Date: 2016/03/04 08:21:37 UTC-08:00
Type: Denizen Script
"geoffrey":
type: assignment
actions:
on click:
- if <player.inventory.contains[STONE_SWORD].qty[1]> {
- chat "&e&oFrancis sent you didn't he?"
- wait 2
- chat "&e&oYou have his blade you must be here to kill me!"
- wait 2
- chat "&e&oI wont let you kill me! GUARDS!"
- narrate "Kill Geoffrey before the guards find out"
} else {
- random 3
- chat "&e&oHi there, how are you?"
- chat "&e&oHopefully that Francis guy doesn't know where I'm at"
- chat "&e&oI really hope Francis isn't around"
}