Date: 2016/03/17 21:07:24 UTC-07:00
Type: Denizen Script
classSkillHandler:
type: world
debug: false
events:
on player starts sprinting:
- if <pl.has_flag[warrior]> {
- if <context.state> == "true" {
- cast INCREASE_DAMAGE duration:99999h power:0 <pl> hide_particles
- cast SLOW duration:99999h power:0 <pl> hide_particles
}
}
on player stops sprinting:
- if <pl.has_flag[warrior]> {
- if <context.state> == "false" {
- cast INCREASE_DAMAGE remove <pl>
- cast SLOW remove <pl>
}
}