Date: 2014/04/03 21:51:31 UTC-07:00
Type: Denizen Script
"Stonefellow":
type: assignment
default constants:
repairdurability: 5
repairenchant: 500
interact scripts:
- 10 SmithCheck
actions:
on assignment:
- trigger name:chat toggle:true
- trigger name:click toggle:true
- trigger name:proximity toggle:true radius:2
on enter proximity:
- chat "<white>Hello, <player.name>. What can I do for you?"
- narrate "<white> - I'd like an item <gold>repaired<white>."
- narrate "<white> - I'd like to <gold>buy <white>smithing supplies"
- if <p@player.jobs> != 'Blacksmith' {
- narrate "<white> - I'd like to become a <gold>smith<white>."
}