Date: 2016/04/08 13:06:24 UTC-07:00
Type: Denizen Script
on player kills player in ConquestZone:
- wait 10t
- flag <context.entity> KDRDeath:+:1
- flag <context.entity> KDRStreak:0
- define Killed <context.entity>
- foreach <def[Killed].list_combatants.exclude[<def[Killed]>]> {
- flag player KDRKill:+:1
- flag player KDRStreak:+:1
- if <server.flag[CPM]> == inactive {
- sidebar set "title:<&c><&n><&l>Stats" "values:<&6>Kills: <&e><player.flag[KDRKill].round>|<&6>Deaths: <&e><player.flag[KDRDeath].round>|<&6>KDR: <&e><player.flag[KDRKill].div[<player.flag[KDRDeath]>].round_to[2]>|<&6>Streak: <&e><player.flag[KDRStreak].round>|<&7><&m><&0>|<&a>Aloreh Wins: <&e><server.flag[AlorehWins].round>|<&a>Ithero Wins: <&e><server.flag[ItheroWins].round>|<&a>Roreg Wins: <&e><server.flag[RoregWins].round>|<&a>Daggerlands Wins: <&e><server.flag[DaggerlandsWins].round>|<&a>Vrovona Wins: <&e><server.flag[VrovonaWins].round>|<&a>Ar-Selukk Wins: <&e><server.flag[ArSelukkWins].round>" "start:11" "increment:-1" "players:<cu@ConquestZone.list_players>" per_player
}
}