Paste #32221: Repo Script QuestGUI

Date: 2016/04/02 00:13:22 UTC-07:00
Type: Denizen Script

View Raw Paste Download This Paste
Copy Link


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454


################################################################################
#
#                             Q u e s t   G U I
#                        GUI Interface for Quest Data
#
#
#   Authors: |Anthony|
#   Version: 0.1
#   dScript Version: 0.9.8-DEV_b548
#
#
#
#_______________________________________________________________________________
#
#--- About QuestGUI
#
#    QuestGUI was written upon request
#
#--- Installation & Setup
#
#
#
#--- Permissions & Commands
#
#
#
#--- Basic Usage Tutorial
#
#
#
#--- TODO
#
#
################################################################################
#
#  QuestGUI Configurations
#
QuestGUI_Config:
  type: yaml data

  command: ''

  quests:
  - 'MyQuestGUIQuest_1'
  trophies:
  - 'QuestTrophies_MyQuestGUIQuest_1_Flowers'
#
# END QuestGUI Configurationst
#--------------------------------------
#
################################################################################
#
#  QuestGUI Command Script
#
QuestGUI_Command:
  type: command
  debug: false
  name: questgui
  description: Check your quest data
  usage: /questgui
  aliases:
  - qg
  helpData:
    help:
      desc: Learn how to use QuestGUI
      long:
        - 'A lot of help will go here'
        - 'And some more here too.'
    about:
      desc: Learn about the project
      long:
        - 'A lot of help will go here'
        - 'And some more here too.'
  tab complete:
    - if <context.server> {
      - queue clear
      }
    - if <player.has_permission[questgui.admin]||false> || <player.is_op> {
      - define player '<c.args.last.escaped||null>'
      - define result '<server.list_players.filter[name.starts_with[%player%]].parse[name].alphanumeric||li@>'
      - if <def[result].is_empty> {
        - define result '<server.list_players.parse[name].alphanumeric||li@>'
        }
      - determine %result%
      }

  script:
    - if <context.server> {
      - queue clear
      }

    - if <c.args.size> != 0 {
      - define arg '<c.args.get[1]>'
      - if <def[arg].as_player.is[MATCHES].to[PLAYER]||false> {
        - if <player.has_permission[questgui.admin]||false> || <player.is_op> {
          - flag <player> 'QuestGUI_AdminMenu_Editing:<def[arg].as_player>'
          - run instantly s@QuestGUI_World display_AdminMainMenu 'def:<def[arg].as_player>' delay:1t
          - queue clear
          }
        }
      - if '%arg%' == 'about' {
        - inject locally about
        - queue clear
        }
      - inject locally help
      - queue clear
      }

    - run instantly s@QuestGUI_World display_MainMenu delay:1t


  about:
    - define page '<tern[<c.args.get[2].is[matches].to[number]||false>]:<def[args].get[1].abs.round>||1>'
    - define msg1 ' QuestGUI is system for players to track, and admins to administrate, quests written with the Denizen Scripting Engine.'
    - define msg2 ' QuestGUI provides a graphical user interface to all player quest data. Users can see their available, active, and completed quests. Detailed stats, and available and completed objectives are provided for every quest. There<&sq>s even a trophy room!'
    - define msg3 ' Administrators are able to manage all of the player data through the GUI.'
    - run s@msgBoxed 'def:QuestGUI|QuestGUI|About|%page%|52|12|<proc[paragraph].context[52|<&7>%msg1%| |<&7>%msg2%| |<&7>%msg3%]>'

  help:
    - define page '<c.args.filter[is[matches].to[number]].get[1]||1>'
    - define topic '<c.args.exclude[%page%|%arg%].get[1]||null>'
    - define topics '<script.list_keys[helpData]>'
    - if '%topics%' contains '%topic%' {
      - define title 'Help - %topic%'
      - define desc '<script.yaml_key[helpData.%topic%.desc]>'
      - define long '<script.yaml_key[helpData.%topic%.long].separated_by[|]>'
      - define msgs '<&7>%desc%|<&sp>|<&f>%long%]>'
      }
      else {
      - define title 'Help List'
      - define msgs 'li@'
      - foreach %topics% {
        - define topic '%value%'
        - define desc '<script.yaml_key[helpData.%topic%.desc]>'
        - define msgs '<def[msgs].include[<&f>%loop_index%<&dot> <&e>%topic%|<&sp><&sp><&sp><&b>%desc%]>'
        }
      }
    - run s@msgBoxed 'def:QuestGUI|QuestGUI|%title%|%page%|52|12|<proc[paragraph].context[52|%msgs%]>'
#
# END QuestGUI Command Script
#--------------------------------------
#
################################################################################
#
#  QuestGUI World Events Script
#
#  This should cover all QuestGUI related world events.
#
#
QuestGUI_World:
  type: world
  debug: false

#
#--------------------------------------
#
#  QuestGUI Event Handlers
#
  events:
    on player chats:
      - if !<player.has_flag[questGUI_SettingStats]||false> {
        - queue clear
        }
      - determine passively cancelled
      - define array '<player.flag[questGUI_SettingStats].as_list>'
      - queue <def[array].get[6].as_queue> clear
      - define player '<def[array].get[3]>'
      - flag %player% '<def[array].get[5]>:<c.message.escaped>'
      - flag <player> questGUI_SettingStats:!
      - run locally instantly display_AdminSetStats 'def:<def[array].get[1]>|<def[array].get[2]>|%player%|<def[array].get[4]>'

    on player closes inventory:
      - if '<c.inventory.notable_name.split[_].get[1]||null>' == 'QuestGUI' {
        - if <c.inventory.notable_name.split[_].get[2].starts_with[Admin]||false> {
          - flag <player> QuestGUI_AdminMenu_Editing:!
          }
        - note remove 'as:<context.inventory.notable_name>'
        }

    on player right clicks with QuestGUI_Journal:
      - run instantly locally display_MainMenu delay:1t

    on player clicks in inventory:
      - if '<c.inventory.notable_name.split[_].get[1]||null>' != 'QuestGUI' {
        - queue clear
        }
      - if '<c.slot_type>' == 'OUTSIDE' || '<c.item>' == 'i@air' {
        - queue clear
        }
      - determine passively cancelled
      - inject locally 'p:inventoryClick_<c.inventory.notable_name.split[_].get[2]>'

  resetAllQuests:
    - define player '%1%'
    - define quests '<s@QuestGUI_Config.yaml_key[quests].as_list>'
    - foreach '%quests%' {
      - define iconScript '<el@val[%value%_Icon].as_script||null>'
      - inject '%iconScript%' p:reset
      }
#
# END QuestGUI Event Handlers
#--------------------------------------
#
#  Inventory Display Generators
#
#--------------------
#  User Displays
#
  display_MainMenu:
    - define GUI 'QuestGUI_MainMenu_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Menu;size=18]' 'as:%GUI%'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestJournal' 'slot:1'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestTrophies' 'slot:2'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestsCompleted' 'slot:3'
    - if !<s@QuestGUI_Config.yaml_key[command].as_list.is_empty> {
      - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_ServerMenu' 'slot:17'
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:18'
    - inventory open 'd:in@%GUI%'

  display_Overview:
    - define GUI 'QuestGUI_Overview_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Overview;size=36]' 'as:%GUI%'
    - define hr '<&5>--------------------'

    - define quests '<s@QuestGUI_Config.yaml_key[quests].exclude[<player.flag[QuestsCompleted]||li@>].include[<player.flag[Active_Quests]||li@>].deduplicate>'
    - foreach '%quests%' {
      - define questID '%value%'
      - define iconScript '<el@val[%questID%_Icon].as_script||null>'
      - define unlockFlag '<def[iconScript].yaml_key[quest_unlocked_flag]||li@>'
      - define isHidden '<def[iconScript].yaml_key[hide_ifLocked]||false>'
      - if '<player.flag[<def[iconScript].yaml_key[quest_progress_flag]||null>].strip_color||null>' == 'complete' {
        - define isComplete 'true'
        }
        else {
        - define isComplete 'false'
        }
      - if ( %isHidden% && !<def[unlockFlag].is_empty||false> && !<player.has_flag[%unlockFlag%]> ) {
        - define quests '<def[quests].exclude[%questID%]>'
        }
      }

    - define page '<def[1].as_int||1>'
    - define pages '<def[quests].size.div[27].round_up>'
    - if %page% > %pages% {
      - define page '%pages%'
      }
    - define highNumber '<def[page].mul[27].as_int>'
    - define lowNumber '<def[highNumber].sub[26].as_int>'

    - foreach <def[quests].get[%lowNumber%].to[%highNumber%]||li@> {
      - define slot '%loop_index%'
      - define questID '%value%'
      - define iconScript '<el@val[%value%_Icon].as_script||null>'
      - define unlockFlag '<def[iconScript].yaml_key[quest_unlocked_flag]||li@>'
      - if !<def[unlockFlag].is_empty||false> && !<player.has_flag[%unlockFlag%]> {
        - adjust <i@%value%_Icon.simple||i@book> 'display_name:<&c>LOCKED' save:lockItem
        - adjust <entry[lockItem].result> 'flags:HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE' save:lockItemClean
        - inventory add 'd:in@%GUI%' 'o:<entry[lockItemClean].result>' 'slot:%slot%'
        - foreach next
        }

      - define titleString '<def[iconScript].yaml_key[quest_title]||li@>'
      - define titleLines '<proc[lineWrap].context[%titleString%|20]>'
      - define title '<&6><def[titleLines].get[1]||null>'
      - define titleLong 'li@'
      - foreach <def[titleLines].remove[1]> {
        - define titleLong "<def[titleLong].include[<&6>%value%]>"
        }

      - define descString '<def[iconScript].yaml_key[quest_desc]||li@>'
      - define descLines '<proc[lineWrap].context[%descString%|20]>'
      - define desc 'li@'
      - foreach %descLines% {
        - define desc "<def[desc].include[<&7><&sp.pad_left[2]>%value%]>"
        }

      - define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
      - define progress '<player.flag[%progressFlag%]||null>'
      - if %progress% != null {
        - define objString '<def[iconScript].yaml_key[objectives.%progress%.name]||li@>'
        - define objLines '<proc[lineWrap].context[%objString%|20]>'
        - define obj 'li@'
        - foreach %objLines% {
          - define obj "<def[obj].include[<&7><&sp.pad_left[2]>%value%]>"
          }
        - define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>|<&f>|<&f>Objective %progress%<&co>|<def[obj].separated_by[|]>'
        }
        else {
        - define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>|<&f>|<&a><&l.pad_left[10]>Available'
        }
      - inventory add 'd:in@%GUI%' 'o:i@%questID%_Icon[display_name=%title%;lore=%lore%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
      }
    - if %pages% > 1 {
      - if %page% != 1 {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_PreviousPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:34'
        }
      - if %page% < %pages% {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_NextPage[nbt=page/<def[page].add[1].as_int>]' 'slot:35'
        }
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestMenu' 'slot:35'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:36'
    - inventory open 'd:in@%GUI%'

  display_Objectives:
    - define questID '%1%'
    - define GUI 'QuestGUI_Objectives_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Objectives;size=36]' 'as:%GUI%'
    - define hr '<&5>--------------------'

    - define iconScript '<el@val[%questID%_Icon].as_script||null>'
    - define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
    - define progress '<player.flag[%progressFlag%]||0>'
    - define objectives '<def[iconScript].list_keys[objectives]||li@>'
    - if '%progress%' == 'Completed' {
      - define progress '<def[objectives].size>'
      }
    - foreach <def[objectives]> {
      - define obj '%value%'
      - define isHidden '<def[iconScript].yaml_key[objectives.%obj%.hide]||false>'
      - if %isHidden% && <def[progress].is[MATCHES].to[NUMBER]> {
        - if %obj% > %progress% {
          - define objectives '<def[objectives].exclude[%obj%]>'
          }
        }
      }

    - define page '<def[1].as_int||1>'
    - define pages '<def[objectives].size.div[27].round_up>'
    - if %page% > %pages% {
      - define page '%pages%'
      }
    - define highNumber '<def[page].mul[27].as_int>'
    - define lowNumber '<def[highNumber].sub[26].as_int>'

    - foreach <def[objectives].alphanumeric.get[%lowNumber%].to[%highNumber%]||li@> {
      - define slot '%loop_index%'
      - define obj '%value%'
      - define isLocked '<def[iconScript].yaml_key[objectives.%obj%.lockDisplay]||false>'
      - define icon '<def[iconScript].yaml_key[objectives.%obj%.icon]||i@paper>'
      - if %isLocked% && %progress% < %obj% {
        - inventory add 'd:in@%GUI%' 'o:%icon%[display_name=<&c>LOCKED;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
        - foreach next
        }
      - define nameString '<def[iconScript].yaml_key[objectives.%obj%.name]||li@>'
      - define nameLines '<proc[lineWrap].context[%nameString%|20]>'
      - define name '<&6><def[nameLines].get[1]>'
      - define nameLong 'li@'
      - foreach <def[nameLines].remove[1]> {
        - define nameLong "<def[nameLong].include[<&6>%value%]>"
        }

      - define descString '<def[iconScript].yaml_key[objectives.%obj%.description]||li@>'
      - define descLines '<proc[lineWrap].context[%descString%|20]>'
      - define desc 'li@'
      - foreach %descLines% {
        - define desc "<def[desc].include[<&7><&sp.pad_left[2]>%value%]>"
        }

      - define oProgressFlags '<def[iconScript].yaml_key[objectives.%obj%.progress_flags]||li@>'
      - if !<def[oProgressFlags].is_empty> {
        - define pLore 'li@'
        - foreach %oProgressFlags% {
          - define pNameString '<def[value].split[/].get[1]>'
          - define pStatusString '<player.flag[<def[value].split[/].get[2]>]||Pending>'

          - define pNameLines '<proc[lineWrap].context[%pNameString%|20]>'
          - define pName 'li@'
          - foreach %pNameLines% {
            - define pName "<def[pName].include[<&3>%value%]>"
            }

          - define pStatusLines '<proc[lineWrap].context[%pStatusString%|20]>'
          - define pStatus 'li@'
          - foreach %pStatusLines% {
            - define pStatus "<def[pStatus].include[<&b><&sp.pad_left[2]>%value%]>"
            }
          - define pLore '<def[pLore].include[<def[pName].separated_by[|]>|<def[pStatus].separated_by[|]>|<&f>]>'
          }
        - define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>|<&f>|<&9><&n.pad_left[13]>Stats|<&f>|<def[pLore].separated_by[|]>'
        }
        else {
        - define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>'
        }
      - inventory add 'd:in@%GUI%' 'o:%icon%[display_name=%name%;lore=%lore%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
      }
    - if %pages% > 1 {
      - if %page% != 1 {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_PreviousPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:32'
        }
      - if %page% < %pages% {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_NextPage[nbt=page/<def[page].add[1].as_int>]' 'slot:33'
        }
      }
    - if '<def[2]||null>' == 'Complete' {
      - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestsCompleted[lore=]' 'slot:34'
      }
      else {
      - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestJournal[lore=]' 'slot:34'
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestMenu' 'slot:35'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:36'
    - inventory open 'd:in@%GUI%'

  display_Trophies:
    - define questID '%1%'
    - define GUI 'QuestGUI_Trophies_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Trophies;size=36]' 'as:%GUI%'
    - define hr '<&5>--------------------'

    - define trophies '<player.flag[QuestTrophies].as_list||li@>'

    - define page '<def[1].as_int||1>'
    - define pages '<def[trophies].size.div[27].round_up>'
    - if %page% > %pages% {
      - define page '%pages%'
      }
    - define highNumber '<def[page].mul[27].as_int>'
    - define lowNumber '<def[highNumber].sub[26].as_int>'

    - foreach <def[trophies].get[%lowNumber%].to[%highNumber%]||li@> {
      - define slot '%loop_index%'
      - define trophy '<def[value].as_item.simple>'
      - define trophyScript '<def[value].as_script>'

      - define nameString '<def[trophy].display||li@>'
      - define nameLines '<proc[lineWrap].context[%nameString%|20].as_list>'
      - define name '<&2><def[nameLines].get[1]>'
      - define nameLong 'li@'
      - foreach <def[nameLines].remove[1]> {
        - define nameLong "<def[nameLong].include[<&2>%value%]>"
        }

      - define descString '<def[trophyScript].yaml_key[description]||li@>'
      - define descLines '<proc[lineWrap].context[%descString%|20]>'
      - define desc 'li@'
      - foreach %descLines% {
        - define desc "<def[desc].include[<&7><&sp.pad_left[2]>%value%]>"
        }

      - define quest '<def[trophyScript].yaml_key[quest]||li@>'
      - define questString '<s@%quest%_Icon.yaml_key[quest_title]>'
      - define questLines '<proc[lineWrap].context[%questString%|20]>'
      - define quest 'li@'
      - foreach %questLines% {
        - define quest "<def[quest].include[<&7><&sp.pad_left[2]>%value%]>"
        }

      - define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|<&f>About<&co>|<def[desc].separated_by[|]>|<&f>|<&b>Quest<&co>|<def[quest].separated_by[|]>'
      - inventory add 'd:in@%GUI%' 'o:%trophy%[display_name=%name%;lore=%lore%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
      }

    - if %pages% > 1 {
      - if %page% != 1 {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_PreviousPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:33'
        }
      - if %page% < %pages% {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_NextPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:34'
        }
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestMenu' 'slot:35'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:36'
    - inventory open 'd:in@%GUI%'

  display_Complete:
    - define GUI 'QuestGUI_Complete_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Complete;size=36]' 'as:%GUI%'
    - define hr '<&5>--------------------'

    - define quests '<player.flag[QuestsCompleted].as_list||li@>'

    - define page '<def[1].as_int||1>'
    - define pages '<def[quests].size.div[27].round_up>'
    - if %page% > %pages% {
      - define page '%pages%'
      }
    - define highNumber '<def[page].mul[27].as_int>'
    - define lowNumber '<def[highNumber].sub[26].as_int>'

    - foreach <def[quests].get[%lowNumber%].to[%highNumber%]||li@> {
      - define slot '%loop_index%'
      - define questID '%value%'
      - define iconScript '<el@val[%value%_Icon].as_script||null>'

      - define titleString '<def[iconScript].yaml_key[quest_title]||li@>'
      - define titleLines '<proc[lineWrap].context[%titleString%|20]>'
      - define title '<&6><def[titleLines].get[1]>'
      - define titleLong 'li@'
      - foreach <def[titleLines].remove[1]> {
        - define titleLong "<def[titleLong].include[<&6>%value%]>"
        }

      - define descString '<def[iconScript].yaml_key[quest_desc]||li@>'
      - define descLines '<proc[lineWrap].context[%descString%|20]>'
      - define desc 'li@'
      - foreach %descLines% {
        - define desc "<def[desc].include[<&7><&sp.pad_left[2]>%value%]>"
        }

      - define timesCompleted '<def[iconScript].yaml_key[times_completed_flag]||li@>'
      - if <def[timesCompleted].as_list.is_empty||true> {
        - define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>'
        }
        else {
        - define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|<&f>Description<&co>|<def[desc].separated_by[|]>|<&f>|<&a>Times Completed<&co> <&f><player.flag[%timesCompleted%].as_int||0>'
        }
      - inventory add 'd:in@%GUI%' 'o:i@%questID%_Icon[display_name=%title%;lore=%lore%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
      }
    - if %pages% > 1 {
      - if %page% != 1 {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_PreviousPage[nbt=page/<def[page].sub[1].as_int>]' 'slot:34'
        }
      - if %page% < %pages% {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_NextPage[nbt=page/<def[page].add[1].as_int>]' 'slot:35'
        }
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_QuestMenu' 'slot:35'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close' 'slot:36'
    - inventory open 'd:in@%GUI%'
#
#--------------------
#  Admin Displays
#
  display_AdminMainMenu:
    - define GUI 'QuestGUI_AdminMainMenu_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Admin Menu;size=18]' 'as:%GUI%'
    - define player '<def[1]>'
    - narrate "<def[player].name>"
    - define hr '<&5>----------------'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminOverview[nbt=dPlayer/%player%;lore=<&sp>|%hr%|<&7>Show all Quest|<&7>details]' 'slot:1'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminTrophies[nbt=dPlayer/%player%;lore=<&sp>|%hr%|<&7>Show all Trophy|<&7>details]' 'slot:2'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminResetAll[nbt=dPlayer/%player%;lore=<&sp>|%hr%|<&7>Reset all Quests|<&7>for this player]' 'slot:3'
    - if !<s@QuestGUI_Config.yaml_key[command].as_list.is_empty> {
      - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_ServerMenu[nbt=dPlayer/%player%;lore=<&sp>]' 'slot:17'
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[nbt=dPlayer/%player%;lore=<&sp>]' 'slot:18'
    - inventory open 'd:in@%GUI%'

  display_AdminOverview:
    - define GUI 'QuestGUI_AdminOverview_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Admin Overview;size=36]' 'as:%GUI%'
    - define hr '<&5>--------------------'
    - define player '%2%'
    - narrate "display overview <def[player]>"
    - define completed '<def[player].flag[QuestsCompleted].as_list||li@>'
    - define active '<def[player].flag[Active_Quests].as_list||li@>'
    - define quests '<s@QuestGUI_Config.yaml_key[quests].as_list>'
    - define msg0 '<&e>       <&n>Click Actions'
    - define page '<def[1].as_int||1>'
    - define pages '<def[quests].size.div[27].round_up>'
    - if %page% > %pages% {
      - define page '%pages%'
      }
    - define highNumber '<def[page].mul[27].as_int>'
    - define lowNumber '<def[highNumber].sub[26].as_int>'

    - foreach <def[quests].get[%lowNumber%].to[%highNumber%]||li@> {
      - define slot '%loop_index%'
      - define questID '%value%'
      - define item 'i@%questID%_Icon[flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]'
      - define iconScript '<el@val[%questID%_Icon].as_script||null>'
      - define unlockFlag '<def[iconScript].yaml_key[quest_unlocked_flag]||li@>'
      - define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
      - define repeatableFlag '<def[iconScript].yaml_key[times_completed_flag]||li@>'
      - define isHidden '<def[iconScript].yaml_key[hide_ifLocked]||false>'
      - define isActive '<def[active].contains[%questID%]||false>'
      - define isCompleted '<def[completed].contains[%questID%]||false>'
      - define isLockable '<def[unlockFlag].as_list.is_empty.not>'
      - define isLocked '<def[unlockFlag].as_list.is_empty.not.and[<def[player].has_flag[%unlockFlag%].not>]||false>'
      - define isRepeatable '<def[repeatableFlag].as_list.is_empty.not||false>'
      - define progress '<def[player].flag[%progressFlag%]||none>'

      - define msg1 '<&3>Edit Progress<&f><&co> <&7>Left'
      - define msg2 '<&b><tern[%isRepeatable%]:Set Complete<&co> <&f><&o>Shift<&f> Left||<tern[%isCompleted%]:<&m>Set Complete<&f><&co> <&f><&o><&m>Shift<&f><&m> Left||Set Complete<&co> <&f><&o>Shift<&f> Left>>'
      - if %isLockable% {
        - define msg3 '<&3><tern[%isLocked%]:Unlock||Lock><&f><&co> <&7>Right'
        }
        else {
        - define msg3 '<&3><&m>Lock<&f><&m><&co> <&7><&m>Right'
        }
      - define msg4 '<&b><tern[%isActive%]:Deactivate||Activate><&f><&co> <&f><&o>Shift<&f> Right'
      - define msg5 '<&3>Reset<&f><&co> <&7>Middle'

      - if %isLocked% {
        - define color '<&c>'
        }
        else {
        - if %isActive% {
          - define color '<&2>'
          }
          else if %isCompleted% {
          - define color '<&d>'
          }
          else {
          - define color '<&a>'
          }
        }
      - if %isRepeatable% {
        - define color '%color%<&o>'
        }

      - define titleString '<def[iconScript].yaml_key[quest_title]||li@>'
      - define titleLines '<proc[lineWrap].context[%titleString%|20]>'
      - define title '%color%<def[titleLines].get[1]>'
      - define titleLong 'li@'
      - foreach <def[titleLines].remove[1]> {
        - define titleLong "<def[titleLong].include[%color%%value%]>"
        }

      - define lore '<def[titleLong].separated_by[|]>|%hr%|<&f>|%msg0%|<&f>|%msg1%|%msg2%|%msg3%|%msg4%|%msg5%|<&sp>'
      - adjust '%item%' 'display_name:%title%' save:ficon
      - adjust '<entry[ficon].result>' 'lore:%lore%' save:uicon
      - nbt '<entry[uicon].result>' 'page:%page%' save:cicon
      - nbt '<entry[cicon].new_item>' 'dPlayer:%player%' save:kicon
      - inventory add 'd:in@%GUI%' 'o:<entry[kicon].new_item>' 'slot:%slot%'
      }
    - if %pages% > 1 {
      - if %page% != 1 {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminPreviousPage[nbt=page/%page%;nbt=dPlayer/%player%]' 'slot:33'
        }
      - if %page% < %pages% {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminNextPage[nbt=page/%page%;nbt=dPlayer/%player%]' 'slot:34'
        }
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:35'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:36'
    - inventory open 'd:in@%GUI%'

  display_AdminObjectives:
    - define GUI 'QuestGUI_AdminObjectives_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Admin Objectives;size=36]' 'as:%GUI%'
    - define hr '<&5>--------------------'
    - define questID '%2%'
    - define player '%3%'
    - define iconScript '<el@val[%questID%_Icon].as_script||null>'
    - define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
    - define progress '<def[player].flag[%progressFlag%]||0>'
    - define objectives '<def[iconScript].list_keys[objectives]||li@>'
    - define msg0 '<&e>       <&n>Click Actions'
    - define page '<def[1].as_int||1>'
    - define pages '<def[objectives].size.div[27].round_up>'
    - if %page% > %pages% {
      - define page '%pages%'
      }
    - define highNumber '<def[page].mul[27].as_int>'
    - define lowNumber '<def[highNumber].sub[26].as_int>'

    - foreach <def[objectives].alphanumeric.get[%lowNumber%].to[%highNumber%]||li@> {
      - define slot '%loop_index%'
      - define obj '%value%'
      - define isLocked '<def[iconScript].yaml_key[objectives.%obj%.lockDisplay]||false>'
      - define icon '<def[iconScript].yaml_key[objectives.%obj%.icon]||i@paper>'
      - define msg1 '<&3>Set Objective<&f><&co> <&7>Left'
      - if %progress% == Complete {
        - define color '<&a>'
        }
        else if %isLocked% && %progress% < %obj% {
        - define color '<&7>'
        }
        else {
        - define color '<&a>'
        }
      - define nameString '<def[iconScript].yaml_key[objectives.%obj%.name]||li@>'
      - define nameLines '<proc[lineWrap].context[%nameString%|20]>'
      - define name '%color%<def[nameLines].get[1]>'
      - define nameLong 'li@'
      - foreach <def[nameLines].remove[1]> {
        - define nameLong "<def[nameLong].include[%color%%value%]>"
        }

      - define oProgressFlags '<def[iconScript].yaml_key[objectives.%obj%.progress_flags].as_list||li@>'
      - if !<def[oProgressFlags].is_empty> {
        - define pLore 'li@'
        - foreach %oProgressFlags% {
          - define pNameString '<def[value].split[/].get[1]>'
          - define pStatusString '<def[player].flag[<def[value].split[/].get[2]>]||Pending>'

          - define pNameLines '<proc[lineWrap].context[%pNameString%|20]>'
          - define pName 'li@'
          - foreach %pNameLines% {
            - define pName "<def[pName].include[<&3>%value%]>"
            }

          - define pStatusLines '<proc[lineWrap].context[%pStatusString%|20]>'
          - define pStatus 'li@'
          - foreach %pStatusLines% {
            - define pStatus "<def[pStatus].include[<&b><&sp.pad_left[2]>%value%]>"
            }
          - define pLore '<def[pLore].include[<def[pName].separated_by[|]>|<def[pStatus].separated_by[|]>|<&f>]>'
          }
        - define msg2 '<&a>Edit Stats<&f><&co> <&7>Right'
        - define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|%msg0%|<&f>|%msg1%|%msg2%|%hr%|<&f>|<&9><&n.pad_left[13]>Stats|<&f>|<def[pLore].separated_by[|]>|<&sp>'
        }
        else {
        - define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|%msg0%|<&f>|%msg1%|<&sp>'
        }
      - inventory add 'd:in@%GUI%' 'o:%icon%[display_name=%name%;lore=%lore%;nbt=dPlayer/%player%;nbt=questID/%questID%;nbt=page/%page%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
      }
    - if %pages% > 1 {
      - if %page% != 1 {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminPreviousPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%]' 'slot:32'
        }
      - if %page% < %pages% {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminNextPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%]' 'slot:33'
        }
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminOverview[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:34'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:35'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:36'
    - inventory open 'd:in@%GUI%'

  display_AdminSetStats:
    - define GUI 'QuestGUI_AdminSetStats_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Admin Stats;size=36]' 'as:%GUI%'
    - define hr '<&5>--------------------'
    - define questID '%2%'
    - define player '%3%'
    - define objective '%4%'
    - define iconScript '<el@val[%questID%_Icon].as_script||null>'
    - define stats '<def[iconScript].yaml_key[objectives.%objective%.progress_flags].as_list||li@>'
    - define msg0 '<&e>       <&n>Click Actions'
    - define msg1 '<&3>Edit Stat<&f><&co> <&7>Left'
    - define msg2 '<&c>Clear Stat<&f><&co> <&7>Right<&7>'

    - define page '<def[1].as_int||1>'
    - define pages '<def[stats].size.div[27].round_up>'
    - if %page% > %pages% {
      - define page '%pages%'
      }

    - define highNumber '<def[page].mul[27].as_int>'
    - define lowNumber '<def[highNumber].sub[26].as_int>'
    - foreach <def[stats].get[%lowNumber%].to[%highNumber%]||li@> {
      - define slot '%loop_index%'
      - define statNameString '<def[value].split[/].get[1]>'
      - define statFlag '<def[value].split[/].get[2]>'
      - define statValueString '<def[player].flag[%statFlag%]||Pending>'
      - define statNameStringLines '<proc[lineWrap].context[%statNameString%|20]>'
      - define statName '<&3><def[statNameStringLines].get[1]>'
      - define statNameLong 'li@'
      - foreach <def[statNameStringLines].remove[1]> {
        - define statNameLong "<def[statNameLong].include[<&3>%value%]>"
        }
      - define statValueStringLines '<proc[lineWrap].context[%statValueString%|20]>'
      - define statValueLong 'li@'
      - foreach %statValueStringLines% {
        - define statValueLong "<def[statValueLong].include[<&b>%value%]>"
        }
      - define lore '<def[statNameLong].separated_by[|]>|<&f>|<def[statValueLong].separated_by[|]>|%hr%|%msg0%|<&f>|%msg1%|%msg2%|<&sp>'
      - inventory add 'd:in@%GUI%' 'o:i@paper[display_name=%statName%;lore=%lore%;nbt=dPlayer/%player%;nbt=page/%page%;nbt=questID/%questID%;nbt=objective/%objective%;nbt=statFlag/%statFlag%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
      }

    - if %pages% > 1 {
      - if %page% != 1 {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminPreviousPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%;nbt=questID/%questID%]' 'slot:32'
        }
      - if %page% < %pages% {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminNextPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%;nbt=questID/%questID%]' 'slot:33'
        }
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminObjectives[lore=<&sp>;nbt=dPlayer/%player%;nbt=questID/%questID%]' 'slot:34'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:35'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:36'
    - inventory open 'd:in@%GUI%'

  display_AdminTrophies:
    - define GUI 'QuestGUI_AdminTrophies_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Admin Trophies;size=36]' 'as:%GUI%'
    - define hr '<&5>--------------------'
    - define player '%2%'
    - define trophies '<s@QuestGUI_Config.yaml_key[trophies].as_list>'
    - define msg0 '<&e>       <&n>Click Actions'

    - define page '<def[1].as_int||1>'
    - define pages '<def[trophies].size.div[27].round_up>'
    - if %page% > %pages% {
      - define page '%pages%'
      }

    - define highNumber '<def[page].mul[27].as_int>'
    - define lowNumber '<def[highNumber].sub[26].as_int>'
    - foreach <def[trophies].get[%lowNumber%].to[%highNumber%]||li@> {
      - define slot '%loop_index%'
      - define trophy '<def[value].as_item.simple>'
      - define trophyName '%value%'
      - define trophyScript '<def[value].as_script>'
      - define hasTrophy '<def[player].flag[QuestTrophies].as_list.contains[%value%]||false>'
      - define color '<tern[%hasTrophy%]:<&2>||<&7>>'
      - define action '<tern[%hasTrophy%]:Take||Give>'
      - define msg1 '<&3>%action% Trophy<&f><&co> <&7>Left'
      - define nameString '<def[trophy].display||li@>'
      - define nameLines '<proc[lineWrap].context[%nameString%|20].as_list>'
      - define name '%color%<def[nameLines].get[1]>'
      - define nameLong 'li@'
      - foreach <def[nameLines].remove[1]> {
        - define nameLong "<def[nameLong].include[%color%%value%]>"
        }
      - define quest '<def[trophyScript].yaml_key[quest]||li@>'
      - define questString '<s@%quest%_Icon.yaml_key[quest_title]>'
      - define questLines '<proc[lineWrap].context[%questString%|20]>'
      - define quest 'li@'
      - foreach %questLines% {
        - define quest "<def[quest].include[<&7><&sp.pad_left[2]>%value%]>"
        }
      - define lore '<def[nameLong].separated_by[|]>|%hr%|<&f>|<&b>Quest<&co>|<def[quest].separated_by[|]>|<&f>|%hr%|<&f>|%msg0%|<&f>|%msg1%|<&sp>'
      - inventory add 'd:in@%GUI%' 'o:%trophy%[display_name=%name%;lore=%lore%;nbt=dPlayer/%player%;nbt=page/%page%;nbt=trophy/%trophyName%;nbt=action/%action%;flags=HIDE_ATTRIBUTES|HIDE_DESTROYS|HIDE_ENCHANTS|HIDE_PLACED_ON|HIDE_POTION_EFFECTS|HIDE_UNBREAKABLE]' 'slot:%slot%'
      }

    - if %pages% > 1 {
      - if %page% != 1 {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminPreviousPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%]' 'slot:33'
        }
      - if %page% < %pages% {
        - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminNextPage[lore=<&sp>;nbt=dPlayer/%player%;nbt=page/%page%]' 'slot:34'
        }
      }
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:35'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:36'
    - inventory open 'd:in@%GUI%'

  display_AdminResetAll:
    - define GUI 'QuestGUI_AdminResetAll_<player.name>'
    - note 'in@generic[title=<&1>QuestGUI Admin Reset All;size=18]' 'as:%GUI%'
    - define hr '<&5>--------------------'
    - define player '%1%'
    - define trophies '<s@QuestGUI_Config.yaml_key[trophies].as_list>'
    - define msg0 '<&c>          <&n>WARNING'
    - define msg1 '<&c>This can not be undone!'
    - define msg2 '<&f>Click to proceed'
    - define lore '%hr%|<&f>|%msg0%|<&f>|%msg1%|<&f>|<&f>|%msg2%|<&sp>'

    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminConfirmResetAll[lore=%lore%;nbt=dPlayer/%player%]' 'slot:5'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_AdminQuestMenu[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:17'
    - inventory add 'd:in@%GUI%' 'o:i@QuestGUI_Button_Close[lore=<&sp>;nbt=dPlayer/%player%]' 'slot:18'
    - inventory open 'd:in@%GUI%'
#
# END QuestGUI Display Generators
#--------------------------------------
#
#  Inventory Click Handlers: Users
#
  inventoryClick_MainMenu:
    - if <c.raw_slot> > 36 {
      - queue clear
      }
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define GUI 'QuestGUI_MainMenu_<player.name>'
      - inject <context.item.scriptname.as_script>
      }

  inventoryClick_Overview:
    - if <c.raw_slot> > 36 {
      - queue clear
      }
    - if <c.item.scriptname.split[_].last||null> == icon {
      - if <c.item.display.strip_color> == LOCKED {
        - queue clear
        }
      - run locally instantly display_Objectives 'def:<c.item.scriptname.before[_icon]||null>'
      - queue clear
      }
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define GUI 'QuestGUI_Overview_<player.name>'
      - define menuType 'Overview'
      - inject <context.item.scriptname.as_script>
      }

  inventoryClick_Objectives:
    - if <c.raw_slot> > 36 {
      - queue clear
      }
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define GUI 'QuestGUI_Objectives_<player.name>'
      - define menuType 'Objectives'
      - inject <context.item.scriptname.as_script>
      }

  inventoryClick_Trophies:
    - if <c.raw_slot> > 36 {
      - queue clear
      }
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define GUI 'QuestGUI_Objectives_<player.name>'
      - define menuType 'Objectives'
      - inject <context.item.scriptname.as_script>
      }

  inventoryClick_Complete:
    - if <c.raw_slot> > 36 {
      - queue clear
      }
    - if <c.item.scriptname.split[_].last||null> == icon {
      - if <c.item.display.strip_color> == LOCKED {
      - queue clear
      }
      - run locally instantly display_Objectives 'def:<c.item.scriptname.before[_icon]||null>|Complete'
      - queue clear
      }
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define GUI 'QuestGUI_Complete_<player.name>'
      - define menuType 'Complete'
      - inject <context.item.scriptname.as_script>
      }
#
#--------------------------------------
#
#  Inventory Click Handlers: Admins
#
  inventoryClick_AdminMainMenu:
    - if <c.raw_slot> > 18 {
      - queue clear
      }
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define GUI 'QuestGUI_AdminMainMenu_<player.name>'
      - define player '<c.item.nbt[dPlayer].as_player||null>'
      - inject <context.item.scriptname.as_script>
      }

  inventoryClick_AdminOverview:
    - if <c.raw_slot> > 36 {
      - queue clear
      }
    - define player '<c.item.nbt[dPlayer].as_player||null>'
    - narrate "overview <def[player].name>"
    - define page '<c.item.nbt[page]||null>'
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define GUI 'QuestGUI_AdminOverview_<player.name>'
      - define menuType 'AdminOverview'
      - inject <context.item.scriptname.as_script>
      }
    - if <c.item.scriptname.split[_].last||null> == icon {
      - define questID '<c.item.scriptname.before[_icon]||null>'
      - define iconScript '<el@val[%questID%_Icon].as_script||null>'
      - if <context.click> == LEFT {
        - inventory close
        - note remove 'as:QuestGUI_AdminOverview_<player.name>'
        - run locally instantly display_AdminObjectives 'def:1|%questID%|%player%'
        - queue clear
        }
      - if <context.click> == RIGHT {
        - define unlockFlag '<def[iconScript].yaml_key[quest_unlocked_flag]||li@>'
        - define isLockable '<def[unlockFlag].as_list.is_empty.not>'
        - if !%isLockable% {
          - queue clear
          }
        - define isLocked '<def[unlockFlag].as_list.is_empty.not.and[<def[player].has_flag[%unlockFlag%].not>]||false>'
        - if %isLocked% {
          - flag %player% %unlockFlag%
          }
          else {
          - flag %player% %unlockFlag%:!
          }
        - inventory close
        - note remove 'as:QuestGUI_AdminOverview_<player.name>'
        - run instantly s@QuestGUI_World p:display_AdminOverview 'def:%page%|%player%' delay:1t
        - queue clear
        }
      - if <context.click> == MIDDLE {
        - inject %iconScript% p:reset
        - inventory close
        - note remove 'as:QuestGUI_AdminOverview_<player.name>'
        - run instantly s@QuestGUI_World p:display_AdminOverview 'def:%page%|%player%' delay:1t
        - queue clear
        }
      - if <context.click> == SHIFT_LEFT {
        - inject %iconScript% p:complete
        - inventory close
        - note remove 'as:QuestGUI_AdminOverview_<player.name>'
        - run instantly s@QuestGUI_World p:display_AdminOverview 'def:%page%|%player%' delay:1t
        - queue clear
        }
      - if <context.click> == SHIFT_RIGHT {
        - if <c.item.lore> contains '<&b>Activate<&f><&co> <&f><&o>Shift<&f> Right' {
          - define action 'activate'
          }
          else {
          - define action 'deactivate'
          }
        - inject %iconScript% p:%action%
        - inventory close
        - note remove 'as:QuestGUI_AdminOverview_<player.name>'
        - run instantly s@QuestGUI_World p:display_AdminOverview 'def:%page%|%player%' delay:1t
        - queue clear
        }
      - queue clear
      }

  inventoryClick_AdminObjectives:
    - if <c.raw_slot> > 36 {
      - queue clear
      }
    - define GUI 'QuestGUI_AdminObjectives_<player.name>'
    - define player '<c.item.nbt[dPlayer].as_player||null>'
    - define page '<c.item.nbt[page]||1>'
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define menuType 'AdminObjectives'
      - inject <context.item.scriptname.as_script>
      - queue clear
      }
    - if <def[player].is_player||false> {
      - define questID '<c.item.nbt[questID]||null>'
      - define iconScript '<el@val[%questID%_Icon].as_script||null>'
      - if <context.click> == LEFT {
        - define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
        - define progress '<def[player].flag[%progressFlag%]||0>'
        - flag %player% '%progressFlag%:<c.raw_slot>'
        - inventory close
        - note remove 'as:%GUI%'
        - run locally instantly display_AdminObjectives 'def:%page%|%questID%|%player%'
        - queue clear
        }
      - if <context.click> == RIGHT {
        - if <c.item.lore> !contains '<&a>Edit Stats<&f><&co> <&7>Right' {
          - queue clear
          }
        - define objective '<c.raw_slot>'
        - define progressFlag '<def[iconScript].yaml_key[quest_progress_flag]||null>'
        - define progress '<def[player].flag[%progressFlag%]||0>'
        - flag %player% '%progressFlag%:%objective%'
        - inventory close
        - note remove 'as:%GUI%'
        - run locally instantly display_AdminSetStats 'def:1|%questID%|%player%|%objective%'
        - queue clear
        }
      - queue clear
      }

  inventoryClick_AdminSetStats:
    - if <c.raw_slot> > 36 {
      - queue clear
      }
    - define GUI 'QuestGUI_AdminSetStats_<player.name>'
    - define player '<c.item.nbt[dPlayer].as_player||null>'
    - define page '<c.item.nbt[page]||1>'
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define questID '<c.item.nbt[questID]||null>'
      - define menuType 'AdminSetStats'
      - inject <context.item.scriptname.as_script>
      - queue clear
      }
    - if <def[player].is_player||false> {
      - define questID '<c.item.nbt[questID]||null>'
      - define statFlag '<c.item.nbt[statFlag]||null>'
      - define objective '<c.item.nbt[objective]||null>'
      - define iconScript '<el@val[%questID%_Icon].as_script||null>'
      - inventory close
      - note remove 'as:%GUI%'
      - if <context.click> == LEFT {
        - narrate "<&3><&lb><&b>QuestGUI<&3><&rb> <&f>Type the new value for %statFlag%"
        - flag <player> 'questGUI_SettingStats:|:%page%|%questID%|%player%|%objective%|%statFlag%|<queue.id>'
        - wait 10s
        - flag <player> questGUI_SettingStats:!
        - narrate "<&3><&lb><&b>QuestGUI<&3><&rb> <&c>You took too long setting a value!"
        - run locally instantly display_AdminSetStats 'def:%page%|%questID%|%player%|%objective%'
        }
      - if <context.click> == RIGHT {
        - define progress '<def[player].flag[%statFlag%]||0>'
        - flag %player% '%statFlag%:!'
        - run locally instantly display_AdminSetStats 'def:%page%|%questID%|%player%|%objective%'
        }
      - queue clear
      }

  inventoryClick_AdminTrophies:
    - if <c.raw_slot> > 36 {
      - queue clear
      }
    - define GUI 'QuestGUI_AdminTrophies_<player.name>'
    - define player '<c.item.nbt[dPlayer].as_player||null>'
    - define page '<c.item.nbt[page]||1>'
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define menuType 'AdminTrophies'
      - inject <context.item.scriptname.as_script>
      - queue clear
      }
    - define trophy '<c.item.nbt[trophy]||null>'
    - define action '<c.item.nbt[action]||null>'
    - if <def[player].is_player||false> {
      - if <context.click> == LEFT {
        - if %action% == Take {
          - flag %player% 'QuestTrophies:<-:%trophy%'
          }
          else {
          - flag %player% 'QuestTrophies:->:%trophy%'
          }
        - inventory close
        - note remove 'as:%GUI%'
        - run instantly s@QuestGUI_World p:display_AdminTrophies 'def:%page%|%player%' delay:1t
        }
      }

  inventoryClick_AdminResetAll:
    - if <c.raw_slot> > 18 {
      - queue clear
      }
    - define GUI 'QuestGUI_AdminResetAll_<player.name>'
    - define player '<c.item.nbt[dPlayer].as_player||null>'
    - define page '<c.item.nbt[page]||1>'
    - if <c.item.scriptname.split[_].get[2]||null> == button {
      - define menuType 'AdminTrophies'
      - inject <context.item.scriptname.as_script>
      - queue clear
      }
#
# END Inventory Click Handlers
#--------------------------------------
#
#  QuestGUI Buttons and Items: Users
#
QuestGUI_Journal:
  type: item
  material: i@book_and_quill
  debug: false
  display name: Quest Journal
  lore:
    - "<&b>Hold in your hand and"
    - "<&b>Right Click to open"

QuestGUI_Button_QuestJournal:
  type: item
  material: i@book_and_quill
  debug: false
  display name: <&f>Quest Journal
  lore:
    - '<&5>----------------'
    - '<&f>'
    - '<&7>Check objectives'
    - '<&7>for active quests'
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_Overview 'def:1' delay:1t

QuestGUI_Button_QuestTrophies:
  type: item
  material: i@chest
  debug: false
  display name: <&f>Quest Trophies
  lore:
    - '<&5>----------------'
    - '<&f>'
    - '<&7>See all of your'
    - '<&7>shiny Trophies'
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_Trophies 'def:1' delay:1t

QuestGUI_Button_QuestsCompleted:
  type: item
  material: i@bookshelf
  debug: false
  display name: <&f>Completed
  lore:
    - '<&5>----------------'
    - '<&f>'
    - '<&7>Check stats for'
    - '<&7>completed quests'
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_Complete 'def:1' delay:1t

QuestGUI_Button_QuestMenu:
  type: item
  material: i@book
  debug: false
  display name: <&f>Quest Menu
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_MainMenu 'def:1' delay:1t

QuestGUI_Button_ServerMenu:
  type: item
  material: i@bed
  debug: false
  display name: <&f>Server Menu
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - execute as_player '<parse:<s@>'

QuestGUI_Button_Close:
  type: item
  material: i@barrier
  debug: false
  display name: <&f>Close QuestGUI
  script:
    - inventory close
    - note remove 'as:%GUI%'

QuestGUI_Button_NextPage:
  type: item
  material: i@golden_carrot
  debug: false
  display name: <&f>Next Page
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_%menuType% 'def:<c.item.nbt[page].as_int>' delay:1t

QuestGUI_Button_PreviousPage:
  type: item
  material: i@carrot
  debug: false
  display name: <&f>Previous Page
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_%menuType% 'def:<c.item.nbt[page].as_int>' delay:1t
#
# END QuestGUI Buttons and Items: Users
#--------------------------------------
#
#  QuestGUI Buttons and Items: Admins
#
QuestGUI_Button_AdminQuestMenu:
  type: item
  material: i@book
  debug: false
  display name: <&f>Quest Menu
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_AdminMainMenu 'def:%player%' delay:1t

QuestGUI_Button_AdminOverview:
  type: item
  material: i@book_and_quill
  debug: false
  display name: <&f>Quest Journal
  lore:
    - '<&5>----------------'
    - '<&f>'
    - '<&7>Show all Quest'
    - '<&7>details'
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_AdminOverview 'def:1|%player%' delay:1t

QuestGUI_Button_AdminTrophies:
  type: item
  material: i@ender_chest
  debug: false
  display name: <&f>Quest Trophies
  lore:
    - '<&5>----------------'
    - '<&f>'
    - '<&7>Show all Quest'
    - '<&7>Trophies'
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_AdminTrophies 'def:1|%player%' delay:1t

QuestGUI_Button_AdminObjectives:
  type: item
  material: i@paper
  debug: false
  display name: <&f>Quest Obejectives
  lore:
    - '<&5>----------------'
    - '<&f>'
    - '<&7>Back to Quest'
    - '<&7>Objectives'
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_AdminObjectives 'def:%page%|%questID%|%player%' delay:1t

QuestGUI_Button_AdminResetAll:
  type: item
  material: i@tnt
  debug: false
  display name: <&f>Reset Quests
  lore:
    - '<&5>----------------'
    - '<&f>'
    - '<&7>Rest all quests'
    - '<&7>for this player'
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_AdminResetAll 'def:%player%' delay:1t

QuestGUI_Button_AdminConfirmResetAll:
  type: item
  material: i@tnt
  debug: false
  display name: <&6>Confirm Reset
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:resetAllQuests 'def:%player%' delay:1t
    - run instantly s@QuestGUI_World p:display_AdminMainMenu 'def:%player%' delay:1t

QuestGUI_Button_AdminNextPage:
  type: item
  material: i@golden_carrot
  debug: false
  display name: <&f>Next Page
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_%menuType% 'def:<def[page].add[1].as_int>|%player%' delay:1t

QuestGUI_Button_AdminPreviousPage:
  type: item
  material: i@carrot_item
  debug: false
  display name: <&f>Previous Page
  script:
    - inventory close
    - note remove 'as:%GUI%'
    - run instantly s@QuestGUI_World p:display_%menuType% 'def:<def[page].sub[1].as_int>|%player%' delay:1t
#
# END QuestGUI Buttons and Items: Admins
#--------------------------------------
#
#  QuestGUI Author Banner Items
#
# Banner items representing the authors
#
QuestGUI_Author_Anthony:
  type: item
  debug: false
  material: i@human_skull
  display name: "<&f>             <&pipe>Anthony<&pipe>"
  text_name: '|Anthony|'
  url: 'http://mineconomy.org'
  lore:
  - <&7>  Owner<&co> <&e>M<&6>ine<&e>C<&6>onomy <&e>N<&6>etwork
  - <&5>-------------------------
  - <&7>
  - <&7>  I<&sq>ve been playing minecraft
  - <&7> and running a server since
  - <&7> 2010. I have fun and share
  - <&7> what I do.
  - <&7>
  - <&9>           Click To Visit
#
#  END QuestGUI Author Banner Items
#--------------------------------------
#
#  QuestGUI Example Quest Entry
#
# Quests need to have a yaml data container to register with QuestGUI
#
MyQuestGUIQuest_1_Icon:
  type: yaml data
  debug: false
  # Unused in the gui
  display name: Quest Journal
  # The material used as the gui icon for this quest
  material: i@iron_chestplate
  # A flag required to mark the quest as Available or LOCKED
  quest_unlocked_flag: MyQuestGUIQuest_1_Unlocked
  # Set to true to not display this quest if the player does not have the specified unlock flag.
  # Set to false to show the quest as LOCKED if the player does not have the specified unlock flag.
  hide_ifLocked: true
  # A flag for repeatable quests. Flag must store the number of times the quest has been completed.
  # Once completed, repeatable quests will only show up in the quest journal if they are in the Active_Quests player flag.
  # but will always display in the completed gui after the first completion.
  # There's potential for stale data to display in the Objectives view, so we might need to address that in the future.
  times_completed_flag: MyQuestGUIQuest_1_Completed
  # What to display the quest title as
  quest_title: An example quest
  # What to display for the description of this quest
  quest_desc: Learn how to integrate your existing quests with QuestGUI.
  # A flag to store the number value for the players current objective
  quest_progress_flag: MyQuestGUIQuest_1_Stage
  # Define your quest objectives here. Must use a numbered node structure.
  # Number corresponds to quest_progress_flag
  objectives:
    1:
      # The text to display as the name of this objective
      name: Accept the Quest
      # A long description of this objective
      description: Read the description and accept the quest.
      # Set to true to remove this objective from the list until the player is at this objective
      # Set to false to allow this objective to be displayed before they reach this objective
      hide: false
      # Set to true to show this objective as LOCKED hiding all info about it until the player reaches this objective
      # Set to false to show all info about this objective even if the player hasn't reached it yet
      lockDisplay: true
      # Set the icon to display for this objective
      icon: i@paper
      # A list of flags that hold stats for this objective.
      # Value must be set as a split list in the format statname/flagname
      # statname is the phrase displayed as the title of this stat
      # flagname is the flag that holds the value to display
      progress_flags:
      - 'Stone Collected/MyQuestGUIQuest_1_stones'
    2:
      name: A second Objective
      description: Do that thing
      hide: false
      lockDisplay: true
      icon: i@iron_sword
      progress_flags: []
    3:
      name: Complete
      description: You did it!
      hide: true
      lockDisplay: true
      icon: i@paper
      progress_flags: []

  reset:
  # Script run when an admin resets this quest for a player
    - flag %player% MyQuestGUIQuest_1_stones:!
    - flag %player% QuestTrophies:<-:QuestTrophies_MyQuestGUIQuest_1_Flowers
    - flag %player% QuestsCompleted:<-:MyQuestGUIQuest_1

  complete:
  # Script run when an admin completes this quest for a player
    - flag %player% QuestTrophies:->:QuestTrophies_MyQuestGUIQuest_1_Flowers
    - if <def[player].flag[QuestsCompleted].as_list> !contains MyQuestGUIQuest_1 {
      - flag %player% QuestsCompleted:->:MyQuestGUIQuest_1
      }
    - flag %player% MyQuestGUIQuest_1_Completed:++
    - flag %player% Active_Quests:<-:MyQuestGUIQuest_1

  activate:
  # Script run when an admin activates this quest for a player
    - run player:%player% MyQuestGUIQuest_1_Dialogue_2

  deactivate:
  # Script run when an admin deactivates this quest for a player
    - narrate "stub"

#
# END Example Quest Entry
#--------------------------------------
#
#  Quest Trophies
#   - Item script containers for all obtainable quest trophies
#   - Should live in the script file for their respective quests
#
QuestTrophies_MyQuestGUIQuest_1_Flowers:
  type: item
  material: i@book
  debug: false
  display name: Pretty Flowers
  description: Just a sign of my appreciation
  quest: MyQuestGUIQuest_1
#
# END Quest Trophies
#--------------------------------------
#
################################################################################