Date: 2016/03/01 17:04:25 UTC-08:00
Type: Denizen Script
ZKQWorld:
type: world
events:
# When the zombie is killed by a player
on zombie killed by player:
# Checks whether the player is doing the mission and if he finished or not.
if player ZKQState = 2 && !<KGQDone||false> {
if <context.damage> == entity_attack {
}
}