Date: 2016/03/01 15:15:09 UTC-08:00
Type: Denizen Script
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gmcreative:
type: command
debug: true
name: gmc
usage: "/gmc [playername]"
description: Creative Gamemode command
aliases:
- gm1
- creative
permission: bruno.gamemode
permission message: <&5>Zeus<&f> Talk to the boss, you can't use this command.
script:
- choose <context.args.size>:
- case 0:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory>
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_CREATIVE
- wait 1t
- adjust <player> 'equipment:<player.flag[e_creative]>'
- wait 1t
- narrate "<&5>Hermes<&f> Inventory saved and switched."
- adjust <player> 'gamemode:CREATIVE'
- case 1:
- define target p@<c.args.get[1]>
- define target_name <c.args.get[1]>
- choose <def[target_name]>:
- case <player.name>:
- note <player.inventory> as:<player.name>_<player.gamemode>
- wait 1t
- flag <player> e_<player.gamemode>:<player.equipment>
- wait 1t
- inventory clear d:<player.inventory>
- wait 1t
- inventory set d:<player.inventory> o:in@<player.name>_CREATIVE
- wait 1t
- adjust <player> 'equipment:<player.flag[e_creative]>'
- wait 1t
- narrate "<&5>Hermes<&f> Inventory saved and switched."
- adjust <player> 'gamemode:CREATIVE'
- default:
- choose <server.list_online_players.formatted.contains[%target_name%]>:
- case true:
- narrate "<&5>Hermes<&f> Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation."
- note <def[target].inventory> as:<def[target_name]>_<def[target].gamemode>
- wait 1t
- flag <def[target]> e_<def[target].gamemode>:<def[target].equipment>
- wait 1t
- inventory clear d:<def[target].inventory>
- wait 1t
- inventory set d:<def[target].inventory> o:in@<def[target_name]>_CREATIVE
- wait 1t
- adjust <def[target]> 'equipment:<def[target].flag[e_creative]>'
- wait 1t
- narrate "<&5>Hermes<&f> Inventory saved and switched."
- adjust <def[target]> 'gamemode:CREATIVE'
- case help:
- narrate "<&5>Zeus<&f> <script.yaml_key[usage]>"
- default:
- narrate "<&5>Zeus<&f> Please choose a player that is online."
- default:
- narrate "<&5>Zeus<&f> Nah. Try again mate. <script.yaml_key[usage]>"