on player holds item:
#This should alter a player's temp flag based on what they're holding
- - while <player.item_in_hand.is[==].to[i@STONE]> {
- - if <player.flag[SpamGuard].is_expired.not> queue clear
- - flag player BodyStatsTemp:-:<util.random.int[0].to[1]>
- - flag player BodyStatsStamina:-:<util.random.int[0].to[1]>
- - NARRATE "STONE"
- - flag player SpamGuard duration:1s
+ - while <player.item_in_hand.is[==].to[i@SAND]> {
+ - if <player.flag[SpamGuard].is_expired.not> {
+ - flag player BodyStatsTemp:-:<util.random.int[0].to[1]>
+ - flag player BodyStatsStamina:-:<util.random.int[0].to[1]>
+ - NARRATE "SAND"
+ - flag player SpamGuard duration:1s
+ }
}