Date: 2016/03/30 06:25:55 UTC-07:00
Type: Denizen Script
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09:24:16 [INFO] +> Executing 'Event': Type='on INV2 command'
Container='TESTEWOR1(WORLD)'
player=p@M4triixxContext='{cuboids=li@, args=li@, raw_args=,
command=INV2, server=false, parsed_args=li@}'
09:24:16 [INFO] +- Building event 'ON INV2 COMMAND' for TESTEWOR1 ---------+
09:24:16 [INFO] Starting InstantQueue
'TESTEWOR1_ClassifiedsBrokeCollectables'...
09:24:16 [INFO] Queue 'TESTEWOR1_ClassifiedsBrokeCollectables' Executing:
INVENTORY "open" "d:in@inventoryteste1"
09:24:16 [INFO] +- Executing dCommand: INVENTORY/p@M4triixx ---------+
09:24:16 [INFO] Filled tag <&2> with ''.
09:24:16 [INFO] +> Executing 'INVENTORY': actions='[open]'
destination='in@INVENTORYTESTE1' slot='1'
09:24:16 [INFO] +> Executing 'Event': Type='on player opens CHEST'
Container='LEGENDARY AND EPIC ITEM EFFECTS(WORLD)'
player=p@M4triixxContext='{inventory=in@INVENTORYTESTE1}'
09:24:16 [INFO] +- Building event 'ON PLAYER OPENS CHEST' for LEGENDARY AND
EPIC ITEM EFFECTS ---------+
09:24:16 [INFO] Starting InstantQueue 'LEGENDARY AND EPIC ITEM
EFFECTS_ConductCraftBurden'...
09:24:16 [INFO] Queue 'LEGENDARY AND EPIC ITEM EFFECTS_ConductCraftBurden'
Executing: IF
"<global.flag[GlobalLootChestLocationList].aslist>" "contains"
"<context.inventory.location>" "{" "-" "if"
"<player.flag[LootChestLocation]>" "!="
"<context.inventory.location>" "{" "-" "narrate" "<red>You
cannot access the contents of this chest." "-" "determine"
"cancelled" "}" "}"
09:24:16 [INFO] +- Executing dCommand: IF/p@M4triixx ---------+
09:24:16 [INFO] +> Executing 'IF': use_braces='true'
09:24:16 [INFO] Filled tag <global.flag[GlobalLootChestLocationList].aslist>
with 'global.flag[GlobalLootChestLocationList].aslist'.
09:24:16 [INFO] ERROR! Tag <global.flag[GlobalLootChestLocationList].aslist>
is invalid!
09:24:16 [INFO] Filled tag <context.inventory.location> with 'null'.
09:24:16 [INFO] ERROR! Tag <context.inventory.location> is invalid!
09:24:16 [INFO]
Comparable='Element(global.flag[GlobalLootChestLocationList].aslist)',
Operator='CONTAINS', ComparedTo='Element(null)' -->
OUTCOME='false'
09:24:16 [INFO] Completing queue 'LEGENDARY AND EPIC ITEM
EFFECTS_ConductCraftBurden' in 1ms.
09:24:16 [INFO] Queue 'TESTEWOR1_ClassifiedsBrokeCollectables' Executing:
NARRATE "<context.inventory>"
09:24:16 [INFO] +- Executing dCommand: NARRATE/p@M4triixx ---------+
09:24:16 [INFO] Filled tag <context.inventory> with 'context.inventory'.
09:24:16 [INFO] ERROR in script 'TESTEWOR1'! Tag <context.inventory> is
invalid!
09:24:16 [INFO] +> Executing 'NARRATE': Narrating='context.inventory'
Targets='[p@M4triixx]'
09:24:16 [INFO] Queue 'TESTEWOR1_ClassifiedsBrokeCollectables' Executing:
DETERMINE "fulfilled"
09:24:16 [INFO] +- Executing dCommand: DETERMINE/p@M4triixx ---------+
09:24:16 [INFO] +> Executing 'DETERMINE': outcome='fulfilled'
passively='false'
09:24:16 [INFO] Completing queue 'TESTEWOR1_ClassifiedsBrokeCollectables' in
3ms.
09:24:18 [INFO] +> Executing 'Event': Type='on player clicks in
in@INVENTORYTESTE1' Container='TESTEWOR1(WORLD)'
player=p@M4triixxContext='{is_shift_click=false,
hotbar_button=-1, inventory=in@INVENTORYTESTE1,
item=i@wood_sword, action=PICKUP_ALL, click=LEFT, raw_slot=62,
slot=8, slot_type=QUICKBAR, cursor_item=i@air}'
09:24:18 [INFO] +- Building event 'ON PLAYER CLICKS IN IN@INVENTORYTESTE1' for
TESTEWOR1 ---------+
09:24:18 [INFO] Starting InstantQueue 'TESTEWOR1_NnMedicalKai'...
09:24:18 [INFO] Queue 'TESTEWOR1_NnMedicalKai' Executing: INVENTORY "add"
"o:<context.item>" "d:in@inventoryteste1" "slot:5"
09:24:18 [INFO] +- Executing dCommand: INVENTORY/p@M4triixx ---------+
09:24:18 [INFO] Filled tag <context.item> with 'i@wood_sword'.
09:24:18 [INFO] Filled tag <&2> with ''.
09:24:18 [INFO] +> Executing 'INVENTORY': actions='[add]'
destination='in@INVENTORYTESTE1'
origin='in@generic[size=54;contents=li@i@wood_sword;title=Chest]'
slot='5'
09:24:18 [INFO] Queue 'TESTEWOR1_NnMedicalKai' Executing: IF
"<context.item.lore>" "==" "li@<&7>Repair" "{" "-" "if"
"<in@inventory.is_full>" "{" "-" "narrate" "primeiro passo"
"}" "-" "narrate" "<in@inventoryteste.slot[<5>]>" "-"
"narrate" "teste2" "}"
09:24:18 [INFO] +- Executing dCommand: IF/p@M4triixx ---------+
09:24:18 [INFO] +> Executing 'IF': use_braces='true'
09:24:18 [INFO] Unfilled attributes '[lore]' for tag <context.item.lore>!
09:24:18 [INFO] Filled tag <context.item.lore> with 'null'.
09:24:18 [INFO] ERROR in script 'TESTEWOR1'! Tag <context.item.lore> is
invalid!
09:24:18 [INFO] Filled tag <&7> with ''.
09:24:18 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(li@Repair)' --> OUTCOME='false'
09:24:18 [INFO] Queue 'TESTEWOR1_NnMedicalKai' Executing: NARRATE "Work"
09:24:18 [INFO] +- Executing dCommand: NARRATE/p@M4triixx ---------+
09:24:18 [INFO] +> Executing 'NARRATE': Narrating='Work'
Targets='[p@M4triixx]'
09:24:18 [INFO] Completing queue 'TESTEWOR1_NnMedicalKai' in 2ms.
09:24:20 [INFO] +> Executing 'Event': Type='on player clicks in
in@INVENTORYTESTE1' Container='TESTEWOR1(WORLD)'
player=p@M4triixxContext='{is_shift_click=false,
hotbar_button=-1, inventory=in@INVENTORYTESTE1, item=i@air,
action=PLACE_ALL, click=LEFT, raw_slot=56, slot=2,
slot_type=QUICKBAR, cursor_item=i@wood_sword}'
09:24:20 [INFO] +- Building event 'ON PLAYER CLICKS IN IN@INVENTORYTESTE1' for
TESTEWOR1 ---------+
09:24:20 [INFO] Starting InstantQueue
'TESTEWOR1_AssessedParagraphsGlasses'...
09:24:20 [INFO] Queue 'TESTEWOR1_AssessedParagraphsGlasses' Executing:
INVENTORY "add" "o:<context.item>" "d:in@inventoryteste1"
"slot:5"
09:24:20 [INFO] +- Executing dCommand: INVENTORY/p@M4triixx ---------+
09:24:20 [INFO] Filled tag <context.item> with 'i@air'.
09:24:20 [INFO] Filled tag <&2> with ''.
09:24:20 [INFO] +> Executing 'INVENTORY': actions='[add]'
destination='in@INVENTORYTESTE1'
origin='in@generic[size=54;title=Chest]' slot='5'
09:24:20 [INFO] Queue 'TESTEWOR1_AssessedParagraphsGlasses' Executing: IF
"<context.item.lore>" "==" "li@<&7>Repair" "{" "-" "if"
"<in@inventory.is_full>" "{" "-" "narrate" "primeiro passo"
"}" "-" "narrate" "<in@inventoryteste.slot[<5>]>" "-"
"narrate" "teste2" "}"
09:24:20 [INFO] +- Executing dCommand: IF/p@M4triixx ---------+
09:24:20 [INFO] +> Executing 'IF': use_braces='true'
09:24:20 [INFO] Unfilled attributes '[lore]' for tag <context.item.lore>!
09:24:20 [INFO] Filled tag <context.item.lore> with 'null'.
09:24:20 [INFO] ERROR in script 'TESTEWOR1'! Tag <context.item.lore> is
invalid!
09:24:20 [INFO] Filled tag <&7> with ''.
09:24:20 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(li@Repair)' --> OUTCOME='false'
09:24:20 [INFO] Queue 'TESTEWOR1_AssessedParagraphsGlasses' Executing:
NARRATE "Work"
09:24:20 [INFO] +- Executing dCommand: NARRATE/p@M4triixx ---------+
09:24:20 [INFO] +> Executing 'NARRATE': Narrating='Work'
Targets='[p@M4triixx]'
09:24:20 [INFO] Completing queue 'TESTEWOR1_AssessedParagraphsGlasses' in
2ms.
09:24:22 [INFO] +> Executing 'Event': Type='on player closes CHEST'
Container='LEGENDARY AND EPIC ITEM EFFECTS(WORLD)'
player=p@M4triixxContext='{inventory=in@INVENTORYTESTE1}'
09:24:22 [INFO] +- Building event 'ON PLAYER CLOSES CHEST' for LEGENDARY AND
EPIC ITEM EFFECTS ---------+
09:24:22 [INFO] Starting InstantQueue 'LEGENDARY AND EPIC ITEM
EFFECTS_SecuredPreservationCorporation'...
09:24:22 [INFO] Queue 'LEGENDARY AND EPIC ITEM
EFFECTS_SecuredPreservationCorporation' Executing: IF
"<player.flag[LootChestLocation]>" "=="
"<context.inventory.location>" "&&"
"<global.flag[GlobalLootChestLocationList].aslist>" "contains"
"<context.inventory.location>" "&&"
"<context.inventory.location>" "!=" "null" "{" "-" "narrate"
"<red>Chest has been despawned..." "-" "flag" "<player>"
"LootChestLocation:!" "-" "flag" "global"
"GlobalLootChestLocationList:<-:<context.inventory.location>"
"-" "modifyblock" "<context.i... * snip! *
09:24:22 [INFO] +- Executing dCommand: IF/p@M4triixx ---------+
09:24:22 [INFO] +> Executing 'IF': use_braces='true'
09:24:22 [INFO] Unfilled attributes '[flag[LootChestLocation]]' for tag
<player.flag[LootChestLocation]>!
09:24:22 [INFO] Filled tag <player.flag[LootChestLocation]> with 'null'.
09:24:22 [INFO] ERROR! Tag <player.flag[LootChestLocation]> is invalid!
09:24:22 [INFO] Filled tag <context.inventory.location> with 'null'.
09:24:22 [INFO] ERROR! Tag <context.inventory.location> is invalid!
09:24:22 [INFO] Comparable='Element(null)', Operator='EQUALS',
ComparedTo='Element(null)' --> OUTCOME='true'
09:24:22 [INFO] Filled tag <global.flag[GlobalLootChestLocationList].aslist>
with 'global.flag[GlobalLootChestLocationList].aslist'.
09:24:22 [INFO] ERROR! Tag <global.flag[GlobalLootChestLocationList].aslist>
is invalid!
09:24:22 [INFO] Filled tag <context.inventory.location> with 'null'.
09:24:22 [INFO] ERROR! Tag <context.inventory.location> is invalid!
09:24:22 [INFO]
Comparable='Element(global.flag[GlobalLootChestLocationList].aslist)',
Operator='CONTAINS', ComparedTo='Element(null)' -->
OUTCOME='false'
09:24:22 [INFO] Completing queue 'LEGENDARY AND EPIC ITEM
EFFECTS_SecuredPreservationCorporation' in 1ms.