Date: 2016/03/04 09:42:37 UTC-08:00
Type: Denizen Script
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myassignment:
type: assignment
actions:
on assignment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- 10 zombiequestinteract
cchat:
type: format
format: "<&b><npc.name> <&f>to you<&co> <&2><text>"
zombiequestinteract:
type: interact
steps:
1:
click trigger:
script:
- if <player.has_flag[npc_engaged]> queue clear
- if <player.flag[zombiequest_cooldown]> {
- narrate "You can repeat this quest in <player.flag[zombiequest_cooldown].expiration.formatted>"
- queue clear
}
- if <player.flag[zquest]> queue clear
- flag player npc_engaged
- if <player.flag[zombiequestcount]> == 5 {
- narrate format:cchat "Great work! Here's your reward!"
- give i@diamond
- flag player zombiequestcount:!
- flag player zombiequest_cooldown duration:24h
- disengage
- flag player npc_engaged:!
- queue clear
}
- engage
- narrate format:cchat "Hello there, would you care for a special prize?"
- wait 3s
- narrate format:cchat "If so you can kill 5 zombies for me."
- wait 5s
- narrate format:cchat "Will you accept this request?"
- wait 5s
- narrate "[<&o>Type <&b><&o>Yes<&f><&o> or <&b><&o>No<&7>]"
- disengage
- flag player npc_engaged:!
chat trigger:
1:
trigger: /Yes/ I accept the quest
script:
- if <player.flag[zombiequest_cooldown]> {
- queue clear
}
- if <player.has_flag[zquest]> queue clear
- engage
- narrate "Okay great!" format:cchat
- wait 3s
- narrate "[Kill 5 zombies!]"
- flag player zombiequestinteract
- flag player zombiequestcount:0
- disengage
2:
trigger: /No/ I don't
script:
- if <player.has_flag[zquest]> queue clear
- random {
- narrate format:cchat "Okay screw off!"
- narrate format:cchat "okay then."
- narrate format:cchat "Screw you then!"
}
zombiequestworld:
type: world
events:
on player kills zombie:
- if !player.has_flag[zquest]> queue clear
- flag player zombiequestcount:++
- if <player.flag[zombiequestcount]> == 5 {
- narrate "[Return to the NPC]"
- flag player zquest:!
}