Paste #321: IRC logs for #citizens at 11/20/2013 2:02:14 PM

Date: 2013/11/20 14:02:14 UTC-08:00
Type: Server Log

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-- IRC Log requested by Morphan1 --
11/18/2013 11:12:11 PM * monkeybot joined.
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11/19/2013 1:09:19 AM * @fullwall|afk renamed to fullwall
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11/19/2013 3:26:59 AM <Goma> fullwall?
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11/19/2013 5:21:16 AM * @fullwall|afk renamed to fullwall
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11/19/2013 7:34:17 AM * @fullwall renamed to fullwall|afk
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11/19/2013 3:36:17 PM * zz_Kainzo renamed to Kainzo
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11/19/2013 4:04:50 PM <GrumpyJoe> Whenever I use 'finish' in the waypoint triggers editor, I get End of Steam'd
11/19/2013 4:04:55 PM <GrumpyJoe> Anyone know why?
11/19/2013 4:11:22 PM <GrumpyJoe> Anyone?
11/19/2013 4:11:36 PM * @aPunch quit.
11/19/2013 4:11:40 PM <mcmonkey> GrumpyJoe: waypoint triggers editor?
11/19/2013 4:12:18 PM <GrumpyJoe> In /npc path
11/19/2013 4:12:21 PM <GrumpyJoe> then triggers
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11/19/2013 5:13:09 PM <Bladeroth> Could anyone please help me with an error I get when creating a sentry?
11/19/2013 5:14:21 PM <mcmonkey> Bladeroth: what error?
11/19/2013 5:14:33 PM <Bladeroth> 1 second
11/19/2013 5:15:54 PM <Bladeroth> "Please report this error: java.lang.NoSuchMethodError: net.citizensnpcs.api.npc.NPC.getEntity()Lorg/bukkit/entity/Entity;"
11/19/2013 5:16:30 PM <mcmonkey> Bladeroth: update Citizens to the latest dev build from http://ci.citizensnpcs.co/job/Citizens2/
11/19/2013 5:18:04 PM <Bladeroth> Thanks :)
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11/19/2013 7:26:42 PM * @fullwall|afk renamed to fullwall
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11/19/2013 11:00:25 PM <mcmonkey> fullwall: the /topic still says 2.0.9 for 1.6.2
11/19/2013 11:01:37 PM <mcmonkey> fullwall: the bukkitDev has 2.0.10 for 1.6.4 on it -- and the bukkit dev changelog still points towards the .com wiki instead of .co
11/19/2013 11:04:37 PM <mcmonkey> fullwall: also the bukkitdev homepage says the current version is 2.0.9 still as well
11/19/2013 11:09:39 PM * @fullwall renamed to fullwall|afk
11/19/2013 11:09:48 PM * Kainzo renamed to zz_Kainzo
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11/20/2013 8:27:51 AM * @fullwall renamed to fullwall|afk
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11/20/2013 8:43:11 AM <Playpauselevel> Hello everyone :) Can someone please help me? Citizens isn't working on my server 1.7.2 (running spigot which lets me run verion 1.6.2)
11/20/2013 8:44:28 AM <Playpauselevel> Does anyone know anything about this?
11/20/2013 9:05:19 AM <Playpauselevel> ? Someone please respond
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11/20/2013 9:32:03 AM <Goma> Spigot 1.7 is fake, Citizens relies on bukkit, therefor it didn't update like 99% of all other plugins too
11/20/2013 9:32:14 AM <Goma> my guess
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11/20/2013 10:26:24 AM <Playpauselevel> Is anyone here?
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11/20/2013 11:32:20 AM <Jeebiss> Playpauselevel: hey
11/20/2013 11:33:05 AM <Jeebiss> Citizens doesnt work with that Spigot version.
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11/20/2013 11:55:19 AM * MorphFK renamed to Morphan1
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11/20/2013 1:01:42 PM * Foorack joined.
11/20/2013 1:02:15 PM <Foorack> Hey everone, been working last 3 days with the api but cant get it working
11/20/2013 1:02:32 PM <Foorack> I'm trying to spawn npc's that are going to follow the player and attack him
11/20/2013 1:03:14 PM <Foorack> But when I'm using the navigator setTarget it only teleports the npc to the player and does nothing or does't do anything at all..
11/20/2013 1:07:12 PM <Jeebiss> Foorack: setTarget should make the npc attack the target
11/20/2013 1:07:26 PM <Jeebiss> teleporting is usually caused when the npc is out of the pathfinding range
11/20/2013 1:08:12 PM <Foorack> Yes I know but if I use setTarget(Location) it teleports to the location and if I do setTarget(Entity, true) it dosen't move or attack
11/20/2013 1:09:06 PM <Foorack> Can NPC with the pathfinding-system go up half-blocks/jump?
11/20/2013 1:09:26 PM * TooLmaN joined.
11/20/2013 1:11:25 PM <Foorack> Also, Is there anyway I can do so when players attack the NPC the NPC takes damage? Currently the NPCDamage event don't get fired when I attack them..
11/20/2013 1:12:15 PM <Jeebiss> Morphan1: you may have better input on this, its been awhile since Ive done coding.
11/20/2013 1:17:52 PM <Morphan1> Foorack, are you using the new-pathfinder option or whatever from the config.yml?
11/20/2013 1:18:01 PM <Morphan1> because that's experimentalish
11/20/2013 1:18:09 PM <Morphan1> as far as I know
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11/20/2013 1:19:03 PM <Foorack> I littery havent even opend the config file, default everything so I'm guessing I'm using the non experimental one
11/20/2013 1:19:32 PM <Morphan1> well it may have been set to true by default
11/20/2013 1:19:35 PM <Morphan1> or you need to enable it
11/20/2013 1:19:35 PM <Morphan1> idk
11/20/2013 1:19:38 PM <Morphan1> buuut
11/20/2013 1:19:52 PM <Morphan1> the NPCDamage event should be working
11/20/2013 1:20:22 PM <Foorack> RIght this second Iäm hitting the npc but no NPCDamage event is seen and he is not taking damag
11/20/2013 1:20:48 PM <Morphan1> NPCDamageEvent event*?
11/20/2013 1:21:21 PM <Foorack> Morphan1, thanks for taking up the topic about config.. Seeing alot of settings that are solutions to other problems
11/20/2013 1:21:46 PM <Foorack> Yes..... The NPCDamageEvent is not fired when I'm attacking the npc
11/20/2013 1:21:55 PM <Morphan1> hmm
11/20/2013 1:22:15 PM <Morphan1> Are you implementing Listener correctly?
11/20/2013 1:22:29 PM <Morphan1> and registering the event?
11/20/2013 1:22:45 PM <Foorack> Yes, because all the other event-handler-functions in that listener class is working
11/20/2013 1:23:55 PM <Foorack> For example, the NPCSpawnEvent In the same listener is working correctly
11/20/2013 1:25:15 PM <Morphan1> and no console errors?
11/20/2013 1:25:35 PM <Foorack> nope
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11/20/2013 1:32:12 PM <Morphan1> Foorack, do you have any plugins that might be interfering with damage events? like WorldGuard or something?
11/20/2013 1:36:03 PM <Foorack> There was one event that interfered with players so I disabled it and testing again now..
11/20/2013 1:37:57 PM <Foorack> Removed the code that interefered with players but still dont working.. attacking the npc makes the little blue particle effect but no DamageEvent and he is not taking damage...
11/20/2013 1:38:03 PM * Freejack joined.
11/20/2013 1:38:35 PM <Morphan1> o~O is damage allowed by default for Citizens?
11/20/2013 1:39:48 PM <Morphan1> Foorack, for the NPCSpawnEvent, add npc.setProtected(false);
11/20/2013 1:39:52 PM <Morphan1> see what that does
11/20/2013 1:40:19 PM <Foorack> Morphan1, cant find any config about damage.. ok, trying that now
11/20/2013 1:45:14 PM <Foorack> Morphan1, tried setProtected(false) but It didn't work
11/20/2013 1:48:22 PM * Saka joined.
11/20/2013 1:48:47 PM <Saka> Hey guys, has anyone managed to get NPC's to show in the spigot 1.7.2 super unsupported builds?
11/20/2013 1:50:12 PM <Morphan1> Saka, doubt it. Spigot + fake 1.7.2? with a plugin for CraftBukkit 1.6.4? meh
11/20/2013 1:50:27 PM <Saka> all other cb 1.6.4 plugins work fine
11/20/2013 1:50:36 PM <Morphan1> Foorack, you might have to wait for fullwall
11/20/2013 1:50:48 PM <Foorack> Saka, I'm having problem getting them work for 1.6.4 :P
11/20/2013 1:50:48 PM <Morphan1> I don't know what else it could be :s
11/20/2013 1:50:59 PM <Saka> the spigot update basically tricks clients to connect to the server, then removes 1.7.2 features :(
11/20/2013 1:51:01 PM <Foorack> Morphan1, Who is fullwall?
11/20/2013 1:51:09 PM <Saka> Foorack what problem you having?
11/20/2013 1:51:22 PM <Morphan1> The Big Guy 'round these parts
11/20/2013 1:51:36 PM <Foorack> Saka, problem with NPCDamage event, It dosen't get fired when I'm attacking the NPC
11/20/2013 1:51:50 PM <Saka> oh wierd :/
11/20/2013 1:52:42 PM <Saka> Basically on 1.7.2 fake build the npc's are not showing so i believe where spigot is tricking the protocol its not liking pulling the players across on the 1.6.4 protocol
11/20/2013 1:52:56 PM <Saka> but I cannot confirm :(
11/20/2013 1:53:58 PM <Morphan1> [16:50:39] <Saka> all other cb 1.6.4 plugins work fine
11/20/2013 1:54:03 PM <Morphan1> Citizens isn't exactly a normal plugin
11/20/2013 1:55:06 PM <Morphan1> I think it might actually call packets, which may or may not even exist in a 1.7.2 client
11/20/2013 1:56:06 PM <Saka> aha, that will be it the packets are being spoofed, hopefully there will be an update at some point
11/20/2013 1:56:21 PM <Saka> need a proper CB update though for spigot and plugins to work off of
11/20/2013 1:56:37 PM <Morphan1> yeah, whenever they decide to release that
11/20/2013 1:56:45 PM <Saka> Who knows :/
11/20/2013 1:57:21 PM <Foorack> Wasent there a complete rewrite of the network protocol? Maybe thats why..
11/20/2013 1:57:52 PM <Foorack> Also, do anyone know when bukkit/spigot will come to 1.7.2
11/20/2013 1:58:00 PM <Morphan1> Yeah, in total 500k lines of Minecraft code was changed
11/20/2013 1:58:24 PM <Morphan1> but even then, it's taking forever
11/20/2013 1:58:42 PM <Morphan1> 1.8 will be out by the time they release one :P
11/20/2013 1:58:47 PM <Morphan1> at this rate
11/20/2013 1:59:25 PM <Saka> Its very possible, the whole update has caused massive issues
11/20/2013 1:59:39 PM <Saka> and when a build is finally pushed, its going to be a while before the API is stable again
11/20/2013 1:59:51 PM <Foorack> Have to go, will come here from time to time see if fullwall (i think his name was) is online, thanks for all help :P
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11/20/2013 2:00:13 PM <Morphan1> Foorack, I'll message him about it just in case
11/20/2013 2:00:49 PM <Foorack> Morphan1, thx.. Does it matters if the plugin I'm making runs on spigot?
11/20/2013 2:01:15 PM <Morphan1> possibly
11/20/2013 2:01:20 PM <Foorack> We are using spigot as server and the plugin I'm writing is going to be custom one..
11/20/2013 2:01:28 PM <Foorack> Anyway, cya :)
11/20/2013 2:01:45 PM <Saka> Foorack there are no plugins that run on spigot, all plugins run off of the bukkit API, spigot is just an implementation on the server end to interface the API
11/20/2013 2:02:14 PM <Saka> its exactly the same as craftbukkit but with performance boosts.
11/20/2013 2:02:14 PM <Morphan1> !savelog