Paste #31170: Untitled Paste

Date: 2016/03/04 08:21:37 UTC-08:00
Type: Denizen Script

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"geoffrey": 
    type: assignment 
    actions: 
        on click: 
        - if <player.inventory.contains[STONE_SWORD].qty[1]> { 
        - chat "&e&oFrancis sent you didn't he?" 
        - wait 2 
        - chat "&e&oYou have his blade you must be here to kill me!" 
        - wait 2 
        - chat "&e&oI wont let you kill me! GUARDS!" 
        - narrate "Kill Geoffrey before the guards find out" 
        } else { 
        - random 3 
        - chat "&e&oHi there, how are you?" 
        - chat "&e&oHopefully that Francis guy doesn't know where I'm at" 
        - chat "&e&oI really hope Francis isn't around" 
        }