Paste #31288: Denizen Debug Logs From Who is Shady Mcgrady? Tune in at 8 for shocking details.

Date: 2016/03/06 12:08:24 UTC-08:00
Type: Server Log

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Java Version: 1.8.0_45
Up-time: 1h 4m
CraftBukkit Version: git-Spigot-ee4e41a-ea28c1e (MC: 1.9)
Denizen Version: Core: 1.10 (Build Unknown), CraftBukkit: 0.9.8-SNAPSHOT (build 1611)
Active Plugins (9): WorldEdit: 6.1;no_git_id, WorldBorder: 1.8.5, Essentials: TeamCity, Vault: 1.5.6-b49, 
CashControl: 2, TreasureChest: 8.4.4, Citizens: 2.0.17-SNAPSHOT (build 1319), 
Denizen: 0.9.8-SNAPSHOT (build 1611), Depenizen: 0.2.2 (build 258)
Loaded Worlds (3): Fantasy RPG, Fantasy RPG_nether, Fantasy RPG_the_end
Online Players (1): ~nurf(nurfuis)
Offline Players: 1
Mode: online

15:08:20 [INFO] +> Executing 'Event': Type='on player right clicks'  
                   Container='PREPERATION(WORLD)'  
                   player=p@nurfuisContext='{click_type=RIGHT_CLICK_BLOCK, 
                   cuboids=li@cu@start, item=i@LIGHTBLADE[display_name=Light 
                   Blade;durability=71;lore=Has a chance on hit to weaken your 
                   enemy&dot|&sscClass&co Rogue], 
                   location=l@18.0,66.0,-67.0,Fantasy RPG, 
                   relative=l@18.0,67.0,-67.0,Fantasy RPG}' 
15:08:20 [INFO] +- Building event 'ON PLAYER RIGHT CLICKS' for PREPERATION 
                   ---------+ 
15:08:20 [INFO]  Starting InstantQueue 'PREPERATION_TurnContactedElections'... 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: IF 
                   "<player.flag[CLASS]||null>" "!=" "Rogue" "queue" "clear" 
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+ 
15:08:20 [INFO] +> Executing 'IF': use_braces='false' 
15:08:20 [INFO]  Filled tag <player.flag[CLASS]||null> with 'rogue'. 
15:08:20 [INFO]  Logic='NEGATIVE', Comparable='Element(rogue)', 
                   Operator='EQUALS', ComparedTo='Element(Rogue)' --> 
                   OUTCOME='false' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE 
                   "ITEM" "<player.item_in_hand.scriptname||empty>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <player.item_in_hand.scriptname||empty> with 
                   'LIGHTBLADE'. 
15:08:20 [INFO] +> Executing 'DEFINE': 
                   queue='PREPERATION_TurnContactedElections'  definition='item'  
                   value='LIGHTBLADE' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE 
                   "ITEM" 
                   "<s@pdev_equipment_values.yaml_key[WEAPONS.%ITEM%.stats].as_list||li@0|0|0|0|0|0|ATK|0|0>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ITEM% with 'LIGHTBLADE'. 
15:08:20 [INFO]  Filled tag 
                   <s@pdev_equipment_values.yaml_key[WEAPONS.LIGHTBLADE.stats].as_list||li@0|0|0|0|0|0|ATK|0|0> 
                   with 'li@0|1|0|1|0|0|ATK|1|3'. 
15:08:20 [INFO] +> Executing 'DEFINE': 
                   queue='PREPERATION_TurnContactedElections'  definition='item'  
                   value='li@0|1|0|1|0|0|ATK|1|3' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE 
                   "ITEM" "<def[ITEM].get[7]>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <def[ITEM].get[7]> with 'ATK'. 
15:08:20 [INFO] +> Executing 'DEFINE': 
                   queue='PREPERATION_TurnContactedElections'  definition='item'  
                   value='ATK' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: IF 
                   "%ITEM%" "==" "ATK" "{" "-" "^define" "ENERGY" 
                   "<player.flag[ENERGY]>" "-" "^define" "COST" "4" "-" "^if" 
                   "%ENERGY%" "<" "%COST%" "{" "-" "^narrate" "<&2>You need more 
                   energy..." "-" "^queue" "clear" "}" "else" "{" "-" "^flag" 
                   "player" 
                   "ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>" 
                   "-" "^flag" "player" "CRIT" "-" "^narrate" "<&e>You focus your 
                   energy..." "}" "}" 
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ITEM% with 'ATK'. 
15:08:20 [INFO] +> Executing 'IF': use_braces='true' 
15:08:20 [INFO]  Comparable='Element(ATK)', Operator='EQUALS', 
                   ComparedTo='Element(ATK)' --> OUTCOME='true' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE 
                   "ENERGY" "<player.flag[ENERGY]>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <player.flag[ENERGY]> with '10'. 
15:08:20 [INFO] +> Executing 'DEFINE': 
                   queue='PREPERATION_TurnContactedElections'  
                   definition='energy'  value='10' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: DEFINE 
                   "COST" "4" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO] +> Executing 'DEFINE': 
                   queue='PREPERATION_TurnContactedElections'  definition='cost'  
                   value='4' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: IF 
                   "%ENERGY%" "<" "%COST%" "{" "-" "^narrate" "<&2>You need more 
                   energy..." "-" "^queue" "clear" "}" "else" "{" "-" "^flag" 
                   "player" 
                   "ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>" 
                   "-" "^flag" "player" "CRIT" "-" "^narrate" "<&e>You focus your 
                   energy..." "}" 
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ENERGY% with '10'. 
15:08:20 [INFO]  Filled definition %COST% with '4'. 
15:08:20 [INFO] +> Executing 'IF': use_braces='true' 
15:08:20 [INFO]  Comparable='Decimal(10.0)', Operator='LESS', 
                   ComparedTo='Decimal(4.0)' --> OUTCOME='false' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: FLAG 
                   "player" 
                   "ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>" 
15:08:20 [INFO] +- Executing dCommand: FLAG/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ENERGY% with '10'. 
15:08:20 [INFO]  Filled definition %COST% with '4'. 
15:08:20 [INFO]  Adding definition %ENERGY% as 10 
15:08:20 [INFO]  Adding definition %COST% as 4 
15:08:20 [INFO]  Starting InstantQueue 
                   'PDEV_ENERGY_UPDATE_EmployeeTimothyFo'... 
15:08:20 [INFO]  Queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' Executing: 
                   DEFINE "ENERGY" "<def[ENERGY].sub[%COST%]>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %COST% with '4'. 
15:08:20 [INFO]  Filled tag <def[ENERGY].sub[4]> with '6'. 
15:08:20 [INFO] +> Executing 'DEFINE': 
                   queue='PDEV_ENERGY_UPDATE_EmployeeTimothyFo'  
                   definition='energy'  value='6' 
15:08:20 [INFO]  Queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' Executing: 
                   DEFINE "EXPBAR" "<def[ENERGY].div[10]>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <def[ENERGY].div[10]> with '0.6'. 
15:08:20 [INFO] +> Executing 'DEFINE': 
                   queue='PDEV_ENERGY_UPDATE_EmployeeTimothyFo'  
                   definition='expbar'  value='0.6' 
15:08:20 [INFO]  Queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' Executing: 
                   ADJUST "<player>" "fake_experience:%EXPBAR%|%ENERGY%" 
15:08:20 [INFO] +- Executing dCommand: ADJUST/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %EXPBAR% with '0.6'. 
15:08:20 [INFO]  Filled definition %ENERGY% with '6'. 
15:08:20 [INFO]  Filled tag <player> with 
                   'p@5fe94454-5ad5-4616-820e-24b3ab65c0bc'. 
15:08:20 [INFO] +> Executing 'ADJUST': 
                   object='p@5fe94454-5ad5-4616-820e-24b3ab65c0bc'  
                   mechanism='fake_experience'  mechanism_value='0.6|6' 
15:08:20 [INFO]  Queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' Executing: 
                   DETERMINE "%ENERGY%" 
15:08:20 [INFO] +- Executing dCommand: DETERMINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ENERGY% with '6'. 
15:08:20 [INFO] +> Executing 'DETERMINE': outcome='6'  passively='false' 
15:08:20 [INFO]  Completing queue 'PDEV_ENERGY_UPDATE_EmployeeTimothyFo' in 
                   1ms. 
15:08:20 [INFO]  Filled tag <proc[pDEV_energy_update].context[10|4]> with '6'. 
15:08:20 [INFO] +> Executing 'FLAG': flag_name='ENERGY'  
                   Action/Value='SET_VALUE(6)'  flag_target='p@nurfuis' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: FLAG 
                   "player" "CRIT" 
15:08:20 [INFO] +- Executing dCommand: FLAG/p@nurfuis ---------+ 
15:08:20 [INFO] +> Executing 'FLAG': flag_name='CRIT'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@nurfuis' 
15:08:20 [INFO]  Queue 'PREPERATION_TurnContactedElections' Executing: NARRATE 
                   "<&e>You focus your energy..." 
15:08:20 [INFO] +- Executing dCommand: NARRATE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <&e> with ''. 
15:08:20 [INFO] +> Executing 'NARRATE': Narrating='You focus your energy...'  
                   Targets='[p@nurfuis]' 
15:08:20 [INFO]  Completing queue 'PREPERATION_TurnContactedElections' in 6ms. 
15:08:20 [INFO] +> Executing 'Event': Type='on player right clicks'  
                   Container='PREPERATION(WORLD)'  
                   player=p@nurfuisContext='{click_type=RIGHT_CLICK_BLOCK, 
                   cuboids=li@cu@start, location=l@18.0,66.0,-67.0,Fantasy RPG, 
                   relative=l@18.0,67.0,-67.0,Fantasy RPG}' 
15:08:20 [INFO] +- Building event 'ON PLAYER RIGHT CLICKS' for PREPERATION 
                   ---------+ 
15:08:20 [INFO]  Starting InstantQueue 'PREPERATION_GapsLungFlesh'... 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: IF 
                   "<player.flag[CLASS]||null>" "!=" "Rogue" "queue" "clear" 
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+ 
15:08:20 [INFO] +> Executing 'IF': use_braces='false' 
15:08:20 [INFO]  Filled tag <player.flag[CLASS]||null> with 'rogue'. 
15:08:20 [INFO]  Logic='NEGATIVE', Comparable='Element(rogue)', 
                   Operator='EQUALS', ComparedTo='Element(Rogue)' --> 
                   OUTCOME='false' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "ITEM" 
                   "<player.item_in_hand.scriptname||empty>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <player.item_in_hand.scriptname||empty> with 
                   'LIGHTBLADE'. 
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'  
                   definition='item'  value='LIGHTBLADE' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "ITEM" 
                   "<s@pdev_equipment_values.yaml_key[WEAPONS.%ITEM%.stats].as_list||li@0|0|0|0|0|0|ATK|0|0>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ITEM% with 'LIGHTBLADE'. 
15:08:20 [INFO]  Filled tag 
                   <s@pdev_equipment_values.yaml_key[WEAPONS.LIGHTBLADE.stats].as_list||li@0|0|0|0|0|0|ATK|0|0> 
                   with 'li@0|1|0|1|0|0|ATK|1|3'. 
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'  
                   definition='item'  value='li@0|1|0|1|0|0|ATK|1|3' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "ITEM" 
                   "<def[ITEM].get[7]>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <def[ITEM].get[7]> with 'ATK'. 
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'  
                   definition='item'  value='ATK' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: IF "%ITEM%" "==" 
                   "ATK" "{" "-" "^define" "ENERGY" "<player.flag[ENERGY]>" "-" 
                   "^define" "COST" "4" "-" "^if" "%ENERGY%" "<" "%COST%" "{" "-" 
                   "^narrate" "<&2>You need more energy..." "-" "^queue" "clear" 
                   "}" "else" "{" "-" "^flag" "player" 
                   "ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>" 
                   "-" "^flag" "player" "CRIT" "-" "^narrate" "<&e>You focus your 
                   energy..." "}" "}" 
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ITEM% with 'ATK'. 
15:08:20 [INFO] +> Executing 'IF': use_braces='true' 
15:08:20 [INFO]  Comparable='Element(ATK)', Operator='EQUALS', 
                   ComparedTo='Element(ATK)' --> OUTCOME='true' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "ENERGY" 
                   "<player.flag[ENERGY]>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <player.flag[ENERGY]> with '6'. 
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'  
                   definition='energy'  value='6' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: DEFINE "COST" 
                   "4" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO] +> Executing 'DEFINE': queue='PREPERATION_GapsLungFlesh'  
                   definition='cost'  value='4' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: IF "%ENERGY%" 
                   "<" "%COST%" "{" "-" "^narrate" "<&2>You need more energy..." 
                   "-" "^queue" "clear" "}" "else" "{" "-" "^flag" "player" 
                   "ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>" 
                   "-" "^flag" "player" "CRIT" "-" "^narrate" "<&e>You focus your 
                   energy..." "}" 
15:08:20 [INFO] +- Executing dCommand: IF/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ENERGY% with '6'. 
15:08:20 [INFO]  Filled definition %COST% with '4'. 
15:08:20 [INFO] +> Executing 'IF': use_braces='true' 
15:08:20 [INFO]  Comparable='Decimal(6.0)', Operator='LESS', 
                   ComparedTo='Decimal(4.0)' --> OUTCOME='false' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: FLAG "player" 
                   "ENERGY:<proc[pDEV_energy_update].context[%ENERGY%|%COST%]>" 
15:08:20 [INFO] +- Executing dCommand: FLAG/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ENERGY% with '6'. 
15:08:20 [INFO]  Filled definition %COST% with '4'. 
15:08:20 [INFO]  Adding definition %ENERGY% as 6 
15:08:20 [INFO]  Adding definition %COST% as 4 
15:08:20 [INFO]  Starting InstantQueue 
                   'PDEV_ENERGY_UPDATE_AdoptedReachShower'... 
15:08:20 [INFO]  Queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' Executing: 
                   DEFINE "ENERGY" "<def[ENERGY].sub[%COST%]>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %COST% with '4'. 
15:08:20 [INFO]  Filled tag <def[ENERGY].sub[4]> with '2'. 
15:08:20 [INFO] +> Executing 'DEFINE': 
                   queue='PDEV_ENERGY_UPDATE_AdoptedReachShower'  
                   definition='energy'  value='2' 
15:08:20 [INFO]  Queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' Executing: 
                   DEFINE "EXPBAR" "<def[ENERGY].div[10]>" 
15:08:20 [INFO] +- Executing dCommand: DEFINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <def[ENERGY].div[10]> with '0.2'. 
15:08:20 [INFO] +> Executing 'DEFINE': 
                   queue='PDEV_ENERGY_UPDATE_AdoptedReachShower'  
                   definition='expbar'  value='0.2' 
15:08:20 [INFO]  Queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' Executing: 
                   ADJUST "<player>" "fake_experience:%EXPBAR%|%ENERGY%" 
15:08:20 [INFO] +- Executing dCommand: ADJUST/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %EXPBAR% with '0.2'. 
15:08:20 [INFO]  Filled definition %ENERGY% with '2'. 
15:08:20 [INFO]  Filled tag <player> with 
                   'p@5fe94454-5ad5-4616-820e-24b3ab65c0bc'. 
15:08:20 [INFO] +> Executing 'ADJUST': 
                   object='p@5fe94454-5ad5-4616-820e-24b3ab65c0bc'  
                   mechanism='fake_experience'  mechanism_value='0.2|2' 
15:08:20 [INFO]  Queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' Executing: 
                   DETERMINE "%ENERGY%" 
15:08:20 [INFO] +- Executing dCommand: DETERMINE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled definition %ENERGY% with '2'. 
15:08:20 [INFO] +> Executing 'DETERMINE': outcome='2'  passively='false' 
15:08:20 [INFO]  Completing queue 'PDEV_ENERGY_UPDATE_AdoptedReachShower' in 
                   10ms. 
15:08:20 [INFO]  Filled tag <proc[pDEV_energy_update].context[6|4]> with '2'. 
15:08:20 [INFO] +> Executing 'FLAG': flag_name='ENERGY'  
                   Action/Value='SET_VALUE(2)'  flag_target='p@nurfuis' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: FLAG "player" 
                   "CRIT" 
15:08:20 [INFO] +- Executing dCommand: FLAG/p@nurfuis ---------+ 
15:08:20 [INFO] +> Executing 'FLAG': flag_name='CRIT'  
                   Action/Value='SET_BOOLEAN(true)'  flag_target='p@nurfuis' 
15:08:20 [INFO]  Queue 'PREPERATION_GapsLungFlesh' Executing: NARRATE "<&e>You 
                   focus your energy..." 
15:08:20 [INFO] +- Executing dCommand: NARRATE/p@nurfuis ---------+ 
15:08:20 [INFO]  Filled tag <&e> with ''. 
15:08:20 [INFO] +> Executing 'NARRATE': Narrating='You focus your energy...'  
                   Targets='[p@nurfuis]' 
15:08:20 [INFO]  Completing queue 'PREPERATION_GapsLungFlesh' in 15ms.