Java Version: 1.8.0_45
Up-time: 1h 4m
CraftBukkit Version: git-Spigot-ee4e41a-ea28c1e (MC: 1.9)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.8-SNAPSHOT (build 1611)
Active Plugins (9): WorldEdit: 6.1;no_git_id, WorldBorder: 1.8.5, Essentials: TeamCity, Vault: 1.5.6-b49,
CashControl: 2, TreasureChest: 8.4.4, Citizens: 2.0.17-SNAPSHOT (build 1319),
Denizen: 0.9.8-SNAPSHOT (build 1611), Depenizen: 0.2.2 (build 258)
Loaded Worlds (3): Fantasy RPG, Fantasy RPG_nether, Fantasy RPG_the_end
Online Players (1): ~nurf(nurfuis)
Offline Players: 1
Mode: online
15:08:20 [INFO] +> Executing 'Event': Type='on player right clicks'
Container='PREPERATION(WORLD)'
player=p@nurfuisContext='{click_type=RIGHT_CLICK_BLOCK,
cuboids=li@cu@start, item=i@LIGHTBLADE[display_name=Light
Blade;durability=71;lore=Has a chance on hit to weaken your
enemy&dot|&sscClass&co Rogue],
location=l@18.0,66.0,-67.0,Fantasy RPG,
relative=l@18.0,67.0,-67.0,Fantasy RPG}'
15:08:20 [INFO] +- Building event 'ON PLAYER RIGHT CLICKS' for PREPERATION
---------+
15:08:20 [INFO] Starting InstantQueue 'PREPERATION_TurnContactedElections'...
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: IF
"<player.flag[CLASS]||null>" "!=" "Rogue" "queue" "clear"
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+
15:08:20 [INFO] +> Executing 'IF': use_braces='false'
15:08:20 [INFO] Filled tag <player.flag[CLASS]||null> with 'rogue'.
15:08:20 [INFO] Logic='NEGATIVE', Comparable='Element(rogue)',
Operator='EQUALS', ComparedTo='Element(Rogue)' -->
OUTCOME='false'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE
"ITEM" "<player.item_in_hand.scriptname||empty>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <player.item_in_hand.scriptname||empty> with
'LIGHTBLADE'.
15:08:20 [INFO] +> Executing 'DEFINE':
queue='PREPERATION_TurnContactedElections' definition='item'
value='LIGHTBLADE'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE
"ITEM"
"<s@pdev_equipment_values.yaml_key[WEAPONS.%ITEM%.stats].as_list||li@0|0|0|0|0|0|ATK|0|0>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ITEM% with 'LIGHTBLADE'.
15:08:20 [INFO] Filled tag
<s@pdev_equipment_values.yaml_key[WEAPONS.LIGHTBLADE.stats].as_list||li@0|0|0|0|0|0|ATK|0|0>
with 'li@0|1|0|1|0|0|ATK|1|3'.
15:08:20 [INFO] +> Executing 'DEFINE':
queue='PREPERATION_TurnContactedElections' definition='item'
value='li@0|1|0|1|0|0|ATK|1|3'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE
"ITEM" "<def[ITEM].get[7]>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <def[ITEM].get[7]> with 'ATK'.
15:08:20 [INFO] +> Executing 'DEFINE':
queue='PREPERATION_TurnContactedElections' definition='item'
value='ATK'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: IF
"%ITEM%" "==" "ATK" "{" "-" "^define" "ENERGY"
"<player.flag[ENERGY]>" "-" "^define" "COST" "4" "-" "^if"
"%ENERGY%" "<" "%COST%" "{" "-" "^narrate" "<&2>You need more
energy..." "-" "^queue" "clear" "}" "else" "{" "-" "^flag"
"player"
"ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>"
"-" "^flag" "player" "CRIT" "-" "^narrate" "<&e>You focus your
energy..." "}" "}"
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ITEM% with 'ATK'.
15:08:20 [INFO] +> Executing 'IF': use_braces='true'
15:08:20 [INFO] Comparable='Element(ATK)', Operator='EQUALS',
ComparedTo='Element(ATK)' --> OUTCOME='true'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE
"ENERGY" "<player.flag[ENERGY]>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <player.flag[ENERGY]> with '10'.
15:08:20 [INFO] +> Executing 'DEFINE':
queue='PREPERATION_TurnContactedElections'
definition='energy' value='10'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE
"COST" "4"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] +> Executing 'DEFINE':
queue='PREPERATION_TurnContactedElections' definition='cost'
value='4'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: IF
"%ENERGY%" "<" "%COST%" "{" "-" "^narrate" "<&2>You need more
energy..." "-" "^queue" "clear" "}" "else" "{" "-" "^flag"
"player"
"ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>"
"-" "^flag" "player" "CRIT" "-" "^narrate" "<&e>You focus your
energy..." "}"
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ENERGY% with '10'.
15:08:20 [INFO] Filled definition %COST% with '4'.
15:08:20 [INFO] +> Executing 'IF': use_braces='true'
15:08:20 [INFO] Comparable='Decimal(10.0)', Operator='LESS',
ComparedTo='Decimal(4.0)' --> OUTCOME='false'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: FLAG
"player"
"ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>"
15:08:20 [INFO] +- Executing dCommand: FLAG/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ENERGY% with '10'.
15:08:20 [INFO] Filled definition %COST% with '4'.
15:08:20 [INFO] Adding definition %ENERGY% as 10
15:08:20 [INFO] Adding definition %COST% as 4
15:08:20 [INFO] Starting InstantQueue
'PDEV_ENERGY_UPDATE_EmployeeTimothyFo'...
15:08:20 [INFO] Queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' Executing:
DEFINE "ENERGY" "<def[ENERGY].sub[%COST%]>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %COST% with '4'.
15:08:20 [INFO] Filled tag <def[ENERGY].sub[4]> with '6'.
15:08:20 [INFO] +> Executing 'DEFINE':
queue='PDEV_ENERGY_UPDATE_EmployeeTimothyFo'
definition='energy' value='6'
15:08:20 [INFO] Queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' Executing:
DEFINE "EXPBAR" "<def[ENERGY].div[10]>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <def[ENERGY].div[10]> with '0.6'.
15:08:20 [INFO] +> Executing 'DEFINE':
queue='PDEV_ENERGY_UPDATE_EmployeeTimothyFo'
definition='expbar' value='0.6'
15:08:20 [INFO] Queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' Executing:
ADJUST "<player>" "fake_experience:%EXPBAR%|%ENERGY%"
15:08:20 [INFO] +- Executing dCommand: ADJUST/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %EXPBAR% with '0.6'.
15:08:20 [INFO] Filled definition %ENERGY% with '6'.
15:08:20 [INFO] Filled tag <player> with
'p@5fe94454-5ad5-4616-820e-24b3ab65c0bc'.
15:08:20 [INFO] +> Executing 'ADJUST':
object='p@5fe94454-5ad5-4616-820e-24b3ab65c0bc'
mechanism='fake_experience' mechanism_value='0.6|6'
15:08:20 [INFO] Queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' Executing:
DETERMINE "%ENERGY%"
15:08:20 [INFO] +- Executing dCommand: DETERMINE/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ENERGY% with '6'.
15:08:20 [INFO] +> Executing 'DETERMINE': outcome='6' passively='false'
15:08:20 [INFO] Completing queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' in
1ms.
15:08:20 [INFO] Filled tag <proc[pDEV_energy_update].context[10|4]> with '6'.
15:08:20 [INFO] +> Executing 'FLAG': flag_name='ENERGY'
Action/Value='SET_VALUE(6)' flag_target='p@nurfuis'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: FLAG
"player" "CRIT"
15:08:20 [INFO] +- Executing dCommand: FLAG/p@nurfuis ---------+
15:08:20 [INFO] +> Executing 'FLAG': flag_name='CRIT'
Action/Value='SET_BOOLEAN(true)' flag_target='p@nurfuis'
15:08:20 [INFO] Queue 'PREPERATION_TurnContactedElections' Executing: NARRATE
"<&e>You focus your energy..."
15:08:20 [INFO] +- Executing dCommand: NARRATE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <&e> with ''.
15:08:20 [INFO] +> Executing 'NARRATE': Narrating='You focus your energy...'
Targets='[p@nurfuis]'
15:08:20 [INFO] Completing queue 'PREPERATION_TurnContactedElections' in 6ms.
15:08:20 [INFO] +> Executing 'Event': Type='on player right clicks'
Container='PREPERATION(WORLD)'
player=p@nurfuisContext='{click_type=RIGHT_CLICK_BLOCK,
cuboids=li@cu@start, location=l@18.0,66.0,-67.0,Fantasy RPG,
relative=l@18.0,67.0,-67.0,Fantasy RPG}'
15:08:20 [INFO] +- Building event 'ON PLAYER RIGHT CLICKS' for PREPERATION
---------+
15:08:20 [INFO] Starting InstantQueue 'PREPERATION_GapsLungFlesh'...
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: IF
"<player.flag[CLASS]||null>" "!=" "Rogue" "queue" "clear"
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+
15:08:20 [INFO] +> Executing 'IF': use_braces='false'
15:08:20 [INFO] Filled tag <player.flag[CLASS]||null> with 'rogue'.
15:08:20 [INFO] Logic='NEGATIVE', Comparable='Element(rogue)',
Operator='EQUALS', ComparedTo='Element(Rogue)' -->
OUTCOME='false'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "ITEM"
"<player.item_in_hand.scriptname||empty>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <player.item_in_hand.scriptname||empty> with
'LIGHTBLADE'.
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'
definition='item' value='LIGHTBLADE'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "ITEM"
"<s@pdev_equipment_values.yaml_key[WEAPONS.%ITEM%.stats].as_list||li@0|0|0|0|0|0|ATK|0|0>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ITEM% with 'LIGHTBLADE'.
15:08:20 [INFO] Filled tag
<s@pdev_equipment_values.yaml_key[WEAPONS.LIGHTBLADE.stats].as_list||li@0|0|0|0|0|0|ATK|0|0>
with 'li@0|1|0|1|0|0|ATK|1|3'.
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'
definition='item' value='li@0|1|0|1|0|0|ATK|1|3'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "ITEM"
"<def[ITEM].get[7]>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <def[ITEM].get[7]> with 'ATK'.
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'
definition='item' value='ATK'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: IF "%ITEM%" "=="
"ATK" "{" "-" "^define" "ENERGY" "<player.flag[ENERGY]>" "-"
"^define" "COST" "4" "-" "^if" "%ENERGY%" "<" "%COST%" "{" "-"
"^narrate" "<&2>You need more energy..." "-" "^queue" "clear"
"}" "else" "{" "-" "^flag" "player"
"ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>"
"-" "^flag" "player" "CRIT" "-" "^narrate" "<&e>You focus your
energy..." "}" "}"
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ITEM% with 'ATK'.
15:08:20 [INFO] +> Executing 'IF': use_braces='true'
15:08:20 [INFO] Comparable='Element(ATK)', Operator='EQUALS',
ComparedTo='Element(ATK)' --> OUTCOME='true'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "ENERGY"
"<player.flag[ENERGY]>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <player.flag[ENERGY]> with '6'.
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'
definition='energy' value='6'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "COST"
"4"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'
definition='cost' value='4'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: IF "%ENERGY%"
"<" "%COST%" "{" "-" "^narrate" "<&2>You need more energy..."
"-" "^queue" "clear" "}" "else" "{" "-" "^flag" "player"
"ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>"
"-" "^flag" "player" "CRIT" "-" "^narrate" "<&e>You focus your
energy..." "}"
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ENERGY% with '6'.
15:08:20 [INFO] Filled definition %COST% with '4'.
15:08:20 [INFO] +> Executing 'IF': use_braces='true'
15:08:20 [INFO] Comparable='Decimal(6.0)', Operator='LESS',
ComparedTo='Decimal(4.0)' --> OUTCOME='false'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: FLAG "player"
"ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>"
15:08:20 [INFO] +- Executing dCommand: FLAG/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ENERGY% with '6'.
15:08:20 [INFO] Filled definition %COST% with '4'.
15:08:20 [INFO] Adding definition %ENERGY% as 6
15:08:20 [INFO] Adding definition %COST% as 4
15:08:20 [INFO] Starting InstantQueue
'PDEV_ENERGY_UPDATE_AdoptedReachShower'...
15:08:20 [INFO] Queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' Executing:
DEFINE "ENERGY" "<def[ENERGY].sub[%COST%]>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %COST% with '4'.
15:08:20 [INFO] Filled tag <def[ENERGY].sub[4]> with '2'.
15:08:20 [INFO] +> Executing 'DEFINE':
queue='PDEV_ENERGY_UPDATE_AdoptedReachShower'
definition='energy' value='2'
15:08:20 [INFO] Queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' Executing:
DEFINE "EXPBAR" "<def[ENERGY].div[10]>"
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <def[ENERGY].div[10]> with '0.2'.
15:08:20 [INFO] +> Executing 'DEFINE':
queue='PDEV_ENERGY_UPDATE_AdoptedReachShower'
definition='expbar' value='0.2'
15:08:20 [INFO] Queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' Executing:
ADJUST "<player>" "fake_experience:%EXPBAR%|%ENERGY%"
15:08:20 [INFO] +- Executing dCommand: ADJUST/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %EXPBAR% with '0.2'.
15:08:20 [INFO] Filled definition %ENERGY% with '2'.
15:08:20 [INFO] Filled tag <player> with
'p@5fe94454-5ad5-4616-820e-24b3ab65c0bc'.
15:08:20 [INFO] +> Executing 'ADJUST':
object='p@5fe94454-5ad5-4616-820e-24b3ab65c0bc'
mechanism='fake_experience' mechanism_value='0.2|2'
15:08:20 [INFO] Queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' Executing:
DETERMINE "%ENERGY%"
15:08:20 [INFO] +- Executing dCommand: DETERMINE/p@nurfuis ---------+
15:08:20 [INFO] Filled definition %ENERGY% with '2'.
15:08:20 [INFO] +> Executing 'DETERMINE': outcome='2' passively='false'
15:08:20 [INFO] Completing queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' in
10ms.
15:08:20 [INFO] Filled tag <proc[pDEV_energy_update].context[6|4]> with '2'.
15:08:20 [INFO] +> Executing 'FLAG': flag_name='ENERGY'
Action/Value='SET_VALUE(2)' flag_target='p@nurfuis'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: FLAG "player"
"CRIT"
15:08:20 [INFO] +- Executing dCommand: FLAG/p@nurfuis ---------+
15:08:20 [INFO] +> Executing 'FLAG': flag_name='CRIT'
Action/Value='SET_BOOLEAN(true)' flag_target='p@nurfuis'
15:08:20 [INFO] Queue 'PREPERATION_GapsLungFlesh' Executing: NARRATE "<&e>You
focus your energy..."
15:08:20 [INFO] +- Executing dCommand: NARRATE/p@nurfuis ---------+
15:08:20 [INFO] Filled tag <&e> with ''.
15:08:20 [INFO] +> Executing 'NARRATE': Narrating='You focus your energy...'
Targets='[p@nurfuis]'
15:08:20 [INFO] Completing queue 'PREPERATION_GapsLungFlesh' in 15ms.