Date: 2016/03/12 08:31:37 UTC-08:00
Type: Denizen Script
torch_light_world:
type: world
debug: false
events:
on player steps on block:
- if <player.has_flag[torch_light_prev]> {
- light <context.previous_location> reset
- flag player torch_light_prev:!
}
- if <player.item_in_hand.material.name> == torch {
- light <context.location.add[0,1,0]> 14
- flag player torch_light_prev
}
on player quits:
- if <player.has_flag[torch_light_prev]> {
- light <context.previous_location> reset
- flag player torch_light_prev:!
}