Date: 2016/03/05 20:33:22 UTC-08:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
baker_assignment1:
type: assignment
debug: false
actions:
on assignment:
- trigger name:click state:true
on enter proximity:
- random 3
- narrate format:bakerChat "''Baked goods for sale!''"
- narrate format:bakerChat "''Hello there! Care for a cake or a cookie?''"
- narrate format:bakerChat "''What can I do for ya, Sugar?''"
on click:
- inventory open d:in@baker_Inventory
#################################
# Baker Inventory
#################################
baker_Inventory:
type: inventory
title: "<&6>Baker Menu"
size: 18
slots:
- "[i@cake] [i@pie] [i@cookie] [i@bread] [] [] [] [] []"
- "[i@sugar] [i@cocoa] [i@wheat] [i@pumpkin] [i@milk] [] [] [] []"
#################################
# Baked Goods
#################################
cake:
type: item
material: "354"
display name: "<&3>Cake"
lore:
- "A delicious, moist cake!"
- "<&a>$8"
pie:
type: item
material: "400"
display name: "<&6>Pumpkin Pie"
lore:
- "Yummy pumpkin pie!"
- "<&a>$7"
cookie:
type: item
material: "357"
display name: "<&d>Cookie"
lore:
- "Classic chocolate chip cookie."
- "<&a>$6"
bread:
type: item
material: "297"
display name: "<&1>Bread"
lore:
- "Traditional bread."
- "<&a>$5"
#################################
# Ingredients
#################################
sugar:
type: item
material: "353"
display name: "<&b>Sugar"
lore:
- "Sweet sugar for all deserts!"
- "<&a>$4"
cocoa:
type: item
material: "351:3"
display name: "<&5>Cocoa"
lore:
- "Chocolatey cocoa."
- "<&a>$5"
wheat:
type: item
material: "296"
display name: "<&e>Wheat"
lore:
- "The start of any good pastry."
- "<&a>$<&f>3"
pumpkin:
type: item
material: "86"
display name: "<&c>Pumpkin"
lore:
- "Not just for Halloween"
- "<&a>$<&f>5"
milk:
type: item
material: "335"
display name: "<&a>Milk"
lore:
- "Good for baking, great for drinking!"
- "<&a>$<&f>5"
#################################
# Baker Chat/Handlers
#################################
bakerChat:
type: format
debug: false
format: <&5>Baker Elise:<&e><&o> <text>
baker_Inventory_Handler:
type: world
events:
on player clicks in baker_Inventory:
- determine cancelled
on player drags in baker_Inventory:
- determine cancelled
on player clicks cake in barker_Inventory:
- if <player.money> >= "8" {
- inventory close
- money take quantity:8
- narrate "<&a>$8 has been taken from your balance"
- give cake
} else {
- inventory close
- narrate "<&c>You do not have enough money!"
}
on player clicks pie in barker_Inventory:
- if <player.money> >= "7" {
- inventory close
- money take quantity:7
- narrate "<&a>$7 has been taken from your balance"
- give pie
} else {
- inventory close
- narrate "<&c>You do not have enough money!"
}
on player clicks cookie in barker_Inventory:
- if <player.money> >= "6" {
- inventory close
- money take quantity:6
- narrate "<&a>$6 has been taken from your balance"
- give cookie
} else {
- inventory close
- narrate "<&c>You do not have enough money!"
}
on player clicks bread in barker_Inventory:
- if <player.money> >= "5" {
- inventory close
- money take quantity:5
- narrate "<&a>$5 has been taken from your balance"
- give bread
} else {
- inventory close
- narrate "<&c>You do not have enough money!"
}
on player clicks sugar in barker_Inventory:
- if <player.money> >= "4" {
- inventory close
- money take quantity:4
- narrate "<&a>$4 has been taken from your balance"
- give sugar
} else {
- inventory close
- narrate "<&c>You do not have enough money!"
}
on player clicks cocoa in barker_Inventory:
- if <player.money> >= "5" {
- inventory close
- money take quantity:5
- narrate "<&a>$5 has been taken from your balance"
- give cocoa
} else {
- inventory close
- narrate "<&c>You do not have enough money!"
}
on player clicks wheat in barker_Inventory:
- if <player.money> >= "3" {
- inventory close
- money take quantity:3
- narrate "<&a>$3 has been taken from your balance"
- give wheat
} else {
- inventory close
- narrate "<&c>You do not have enough money!"
}
on player clicks pumpkin in barker_Inventory:
- if <player.money> >= "5" {
- inventory close
- money take quantity:5
- narrate "<&a>$5 has been taken from your balance"
- give pumpkin
} else {
- inventory close
- narrate "<&c>You do not have enough money!"
}
on player clicks milk in barker_Inventory:
- if <player.money> >= "5" {
- inventory close
- money take quantity:5
- narrate "<&a>$5 has been taken from your balance"
- give milk
} else {
- inventory close
- narrate "<&c>You do not have enough money!"
}