Paste #31079: World Script

Date: 2016/03/01 17:04:25 UTC-08:00
Type: Denizen Script

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ZKQWorld:
    type: world
    events:
        # When the zombie is killed by a player
        on zombie killed by player:
            # Checks whether the player is doing the mission and if he finished or not.
            if player ZKQState = 2 && !<KGQDone||false> {
                if <context.damage> == entity_attack {

                }
            }