] +> Executing 'QUEUE': 
                   queue='q@ZNISZCZ_DREWNO_DecaderessingIntl'  Action='CLEAR' 
17:54:42 [INFO]  Completing queue 'ZNISZCZ_DREWNO_DecaderessingIntl' in 
                   1006ms. 
17:54:46 [INFO] +> [Denizen] Processing outside scripts... 
17:54:46 [INFO] +> [Denizen] Processing unnamed script... 
17:54:46 [INFO] +> [Denizen] Processing '\Drwal.yml'... 
17:54:46 [INFO] +> [Denizen] Processing '\Queue.yml'... 
17:54:46 [INFO]  OKAY! All scripts loaded! 
17:54:46 [INFO] +> [Denizen] Adding script QUEUE as type WORLD 
17:54:46 [INFO] +> [Denizen] Adding script ZNISZCZ_DREWNO as type INTERACT 
17:54:46 [INFO] +> [Denizen] Adding script DRWAL as type ASSIGNMENT 
17:54:46 [INFO] +> [Denizen] Adding script CCHAT as type FORMAT 
17:54:46 [INFO] +> [Denizen] Adding script BUILTIN_LOAD_TESTER as type COMMAND 
17:54:46 [INFO] +> [Denizen] Adding script DREWNOQUEST_DREWNO_WORLD as type 
                   WORLD 
17:54:46 [INFO] +> [Denizen] Scanning 2 world scripts... 
17:54:46 [INFO] +> [Denizen] Reloading script events... 
17:54:46 [INFO] +> [Denizen] Event match, EntityBreaksHanging matched for 
                   'player breaks grass'! 
17:54:46 [INFO] +> [Denizen] Event match, EntityBreaksHanging matched for 
                   'player breaks birch_log'! 
17:54:46 [INFO] +> [Denizen] Event match, PlayerBreaksBlock matched for 
                   'player breaks grass'! 
17:54:46 [INFO] +> [Denizen] Event match, PlayerBreaksBlock matched for 
                   'player breaks birch_log'! 
17:54:46 [INFO] +> [Denizen] Event match, PlayerItemBreak matched for 'player 
                   breaks grass'! 
17:54:46 [INFO] +> [Denizen] Event match, PlayerItemBreak matched for 'player 
                   breaks birch_log'! 
17:54:52 [INFO] +- Parsing PROXIMITY trigger: n@Drwal/p@Zorto28 ---------+ 
17:54:52 [INFO]  Starting TimedQueue 
                   'ZNISZCZ_DREWNO_SegmentsPanelDictionaries'... 
17:54:52 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   IF "<player.has_flag[npc_engaged]>" "||" "queue" "clear" 
17:54:52 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:52 [INFO] +> Executing 'IF': use_braces='false' 
17:54:52 [INFO]  Filled tag <player.has_flag[npc_engaged]> with 'false'. 
17:54:52 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   IF "<player.has_flag[zniszcz_drewno_quest_cooldown]>" "{" "-" 
                   "narrate" "<red>Mozesz powtorzyc ten quest za 
                   <player.flag[zniszcz_drewno_quest_cooldown].expiration.formatted>" 
                   "-" "queue" "clear" "}" 
17:54:52 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:52 [INFO] +> Executing 'IF': use_braces='true' 
17:54:52 [INFO]  Filled tag <player.has_flag[zniszcz_drewno_quest_cooldown]> 
                   with 'false'. 
17:54:53 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   IF "<player.has_flag[zniszcz_drewno_quest].not>" "{" "-" "zap" 
                   "1" "-" "queue" "clear" "}" 
17:54:53 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:53 [INFO] +> Executing 'IF': use_braces='true' 
17:54:53 [INFO]  Filled tag <player.has_flag[zniszcz_drewno_quest].not> with 
                   'false'. 
17:54:53 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   FLAG "player" "npc_engaged" 
17:54:53 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:53 [INFO] +> Executing 'FLAG': flag_name='npc_engaged'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@Zorto28' 
17:54:54 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   ENGAGE 
17:54:54 [INFO] +- Executing dCommand: ENGAGE/p@Zorto28 ---------+ 
17:54:54 [INFO] +> Executing 'ENGAGE': npc='n@2'  duration='d@0.0s' 
17:54:54 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   IF "<player.flag[zniszcz_drewno_quest_count]>" ">=" "40" "{" 
                   "-" "if" "<player.inventory.contains[birch_log].qty[40]>" "{" 
                   "-" "narrate" "format:cchat" "Dobra robota! Oto twoja 
                   nagroda!" "-" "give" "money" "qty:300" "-" "flag" "player" 
                   "zniszcz_drewno_quest_count:0" "-" "flag" "player" 
                   "zniszcz_drewno_quest:!" "-" "flag" "player" 
                   "zniszcz_drewno_quest_cooldown" "duration:24h" "-" "zap" 
                   "step:1" "}" "else" "{" "-" "narrate" "format:cchat" "Wroc do 
                   ... * snip! * 
17:54:54 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:54 [INFO] +> Executing 'IF': use_braces='true' 
17:54:54 [INFO]  Filled tag <player.flag[zniszcz_drewno_quest_count]> with 
                   '57.0'. 
17:54:54 [INFO]  Comparable='Decimal(57.0)', Operator='OR_MORE', 
                   ComparedTo='Decimal(40.0)' --> OUTCOME='true' 
17:54:55 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   IF "<player.inventory.contains[birch_log].qty[40]>" "{" "-" 
                   "narrate" "format:cchat" "Dobra robota! Oto twoja nagroda!" 
                   "-" "give" "money" "qty:300" "-" "flag" "player" 
                   "zniszcz_drewno_quest_count:0" "-" "flag" "player" 
                   "zniszcz_drewno_quest:!" "-" "flag" "player" 
                   "zniszcz_drewno_quest_cooldown" "duration:24h" "-" "zap" 
                   "step:1" "}" "else" "{" "-" "narrate" "format:cchat" "Wroc do 
                   mnie z drewnem" "}" 
17:54:55 [INFO] +- Executing dCommand: IF/p@Zorto28 ---------+ 
17:54:55 [INFO] +> Executing 'IF': use_braces='true' 
17:54:55 [INFO]  Filled tag <player.inventory.contains[birch_log].qty[40]> 
                   with 'true'. 
17:54:55 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   NARRATE "format:cchat" "Dobra robota! Oto twoja nagroda!" 
17:54:55 [INFO] +- Executing dCommand: NARRATE/p@Zorto28 ---------+ 
17:54:55 [INFO] +> Executing 'NARRATE': Narrating='Dobra robota! Oto twoja 
                   nagroda!'  Targets='[p@Zorto28]'  Format='CCHAT' 
17:54:55 [INFO]  Filled tag <&9> with ''. 
17:54:55 [INFO]  Filled tag <npc.name> with 'Drwal'. 
17:54:55 [INFO]  Filled tag <&6> with ''. 
17:54:55 [INFO]  Filled tag <&2> with ''. 
17:54:55 [INFO]  Filled tag <el@val[Dobra robota&exc Oto twoja 
                   nagroda&exc].unescaped> with 'Dobra robota! Oto twoja 
                   nagroda!'. 
17:54:55 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   GIVE "money" "qty:300" 
17:54:55 [INFO] +- Executing dCommand: GIVE/p@Zorto28 ---------+ 
17:54:55 [INFO] +> Executing 'GIVE': Type='MONEY'  Quantity='300.0'  
                   engrave='false'  unlimit_stack_size='false'  slot='1' 
17:54:55 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   FLAG "player" "zniszcz_drewno_quest_count:0" 
17:54:55 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:55 [INFO] +> Executing 'FLAG': flag_name='ZNISZCZ_DREWNO_QUEST_COUNT'  
                   Action/Value='SET_VALUE(0)'  flag_target='p@Zorto28' 
17:54:55 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   FLAG "player" "zniszcz_drewno_quest:!" 
17:54:55 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:55 [INFO] +> Executing 'FLAG': flag_name='ZNISZCZ_DREWNO_QUEST'  
                   Action/Value='DELETE(false)'  flag_target='p@Zorto28' 
17:54:55 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   FLAG "player" "zniszcz_drewno_quest_cooldown" "duration:24h" 
17:54:55 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:55 [INFO] +> Executing 'FLAG': flag_name='zniszcz_drewno_quest_cooldown' 
                    Action/Value='SET_BOOLEAN(true)'  duration='d@86400.0s'  
                   flag_target='p@Zorto28' 
17:54:55 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   ZAP "step:1" 
17:54:55 [INFO] +- Executing dCommand: ZAP/p@Zorto28 ---------+ 
17:54:55 [INFO] +> Executing 'ZAP': flag_target='p@Zorto28'  
                   script='ZNISZCZ_DREWNO(INTERACT)'  step='1' 
17:54:55 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   DISENGAGE 
17:54:55 [INFO] +- Executing dCommand: DISENGAGE/p@Zorto28 ---------+ 
17:54:55 [INFO] +> Executing 'DISENGAGE': npc='n@2' 
17:54:55 [INFO]  Queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' Executing: 
                   FLAG "player" "npc_engaged:!" 
17:54:55 [INFO] +- Executing dCommand: FLAG/p@Zorto28 ---------+ 
17:54:55 [INFO] +> Executing 'FLAG': flag_name='NPC_ENGAGED'  
                   Action/Value='DELETE(false)'  flag_target='p@Zorto28' 
17:54:55 [INFO]  Completing queue 'ZNISZCZ_DREWNO_SegmentsPanelDictionaries' 
                   in 3499ms.